Galactic Civilizations

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veloper

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The Madman said:
veloper said:
Take Master of Orion 2, remove all the tactical combat, then replace all the interesting spaceship weapon variety with mostly cosmetic options, so all that's left is a prettier, but dull empire management game and then break even that. That is GC2.

Sometimes I wonder if the new blood enjoys watching paint dry, also.
I disagree, as do the majority of other people in this topic obviously. But then as I recall we've also been through this debate before so I know better than to bother asking why you don't like GalCiv2. Just try not to be so condescending about it, will you?
You don't need to ask me why, because I just wrote right here why I think so.
I don't really care about what a majority in a small thread would prefer, but I do enjoy pulling gamers into discussions.
I am genuinely puzzled how any fan of the genre could prefer GC2 over MoO2 or Armada 2526.
 

The Madman

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Dec 7, 2007
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veloper said:
You don't need to ask me why, because I just wrote right here why I think so.
I don't really care about what a majority in a small thread would prefer, but I do enjoy pulling gamers into discussions.
I am genuinely puzzled how any fan of the genre could prefer GC2 over MoO2 or Armada 2526.
I happen to quite like MoO2 as well as GalCiv2, don't really see why you seem to think the two are mutually exclusive. But in any case we've been through this before, I'm absolutely certain of it although a quick search through the forums hasn't brought anything up yet. Someone asking about GalCiv2, me recommending it, you deriding it, "debate" ensues. I use scare quotes there because obviously it led nowhere so I'm not exactly thrilled at the idea of a round 2 where yet more nothing can be accomplished.

Maybe someone else will give it a shot this time however. Just try to steer away from language like 'new bloods' and 'watching paint dry' because it makes you sound like the villainous critic in a romcom movie.
 

veloper

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Jan 20, 2009
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The Madman said:
veloper said:
You don't need to ask me why, because I just wrote right here why I think so.
I don't really care about what a majority in a small thread would prefer, but I do enjoy pulling gamers into discussions.
I am genuinely puzzled how any fan of the genre could prefer GC2 over MoO2 or Armada 2526.
I happen to quite like MoO2 as well as GalCiv2, don't really see why you seem to think the two are mutually exclusive. But in any case we've been through this before, I'm absolutely certain of it although a quick search through the forums hasn't brought anything up yet. Someone asking about GalCiv2, me recommending it, you deriding it, "debate" ensues. I use scare quotes there because obviously it led nowhere so I'm not exactly thrilled at the idea of a round 2 where yet more nothing can be accomplished.

Maybe someone else will give it a shot this time however. Just try to steer away from language like 'new bloods' and 'watching paint dry' because it makes you sound like the villainous critic in a romcom movie.
You're just no fun. A discusssion doesn't need to lead anywhere, but it can still be amusing and even informative. More informative than recommendations without reasons anyway.

I think I do remember a previous discussion about GC2, but I was actually playing nice that time, bringing up only points such as the slider-problem, the colony rush, psionic beams, the AI doing a terrible job of protecting it's troop transports and the outcome of the game being decided in the early phase.
 

Fractral

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Feb 28, 2012
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veloper said:
The Madman said:
veloper said:
Take Master of Orion 2, remove all the tactical combat, then replace all the interesting spaceship weapon variety with mostly cosmetic options, so all that's left is a prettier, but dull empire management game and then break even that. That is GC2.

Sometimes I wonder if the new blood enjoys watching paint dry, also.
I disagree, as do the majority of other people in this topic obviously. But then as I recall we've also been through this debate before so I know better than to bother asking why you don't like GalCiv2. Just try not to be so condescending about it, will you?
You don't need to ask me why, because I just wrote right here why I think so.
I don't really care about what a majority in a small thread would prefer, but I do enjoy pulling gamers into discussions.
I am genuinely puzzled how any fan of the genre could prefer GC2 over MoO2 or Armada 2526.
What's Armada 2526 like? And while I remember, I've had MoO2 sitting on my hard drive for the past year or so but I still haven't gotten around to trying it. Is it easy to get into?
OT: Yeah, GalCiv 2 is pretty good. The AI is surprisingly clever at times, and does some fun things like telling you when they've noticed you building up fleets for an invasion. The tech tree could use a little work though, among other things.
 

Tanis

The Last Albino
Aug 30, 2010
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Space Empires 5 is another good 4X game.

It's a LOT harder to get into, and the patches are MANDATORY to play it.
-Vanilla, it was kind of...a mess...but the patches fixed it up real nice.
 

veloper

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Jan 20, 2009
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Fractral said:
veloper said:
The Madman said:
veloper said:
Take Master of Orion 2, remove all the tactical combat, then replace all the interesting spaceship weapon variety with mostly cosmetic options, so all that's left is a prettier, but dull empire management game and then break even that. That is GC2.

Sometimes I wonder if the new blood enjoys watching paint dry, also.
I disagree, as do the majority of other people in this topic obviously. But then as I recall we've also been through this debate before so I know better than to bother asking why you don't like GalCiv2. Just try not to be so condescending about it, will you?
You don't need to ask me why, because I just wrote right here why I think so.
I don't really care about what a majority in a small thread would prefer, but I do enjoy pulling gamers into discussions.
I am genuinely puzzled how any fan of the genre could prefer GC2 over MoO2 or Armada 2526.
What's Armada 2526 like? And while I remember, I've had MoO2 sitting on my hard drive for the past year or so but I still haven't gotten around to trying it. Is it easy to get into?
OT: Yeah, GalCiv 2 is pretty good. The AI is surprisingly clever at times, and does some fun things like telling you when they've noticed you building up fleets for an invasion. The tech tree could use a little work though, among other things.
I think Armada2526 Supernova is the closest, recent approximation of MOO2, but it has it's own quirks and features to make it stand out.
Overal, the game strikes a balance between complexity and reduced empire management, that is a little less complex than MOO2 and with fewer clicks between turns on the empire management side, but it's way more varied and involved than games like GC2 and endless space and requiring much less busiwork than GC2.

The worst feature in Armada 2526 needs to be adressed before all the other points I think:
- unlike MOO2 you don't design the ships yourself, but you research predesigned ships and then some general upgrades for them. Compared to GC2 that basicly amounts to less trivial busiwork, but compared to MOO2, that's a really big downgrade.
The only upside to this is that turns progress much more quickly and that's nice when you're not in the mood for a game that may take many late evenings to complete.

The second caveat is the real-time (pausible) tactical combat, which may not be everyone's cup of tea. You switch from the turn-based starmap to a small scale battlemap as soon as enemy ships get in range, unless you choose to auto-resolve them. I don't really mind the RTC, as it still works well enough.

The similarity to MOO2 then is in the empire part of the game.
The starmap is taken straight from MOO2, with straight starlanes connecting the stars. So just like MOO2, ships take several turns to travel across these lanes and advanced techs are required to speed them up or to change movement orders while in hyperspace transit.
The planetery types and the planetary facilities are also very remnicent of MOO2. the races and racial features are varied and more than just a bunch of percentages. Even the gfx style is similar in tone and feel.

Big improvements over MOO2 are in the area of game balance:
+ wide sprawling empires incur additional penalties to the treasury and population approval ratings (somewhat like Civ4), putting a break on expansionism and maintaining challenge throughout the game
+ very big empires incur a diplomacy penalty rather than making every rival bend over backwards like in most 4x games, again so the game doesn't become a cakewalk in the end phase (this is somewhat similar to the mega-evil-empire feature in SE4, only less abrupt and more gradual)
+ tall empires (with more advanced planetery facilites) are actually a viable choice in some scenarios and even wide empires are forced to research and upgrade their planets to compete (unlike the flat model of MOO2 and SE4 end very much unlike the terrible inverse-model of GC2).
+ the AI is fairly competent at both the tactical and strategic/diplomatic part of the game, in part because it doesn't need to be able to handle optimised/specialized player ships (an issue in MOO2 and SE4) and because it can handle the map and mostly sticks to it's goals (GC2 issue).

Really cool and original is how the different races have different end goals for winning the game apart from wiping everyone out (size of the population, or more trade, or more happy faces, etc.), which makes the diplomacy part in this game the most interesting take of any 4X game to date.
It also makes actually losing the game a very real threat throughout the game, especially if you're not paying attention to what the opponents are doing.
 

Spacewolf

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May 21, 2008
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So downloaded the game and I'm up to Mission 6: Apocalypse but I just cannot compete with the Dreadlords. As far as I can tell my allies are only good for setting up trade routes to and occasionally getting tech off, meanwhile they are the ones that allowed the dreadlords to expand. Now I don't see how I'm supposed to even hold out against them as my ships while are easily the most powerful of the normal civs against the dreadlords I can just about defeat their escort ships meanwhile their frigates are cutting through everything I have with me not being able to do about it. So how are you supposed to beat this mission?
 

Bad Jim

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Nov 1, 2010
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Spacewolf said:
So downloaded the game and I'm up to Mission 6: Apocalypse but I just cannot compete with the Dreadlords. As far as I can tell my allies are only good for setting up trade routes to and occasionally getting tech off, meanwhile they are the ones that allowed the dreadlords to expand. Now I don't see how I'm supposed to even hold out against them as my ships while are easily the most powerful of the normal civs against the dreadlords I can just about defeat their escort ships meanwhile their frigates are cutting through everything I have with me not being able to do about it. So how are you supposed to beat this mission?
I haven't played the campaign, but from what I've read, three things work against the Dreadlords:

1) Blowing up their suns.

2) Swarms of tiny ships. The dreadlord frigates are not tough but do huge damage. But they can only destroy one ship at a time, so they will take a while to destroy a lot of tiny ships, while the tiny ships do reasonable damage to them.

3) Gettings Eyes of the Universe so you don't get caught off guard by transports.
 

veloper

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Jan 20, 2009
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Spacewolf said:
So downloaded the game and I'm up to Mission 6: Apocalypse but I just cannot compete with the Dreadlords. As far as I can tell my allies are only good for setting up trade routes to and occasionally getting tech off, meanwhile they are the ones that allowed the dreadlords to expand. Now I don't see how I'm supposed to even hold out against them as my ships while are easily the most powerful of the normal civs against the dreadlords I can just about defeat their escort ships meanwhile their frigates are cutting through everything I have with me not being able to do about it. So how are you supposed to beat this mission?
Do the same thing as with every stronger AI opponent in the game: let their attack ships chase your crappy ships and hunt down only their transports with feeble pea shooters.

All you need is a couple levels in some basic weapon tech and some decent engine tech, so you can have reasonably fast ships on the cheapest and smallest frame.
You cannot defend bases that way, but your colonies will be untouchable, as long as you don't garrison any ships on the planet tiles.
It's really stupid, but it works.