It is, however, a damn sight more entertaining than reading yet another clickbait link about drag queens reading Everybody Poops to kindergarteners.Er, it looks like this is not going to be resolved, I might suggest dropping it.
It is, however, a damn sight more entertaining than reading yet another clickbait link about drag queens reading Everybody Poops to kindergarteners.Er, it looks like this is not going to be resolved, I might suggest dropping it.
Yeah, that's probably because it's on the ground already.Yes, at the disadvantage of being potentially knocked off it and taking falling damage, plus that of whatever may have caused the difficult terrain in the first place. Something that stupid chair does not have, and in fact resists.
Why not, we're taking you seriously when you're whining about some fan kit as a proxy for whining about some dungeons having ramps now. Fuck, I'm sorry I even brought it up, I'd thought we were mature enough to not fly off that handle at some rando's fucking homebrew. The fact that some forums had to shut down to get a handle of flame wars should've been my first clue on how this was gonna go, that's my badHey, remember when I mentioned Phantom Steed? You sure seem to have forgot I mentioned Phantom Steed. It's only a third-level spell that provides unlimited movement twice that of the broom, provided it can be ritual cast (and you can ritual cast a spell on horseback). You'd have done a better job arguing about that than a 5th (not 9th) level spell that's not even in 5e. Something you might have noticed in your anger, that you couldn't even be arsed to link to a D&D 3.5 SRD and instead went for Pathfinder 1st edition.
You want to be taken seriously about this when you can't even get the game we're talking about right?
Even despite the definition of high magic being a little woolly, FR clearly does not meet the definition by the internal logic of D&D, according to the very sourcebooks. You can imagine it as "high magic" by your personal standards, but your personal opinion is a moot point.Because lower magic settings don't have an equivalent? I don't remember such a thing in Dragonlance and I know there isn't one in Greyhawk or Darksun. I don't even think a teleporting goods store exists in Eberron (though if it did I also wouldn't be surprised). This is one of those things that paints FR as a high magic setting, one of many things.
That seems to suggest FR was high magic, like back in the historical days of Netheril a thousand or few years before the player campaigns are set, and players get magic items largely by exploring the ruins of those past civilisations.Well, not quite.
It's not the source material, it's a quote that the author describes as being from 3e.This is from one of the older campaign settings, I expect you found a link to 5e's version, or maybe 4e post spellplague.
I mean, I posted actual 3e sourcebook material in black and white outright saying magic is everywhere and affects everyone down to commoners constantly with a huge tirade about how mages run everything, but that's apparently not enough. I don't know what to say. It's not my standard that it's high magic, the book itself said it was... until 5e.Even despite the definition of high magic being a little woolly, FR clearly does not meet the definition by the internal logic of D&D, according to the very sourcebooks. You can imagine it as "high magic" by your personal standards, but your personal opinion is a moot point.
That seems to suggest FR was high magic, like back in the historical days of Netheril a thousand or few years before the player campaigns are set, and players get magic items largely by exploring the ruins of those past civilisations.
It's not the source material, it's a quote that the author describes as being from 3e.
Well, rich people and capitalism run everything in the real world, and not everyone has lots of money. To me, that excerpt makes it sound like the magic using types are the 1%.I mean, I posted actual 3e sourcebook material in black and white outright saying magic is everywhere and affects everyone down to commoners constantly with a huge tirade about how mages run everything, but that's apparently not enough. I don't know what to say. It's not my standard that it's high magic, the book itself said it was... until 5e.
Well would you then say we live in a low or mid capitalism world?Well, rich people and capitalism run everything in the real world, and not everyone has lots of money. To me, that excerpt makes it sound like the magic using types are the 1%.
That would be symptomatic of the fact that it's a low to the ground mount rather than a flying mount.Yes, at the disadvantage of being potentially knocked off it and taking falling damage, plus that of whatever may have caused the difficult terrain in the first place. Something that stupid chair does not have, and in fact resists.
Ok, first of all, I didn't say that the spell was 9th level. I said that it was a 9th Level Overland Flight. I can see how that was poor phrasing on my part though and how it led you to that conclusion, and I do apologize for that. Overland Flight is a spell that scales duration based off of Caster Level, one hour per level. So as a 5th level spell, it has up to a 5 hour duration when you first gain access to it. By level 9, it has a duration of 9 hours, the same as the Broom of Flying. That was my intention.Hey, remember when I mentioned Phantom Steed? You sure seem to have forgot I mentioned Phantom Steed. It's only a third-level spell that provides unlimited movement twice that of the broom, provided it can be ritual cast (and you can ritual cast a spell on horseback). You'd have done a better job arguing about that than a 5th (not 9th) level spell that's not even in 5e. Something you might have noticed in your anger, that you couldn't even be arsed to link to a D&D 3.5 SRD and instead went for Pathfinder 1st edition.
You want to be taken seriously about this when you can't even get the game we're talking about right?
Bluntly, that it's "on the DM to account for it" is itself an admission that it is indeed a game changer. That's kinda a matter of definition. And it speaks to feature creep that you simply assume that such countermeasures are a given.Yes, it is powerful. No, it is not a game changer. Flight is one of the most common abilities in the entire damn game, as evidenced by the sheer number of PC races which can do it innately at 1st level, and it's on the DM to account for it from the onset.
Or that it grants resistance to trip, bull rush, and other effects which knock the user prone or off of it.That would be symptomatic of the fact that it's a low to the ground mount rather than a flying mount.
Well, no, that's just how spells scaled in 3rd edition and in Pathfinder (as it's based off the 3.0 d20 system): by caster level. As a 5th level spell, the earliest a full caster could get it is 9th level regardless. This particular spell is no different mechanically than any other with scaling mechanics. 5e spell scaling works off the level of spell slot used to cast the spell.I can see how that was poor phrasing on my part though and how it led you to that conclusion, and I do apologize for that. Overland Flight is a spell that scales duration based off of Caster Level...
Again, not really. It's in the same category as AC and save stacking, and the aforementioned survival and environmental hazard issues: the DM must accept this is simply part of the game, and a commonplace part of the game to boot. This is no different than if the DM presented an encounter with a flying monster: in which case, it's on the players to have prepared for the eventuality by having ranged weapons, even if as backup, and ranged spells prepared (as they likely would anyways).Bluntly, that it's "on the DM to account for it" is itself an admission that it is indeed a game changer. That's kinda a matter of definition. And it speaks to feature creep that you simply assume that such countermeasures are a given.
Ever try to trip an ATV or bull rush a snowmobile?Or that it grants resistance to trip, bull rush, and other effects which knock the user prone or off of it.
I just don't think that's necessarily true. Because I think it all ultimately comes back to the golden rule. It's your game. You can do whatever you want in your game.The point here is that it is easy to design dungeons to be wheelchair accessible yes, but it wouldn't make too much sense if every dungeon in a massive adventure is. If the party is okay with it being a bit weird, it's fine and all, but it is a bit weird.
"Most Faerunians never learn to speak a spell, but magic touches their lives in ways they do not always see." Mmm.I mean, I posted actual 3e sourcebook material in black and white outright saying magic is everywhere and affects everyone down to commoners constantly with a huge tirade about how mages run everything, but that's apparently not enough. I don't know what to say. It's not my standard that it's high magic, the book itself said it was... until 5e.
I played plenty of D&D, but I never actually liked the system very much. The big advantage, of course, is that it has comprehensive support (i.e. campaigns) especially for beginners. I'm not fond of things which have this massive profusion of special abilities, spells, etc. (some of which are frankly silly), or excessively fiddly with dice rolling and all that stuff. There's got a basic combat system, use it: you don't then need eight class-specific special melee attacks to bolt on because someone thought "Hit it with my sword" somehow isn't sufficient.I mean this arguement is going to end the way it always does. With people just getting their AD&D 2E rulebooks out and saying they'll use this ruleset that has blackjack and hookers. At least until they remember what a pain in the shitting ass THAC0 is.
It doesn't say anything like that, but it DOES say questionable things about the person who designed the dungeon - you're equating "ramps" with "wheelchair accessible."But don't you see what that says about the degradation of modern society? Some people might release a sourcebook where dungeons have ramps!
Okay, but that really depends on what kind of setting it is, isn't it?I mean I literally played a Dwarf with a robot arm that turned into a gun, a flamethrower and also a protective magic cannon, arm was also detachable and could walk on it's own, so really having accessible buildings isn't a stretch at all for the setting.
Well again, read what I said.What I'm largely hearing is that inclusiveness is fine, so long as it's not mentioned. Because god forbid you point out a setting is inclusive, because then all the pitchforks will come out, with cries of "ruining our hobby" and "driving us out" and "back in my day the minorities knew their pla... oop we aren't meant to say that one out loud"
It's amazing how debates end up circling back to the start: this has already been covered.It doesn't say anything like that, but it DOES say questionable things about the person who designed the dungeon - you're equating "ramps" with "wheelchair accessible."
If I'm a king/lord/whatever who's building a dungeon, under normal circumstances, the conditions of my prisoners would be of little concern. If there's a prisoner who's paraplegic, chances are the guards are just going to drag them into the prison rather than be all nice like.
And welcome to the fantabulous world of RPGs and 'class flavour', its really fucking aggravating the instant it moves beyond fluff.I played plenty of D&D, but I never actually liked the system very much. The big advantage, of course, is that it has comprehensive support (i.e. campaigns) especially for beginners. I'm not fond of things which have this massive profusion of special abilities, spells, etc. (some of which are frankly silly), or excessively fiddly with dice rolling and all that stuff. There's got a basic combat system, use it: you don't then need eight class-specific special melee attacks to bolt on because someone thought "Hit it with my sword" somehow isn't sufficient.
Actually, yes. You get up to some weird shit when you grew up in the rural Midwest before the days of the internet. Boffer and Nerf fighting on the back of ATV's, dirt bikes, and tractors was the tip of the fuckin' iceberg on that one.Ever try to trip an ATV or bull rush a snowmobile?