G-Units

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Barbas

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[HEADING=1]G-Units[/HEADING]​

In all the strategy games from all the decades, which units did you find were the most memorable or the most fun to play with? Here's a couple that stood out from the crowd when I was growing up (and playing video games):


[HEADING=3]The Mammoth Tank - Command & Conquer: Red Alert[/HEADING]

The ultimate symbol of excess; this was the biggest tank you could build in the game as the Soviets. About the only thing its missiles and guns couldn't obliterate was the Allied cruiser - and that was only because it hid out at sea like a coward. Fending off a convoy of these things, along with V3 rocket trucks and masses of riflemen, always left the map looking like the Somme.

[hr]


[HEADING=3]The Kirov Airship - Command & Conquer: Red Alert 2[/HEADING]

What do you do when you don't have MiGs? You fill giant blimps with helium, load them up with bombs, paint a big intimidating shark face on them and send them across the Atlantic. Seeing just one of these floating slowly but inevitably toward your base was enough to cause a panic and send most of your immediate money into desperate anti-air defenses. It would edge closer by the second and all the missiles in the world chipping away at its health bar pixel-by-pixel might not stop it in time.
:I

[hr]


[HEADING=3]Einherjar - Age Of Mythology[/HEADING]

I never cared how effective these guys were, I just used them whenever I could because they'd wade into combat with two axes and blow a battle horn that rallied all the Norse soldiers around them. A Skirmish game wasn't complete until you could hear the hooting and cheering from any point on the map.

[hr]


[HEADING=3]Argus - Age Of Mythology: The Titans[/HEADING]

I used to love this little dude. Why? He floated around like a levitating squid, he could spit acid that dissolved soldiers in an instant, and he made angry little motorbike noises when he was fighting - "Brbrbrbt! Blrplplprlpt!"
 

kris40k

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[HEADING=1]The Baneblade[/HEADING]
[HEADING=3]Dawn of War 2[/HEADING]


When you your basic military premise is having more heavy weapons on the battlefield than the other super-human/alien/whatever, you slap as many anti-infantry heavy bolters, autocannon, anti-vehicle lascannons, and anti-everything battlecannons onto the heaviest piece of armor that ever rolled.

I'm not saying they were better than other super units, but as an Imperial Guard player, I have to get a chubby over these.

Edit: Oh yeah and "As a final addition some Baneblades will include a pintle-mounted Heavy Stubber or Storm Bolter and/or a Hunter-Killer Missile."[footnote]http://wh40k.lexicanum.com/wiki/Baneblade#fn_2a[/footnote]

Cause sometimes a tank commander just has to pop the hatch and shoot a heretic personally.
 

Silence

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This. Because doing this:


is fun.
 

Silence

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Barbas said:
the silence said:
Ack. Spoilers! Spoilers!

Also, why no Zerg lovin'?
Sorry, made it a little bit more readable.

To be fair, I hate terrans more. Zergs are just fun to kick while they are already down.
 

DefunctTheory

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[HEADING=2]UEF Experimental Mobile Factory, 'Fatboy' - Supreme Commander[/HEADING]



Super Ultra Extreme Retarded Huge Mega Tank? Check.
Can Poop Out Little Baby Tanks? Check.
Multiple Artillery Turrets? A Huge Battery of Anti-Everything Machine Guns? Double Check.
Personal Shield Dome? Check.
Is Also a Submarine? Check.

The Fatboy was arguably the weakest super unit in Supreme Commander, but it was by fat the most versatile. And it was beyond fun. And sure, giant robots and spider bots are cool, but its a Submersible Mobile Fortress Tank Factory. What more do you need?

Bonus points for being as close to a Bolo as anything I've seen in a video game.

[HEADING=2]UEF Experimental Artillery, 'Mavor' - Supreme Commander[/HEADING]



A massive cannon that fires anti-matter shells that can level anything in two shots of less. Called a 'Gamer Ender' because it's construction essentially meant the game was over - Either it killed the enemy commander in the next 5 minutes, or drove the enemy commander out into the open as he fled the shells launched, at which point something else killed the commander, or the enemy panicked, bum rushed you, and won in a desperate, balls to the wall assault of pure luck.

Perhaps most memorable because of the first time your opponent constructed one without your knowledge, and all of a sudden your base exploded and you didn't know what the hell was going on. Damn you, Mavor!

EDIT: I also would have picked some Imperial Guard Tankiness, but someone beat me to it. For the Emperor!
 

Barbas

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the silence said:
To be fair, I hate terrans more. Zergs are just fun to kick while they are already down.
How could you kick such cute and cuddly creatures?



The Swarm is love and merriment. Why, Banelings are so full of unbearable joy and affection for their fellow creatures that they roll over to them at the speed of a cartwheeling Buick and literally explode on petting.
 
Sep 14, 2009
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motherfuckin


it's a siege unit for early korea in Civ V, however it doesn't get the usual bonus vs cities..."how stupid" you might say, but fear not, this ************ mows down infantry by the truck load, so from defending a city to protecting a border to clearing out an enemies defense, this fucker is powerful during the medieval era.

plus saying "HWACH'AAAAAAAAAA!" outloud is fun.
 
Sep 24, 2008
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kris40k said:
[HEADING=1]The Baneblade[/HEADING]
[HEADING=3]Dawn of War 2[/HEADING]


When you your basic military premise is having more heavy weapons on the battlefield than the other super-human/alien/whatever, you slap as many anti-infantry heavy bolters, autocannon, anti-vehicle lascannons, and anti-everything battlecannons onto the heaviest piece of armor that ever rolled.

I'm not saying they were better than other super units, but as an Imperial Guard player, I have to get a chubby over these.

Edit: Oh yeah and "As a final addition some Baneblades will include a pintle-mounted Heavy Stubber or Storm Bolter and/or a Hunter-Killer Missile."[footnote]http://wh40k.lexicanum.com/wiki/Baneblade#fn_2a[/footnote]

Cause sometimes a tank commander just has to pop the hatch and shoot a heretic personally.
The Emperor Commends your Bravery.

But We Are The Emperor's True Fighting Force


The Force Commander.

Give me the Chapter's Banner, the Artificer Armor, and The Power Fist, and not only will I fulfill every role needed on the battlefield, my army around me will get a 15% damage boost CONSTANTLY just being around me. Does that stack with the Battle Cry? Why, I'm glad you asked. YES, it stacks with the Battle Cry.

Your Baneblade slew many a Heretic and the distasteful Xeno. We salute your commitment to our Emperor Given Duty. May your service ring ever in the Halls of Honor
 

vallorn

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Nov 18, 2009
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kris40k said:
ObsidianJones said:
You can have your ELEVEN BARRELS OF DEATH and Force Commander Hairstyle all you want, but nothing, NOTHING comes close to the sheer unmitigated hilarity of a Necron Lord with a Resurrection Orb, purposefully getting your units killed in the enemy base then resurrecting them on top of a wave of Flayed Ones is something that simply never get's old.

However, for the sheer amount of Fun that can happen in Dawn Of War, you can't beat...


When you are playing Orks, the ability to just crush through most of everything in your way with one giant stompy beast of demolition is fantastic.
 

PunkRex

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Paraworld had a T.Rex in a head dress and a Triceratops with a giant axe on its face.

If those count.
 

Dr. Thrax

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AccursedTheory said:
-Supreme Snipmmander-
I'm so glad SupCom got mentioned <3
I will add in the Fatboy's mention, that its Anti-Air guns are not that strong, and it will require AA support, otherwise it can easily be destroyed by a squadron of T2 gunships. Thankfully, it can build that AA support out in the field. The Fatboy does have torpedoes for when it's submerged, however these are extremely weak, you will need to support it with naval units if it's submerged. It also acts as an Air-Staging Platform, allowing your aircraft to land on the tank to refuel and repair. The Fatboy is better used as a long-range defender, supporting unit for setting up a firebase (It can construct T3 Engineers), or as a bombardment unit supporting an assault. The Fatboy's weaponry is supposed to be disabled when it's producing units, however I've had many situations where their weapons still fire even when building.
In short, it's very versatile, but unlike some of the other experimental class units in the game, the Fatboy requires a lot of support.

If we're going to add in structures, I'll go ahead and toss in a couple of my own favorites.

[HEADING=2]"Yolona Oss", Seraphim Experimental Strategic Missile Launcher Supreme Commander: Forged Alliance[/HEADING]

For note, in SupCom "Strategic Missile" is a nuke.
The Yolona Oss is classified as a "Game Ender", like the Mavor above, however this is - in my opinion - much more fun.
The Yolona Oss launches a nuclear missile large enough that it requires 2 Strategic Missile Defense Missiles to destroy it, and it can produce another nuke in as little as a minute. In order to completely prevent yourself from being destroyed by a Yolona Oss, you would need 8 Strategic Missile Defense Silos cranking out Anti-Nukes. This is the single most devastating weapon in the game. The nuke launched from this has the largest explosion radius, and deals out a whopping 1 million damage, easily obliterating even the hardiest of experimental class units. A single nuke from the Yolona Oss landing means Game Over. Its strength does come at a weighty cost, it's the most energy expensive unit in the game, and can take as much as 20 minutes to construct unassisted.

[HEADING=2]"Galactic Colossus" Aeon Experimental Assault Bot, Supreme Commander[/HEADING]

The Galactic Colossus, intimidating in its appearance and glorious in its name, is the tankiest experimental unit in the game. At a whopping 99,999HP in Forged Alliance, it can even remain standing in the middle of a nuclear blast, and when it dies, anything it falls on takes damage. When firing, it focuses its fury in the form of a goddamned laser beam from its eye. It can also use its arms as tractor beam smashies! It will periodically pick up a unit and pull it towards itself, and when the unit collides with the Colossus' arm, it's instantly destroyed. It will require a hefty defensive line to destroy this beast. It's vulnerable to air units, so send an escort with it, or attack it with gunships! Glory to the Princess!

[HEADING=2]Scrin Eradicator Hexapod, Command and Conquer 3: Kane's Wrath[/HEADING]

The Eradicator Hexapod is the six-legged Epic Unit for all Scrin factions in Kane's Wrath. It's so large that it requires a special structure to teleport it onto the battlefield. It fires plasma disks from its mouth, and has 3 hardpoints you can garrison infantry into to give it additional weaponry. As with all Scrin units, it's healed by Tiberuim, and you can use the Scrin Corruptor unit to heal the Hexapod. Toss some Shock Troopers into the Hexapod, and a few Corruptors to heal it, and this thing is an invincible tank.

[HEADING=2]Empire of the Rising Sun's Shogun Executioner, Command and Conquer: Red Alert 3[/HEADING]

The Shogun Executioner is a monstrosity of a weapon, a three-legged walker wielding three giant beam katanas that can slice through anything. It's dangerous to any unit that tries to attack it, even air units, air units die on contact with the Executioner. Developed to crush the Soviet Union, who made extensive use of Tesla Weaponry, the Shogun Executioner repairs itself using the energy from Tesla Weapons. It can destroy practically anything with a single swing of one katana, and with its three "torsos", it can engage multiple fronts at once. For times when it is well surrounded, it can use its special ability, which thrusts all three katanas into the ground, unleashing a massive wave of energy that will destroy anything on the ground. Tall enough to be able to walk through water and still swing its deadly weapons, the Executioner will see The Emperor's enemies lie in ruin before it, or bowing for forgiveness and mercy.
 

Imperioratorex Caprae

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Memorable RTS units from my day, as I don't play much modern RTS-es.

Ghost - Starcraft: Playing at a LAN and hearing multiple "Nuclear Launch Detected" sounds could send me into panic mode if I didn't initiate them while playing Terrans or playing as Zerg/Protoss. Sure they're squishy but it was absolutely satisfying to have a couple silo-attached command centers just to hear other people in the LAN game groan out loud when launching a devastating volley.

Ogre-Mage - Warcraft 2: Just having a squad of these baddies plus a few troll axe-throwers was a lot of fun when multi-casting bloodlust. Again, layering the bloodlust sound effect was panic inducing in competitive matches.

Protoss Carrier Starcraft: I hated the Protoss in the original Starcraft for this very fucking unit. Dear god I could swear I'd be ahead on a map and have a squad of these show up and wreck my day. But I have to admit they were effective and I can't complain too much if someone managed to out build me.
 

sonicneedslovetoo

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I don't know how to link images but I really like the Horned God from Age of Wonders 3. A giant with Call Lightning and entangling touch its nearly unstoppable.

If you want a more bread and butter unit though, Frostling Ice Scrapers, they may be the cheapest unit the frostlings have access to but if you play around a bit with specializations and give them backstab you can freeze enemies in place and start out-damaging any tier 4 unit in the game(including Horned gods). It doesn't work with things that have frost resistance but anything with frost vulnerability will shatter against them.
 

DefunctTheory

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sonicneedslovetoo said:
I don't know how to link images but I really like the Horned God from Age of Wonders 3. A giant with Call Lightning and entangling touch its nearly unstoppable.

If you want a more bread and butter unit though, Frostling Ice Scrapers, they may be the cheapest unit the frostlings have access to but if you play around a bit with specializations and give them backstab you can freeze enemies in place and start out-damaging any tier 4 unit in the game(including Horned gods). It doesn't work with things that have frost resistance but anything with frost vulnerability will shatter against them.

TO show an image:

[img_]Image URL (link) here[/img_]

To Put Spoilers Up

[spoiler_]Whatever you want inside the spoilers[/spoiler_]

Just remove the _.
 

Barbas

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Imperioratorex Caprae said:
Memorable RTS units from my day, as I don't play much modern RTS-es.

Ghost - Starcraft: Playing at a LAN and hearing multiple "Nuclear Launch Detected" sounds could send me into panic mode if I didn't initiate them while playing Terrans or playing as Zerg/Protoss. Sure they're squishy but it was absolutely satisfying to have a couple silo-attached command centers just to hear other people in the LAN game groan out loud when launching a devastating volley.
Ah yes, the bringer of light. For me, however, there is nothing quite like a good...smoke.



I have a very love-hate relationship with fire, but that's one classy mass-murderer.