"I think we rely a lot on making sure that the player is actually able to see every opportunity at first glance. One of the most important part for us is to be able to give information without the player actually thinking about it."
What a disingenuous description of dumbed down gaming.
14:20 - "We spent a lot of time crafting explosions that feel... that feels like a beefy, meaty explosion."
Problem is that there were too many explosions in the airport, too many red barrels. Personally, if I made a stylish melee-shooter with somewhat realistic tone, the hero would cover their face when something like that big gas tank blows up right in front of them, and it could potentially throw them too.