Blizzard created a tool to quantify diversity well more King and MIT
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If you're Swedish you get 0 points for cultural representation.
Brazilian gets you 3
Egyptian gets you 7
You know, as someone who's been writing stories as a hobby since the age of 7, posted stories online since the age of 16, edited wikis since round about the age of 17, and who's done creative writing courses...this really, REALLY irritates me. The idea that you could even quantify any of this.
First, even by the criteria applied, it's debatable in some cases. I'm not even sure how Arab is a "race" (this seems like a uniquely American obsession), and of all the lore seen in Overwatch, there's nothing that's indicated Ana's socio-economic status, EVER. If anything, middle-class seems too high since after losing her eye, she spent most of her time on the run.
Second, it's spelt "Moral," not "Morale," you twats. Morale is how motivated someone is, moral is morality. If you're going to quantify this stuff, at least get the spelling right.
Third, I can't help but reflect on all the ways the system could be gamed, or if criteria was chosen, how. For instance, let's take Orisa. Her age is 1 month (but she's a robot), her body type is physically impossible for a human, and her culture (which seems to be nationality, but whatever) is Numbanian. So does Numbani have its own value assigned to it, or is it folded under Nigerian? Or if we're still talking about culture, take Pharah, who has an Egyptian mother and indigenous Canadian father. So, do the values get stacked, or is only one chosen? What about when the nationality is unknown? You could make a case for Winston being Chinese given his background, yet also Swiss given the same background, but neither have ever been specified. Does Zenyatta count as Nepalese since the Shambali are based in Nepal, or is he disqualified since he's an omnic? And how do you quantify Echo? Does she count as Singaporean because she's based on Mina Liao? Or are there too many degress of difference? If there are, what's her nationality, because there really is "nothing" for her. Or if we're talking about disabilities, is Sojourn disabled because of her cybernetic implants? If so, why, considering that they give her special abilities?
Fourth, again, how is this even quantified? Take ethnicity. At last count, there's over 6000 recognized ethnicities in the world, are there 6000 independent values? If there aren't, then why do only some ethnicities count, and if there are, I'm curious as to how each of them was quanitified. What happens when the character's nationality is identifiable, but the culture is fictional? For instance, Junkrat and Roadhog are explicitly Australian, but their culture is the Junkers, and while I'm sure lots of people like Mad Max, it's still fictional.
Fifth, while Overwatch takes place in a future Earth (albeit somewhat fantastical), if this is an Activision-Blizzard thing (let's forget the sale to Microsoft to now), how would this apply to other settings? Take fantasy settings like Warcraft and Diablo for instance, or settings in the far future like StarCraft. Even Call of Duty isn't immune to this, since the viability for this model would vary by sub-series (compare WWII to Infinite Warfare for instance, where the former is based on a set time period, while the other depicts a war between two entirely fictional organizations). And I have no idea how you'd do this for stuff like Crash and Spyro. I mean, not sure how fast dragons age for instance (does Spyro gain or lose points for his age?), or whether N.Gin would get points for his 'body type' or not (why yes, a missile IS stuck in his head), but then, what do I know?
Sixth, you may think at this point that I'm an SQW. I'm not. The irony is that SQWs have irritated me for as long as stuff like Overwatch, Rainbow Six: Siege, and Apex Legends have existed, ranting about "forced diversity" when their idea of it is apparently anyone gay, or female, or some other 'deviation.' If this stuff is being applied, then all personal thoughts aside, it's going to give these twats ammunition.
Seventh, despite all I've read, I think the idea of getting characters from as many different backgrounds as possible is generally a good idea if the setting allows for it, and Overwatch is a setting that does. But somehow, people have been doing that for ages without quantification. The reason I brought up the writing thing is that in the last multi-chaptered story I wrote (set in the Starship Troopers film universe), I made effort to have the characters come from as many different nations/cultures as possible (at least the Terran ones), while also showing new cultures (e.g. how Martians are generally disliked) and new religions (e.g. a branch of Christianity that emerged after space travel). I did this to be realistic and creative, as well as be true to the setting (both the film and book, where the Federation is fairly egalitarian on such matters), not "woke," and I shudder to think if there was any quantification process applied to it with someone with too much time on their hands. And while you'd be right in pointing out that this is amateur writing, fair enough. Care to apply this criteria to works like the Enderverse, or games like Street Fighter? I'll wait. The irony is that I've always appreciated the Enderverse for having characters from all over the globe (even if it does get a bit weird about it sometime), but there's something inherently...ick, to me, about the idea of quantifying fiction. At least in the creative process.
Eighth, even back to Overwatch itself, we already know who the next three heroes after Sojourn are (Junker Queen, Mauga, "Fox Girl,"), if not the order, so even if this is implemented, how long until it even kicks in?
Ninth, how the heck did I come to agree about Dwarf on anything when I've spent more than enough time being dismayed about his views of Ghostbusters 2016 and Star Wars?
Fuck.