Funcom Shifting to Smaller Online Games

Darkmantle

New member
Oct 30, 2011
1,031
0
0
This might be a bit off topic, but they wouldn't be having so much trouble with age of Conan if they knew how to build a fucking F2P system properly. Locking 2/3 of the classes behind a pay wall is fucked up. Not allowing people to earn store credit in-game, is fucked up.

If the did it right, they wouldn't be in such a mess now.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
0
0
This makes me sad. Not because I particularly like the game or the company but just because its sad to see so much hard work tank and a comapny struggle to find the right market.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
0
0
fun concept, intriguing story, totally aimed at a market that didn't want it, at a price that the market was already paying for what they wanted to begin with, and no incentive to move house

i weep for the freeform progression system

side note: if your only explanation for your game's downfall is that it's metacritic's fault, then that's an automatic F for your game and you should go back to school
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
1,926
0
0
So a subscription fee and a cash store don't make a lot of money?
Who'd have thunk it?

But seriously, you're going up against WoW, with a similar business model, yet without the brand loyalty, and nowhere near the content. What did you think was going to happen?
 

Schadrach

Elite Member
Legacy
Mar 20, 2010
2,298
466
88
Country
US
Darkmantle said:
This might be a bit off topic, but they wouldn't be having so much trouble with age of Conan if they knew how to build a fucking F2P system properly. Locking 2/3 of the classes behind a pay wall is fucked up. Not allowing people to earn store credit in-game, is fucked up.

If the did it right, they wouldn't be in such a mess now.
True. Turbine seems to be the king of how to do F2P well, in comparison. The whole ala carte sale of content alongside a sub that just unlocks everything across the board is nifty.

How does City of Heroes do their F2P? That was the other MMO I really liked and used to sub at one point that went F2P since.
 

Flames66

New member
Aug 22, 2009
2,311
0
0
lancar said:
Aaaand another one bites the dust.

Can we get over the whole mmo craze, please? There's nothing wrong with singleplayer games, y'know. Just because WoW is still raking in money like a hideously bloated golden cash cow, doesn't mean that you can do the same. It's only succeeding in doing that these days because it was first in making its special brand of milk mainstream, and people are still addicted to it.

You don't have to have an mmo in your lineup to be successful.
True, there are A LOT of Mumorpegurs around at the moment. The Secret World looked like a really interesting one that I would have played. Unfortunately, I won't pay subscription fees on my games so I won't be trying.

I suspect it will eventually go free to play. If it does, that is the time I will give it a go. If it doesn't then I will leave them to their poor business decisions.
 

Darkmantle

New member
Oct 30, 2011
1,031
0
0
Schadrach said:
Darkmantle said:
This might be a bit off topic, but they wouldn't be having so much trouble with age of Conan if they knew how to build a fucking F2P system properly. Locking 2/3 of the classes behind a pay wall is fucked up. Not allowing people to earn store credit in-game, is fucked up.

If the did it right, they wouldn't be in such a mess now.
True. Turbine seems to be the king of how to do F2P well, in comparison. The whole ala carte sale of content alongside a sub that just unlocks everything across the board is nifty.

How does City of Heroes do their F2P? That was the other MMO I really liked and used to sub at one point that went F2P since.
The problem AoC F2P has, is that it feels like the developer resents you the whole damn time your not paying. It's way too restricted to be worth playing, and it really turned me back off AoC again. And I play a lot of F2P mmos, so I'm willing to put up the cash if the game grabs me, but this just feels like they are trying to force me to pay by restricting everything.

Also:
City of heroes places some restrictions on their character creation, besides that I don't know very much. I had a trial version a while back (Before it went F2P), so I tried it then, didn't like it very much, just not for me as it were. I booted it up again when it went F2P, and was disappointed I couldn't play my old Chars on a free account something to do with not being able to mix and match powers. Taking that element out really shrinks the amount of customization available.
 

Schadrach

Elite Member
Legacy
Mar 20, 2010
2,298
466
88
Country
US
Darkmantle said:
Schadrach said:
Darkmantle said:
This might be a bit off topic, but they wouldn't be having so much trouble with age of Conan if they knew how to build a fucking F2P system properly. Locking 2/3 of the classes behind a pay wall is fucked up. Not allowing people to earn store credit in-game, is fucked up.

If the did it right, they wouldn't be in such a mess now.
True. Turbine seems to be the king of how to do F2P well, in comparison. The whole ala carte sale of content alongside a sub that just unlocks everything across the board is nifty.

How does City of Heroes do their F2P? That was the other MMO I really liked and used to sub at one point that went F2P since.
The problem AoC F2P has, is that it feels like the developer resents you the whole damn time your not paying. It's way too restricted to be worth playing, and it really turned me back off AoC again. And I play a lot of F2P mmos, so I'm willing to put up the cash if the game grabs me, but this just feels like they are trying to force me to pay by restricting everything.

Also:
City of heroes places some restrictions on their character creation, besides that I don't know very much. I had a trial version a while back (Before it went F2P), so I tried it then, didn't like it very much, just not for me as it were. I booted it up again when it went F2P, and was disappointed I couldn't play my old Chars on a free account something to do with not being able to mix and match powers. Taking that element out really shrinks the amount of customization available.
Huh, I wonder if they do anything like that to premium players (like DDO and LOTRO, they have a better-than-free-but-not-a-sub tier for people who have ever given them money)? I really loved my D^4 (Dark-Dark-Dark Defender) back when I played, but that was pre-F2P.

Hopefully Funcom does a better job of F2Ping TSW than they did AoC, assuming they F2P it. Also they hopefully don't screw their lifetime subs because that would be a dick move.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
3,560
0
0
It's a damn, damn shame. I like Funcom's MMOs, I loved Age of Conan and I'm currently loving The Secret World, it's a seriously awesome game and definitely the best MMO I've ever played (I haven't played GW2 yet).

I strongly belive in this game's future and I don't want to see the game or the company to flop.
 

JonR

New member
Mar 15, 2011
1
0
0
Reading all the comments here is depressing.
Funcom totally fucked up with how TSW was sold, and at what price, bad marketing all around, but the game itself needs more love and respect.

While the metascore is lowish, users rate the game way higher, it was at 84 against 71 last time I checked, which means that most players actually dig the game. But when you ask someone who never played the game, he will tell you that it is common knowledge that despite its interesting premise, the game sucks. So yeah, as Funcom pointed, maybe the Metascore, along with Funcom's bad reputation after AoC, did indeed participate in giving the game a reputation of mediocrity it may not deserve.

Ragnar Tornquist really believed (and still does, I hope) in The Secret World. I find it sad to see so many comments here and elsewhere from people who never gave TSW a chance and are just waiting for TLJ 2/3. It's not about the price of the game, not about its quality either, what I read from most self-proclamed TJL fans can be summed up as "I never did and never will give a damn about your MMO dude, just release the game I want already".
So, people, don't worry. When his last baby is dead and buried, and once he gets over it, he may give you the game you seek. You should start praying a little harder for TSW's downfall, so you can get your sequel faster.
 

Grimh

New member
Feb 11, 2009
673
0
0
I played the trial of the game and I absolutely loved the setting and the story of The Secret World.
It's just that the MMO part of it just weighed it down for me.
If this game had been a polished single player RPG, I'd have bought the shit out of it.
 

duchaked

New member
Dec 25, 2008
4,451
0
0
it's a dangerous game to play with MMOs...well for the developers I mean not the players.

well yea the players too lol sometimes
 

littlewisp

New member
Mar 25, 2010
273
0
0
Toilet said:
How hard and expensive is it to make The Longest Journey 3. It's a point and click adventure game, it wont take much man power and will sell much better than any of the shitty MMOs coming out.

If you do decide to make The Longest Journey 3 Funcom just don't pull a Bioware and make it an MMO.
Given the whole reason Tim Schafer had to go onto kickstarter and beg for money, I'm willing to bet they can't find a publisher willing to touch TLJ. Which, if that is the reason, really really sucks.