Game bosses you really, really hate

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conchshellthegeek7

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Feb 5, 2010
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Demyx, from Kingdom Hearts 2. I guess I sound like kind of a wimp for bringing up Kingdom Hearts, but seriously, Demyx is (arguably) the hardest boss in the frikkin' game!
 

Silent Eagle

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Akira Fumi said:
That tentacle porn monster from Dead Space. Killing that boss on hard difficulty is just beyond unreasonable. I wanted to go out and order a lot of octopus from a local Japanese restaurant and then do awful thing's to it in anger.

On reflection though it's likely a good thing I didn't do anything. Cthulhu doesn't like that.
Are you talking about the very last boss? Right before you get on the shuttle and the credits roll?
Cuz if so its just a matter about timing his attacks,just strafing left and right without stopping.
Or the thing you need to use the turret on? If so then yeah he was tough.
 

Kyeto-X

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Phantom Ganondorf in Ocarina of Time scared the shit out of me both in game play and situation. I always seemed to not have enough hearts for him. Popping out of random pictures and i'll have to manually aim my bow at him.

The Praetorians in Mass Effect 2 were also bad...considering that they tend to show up at the LEAST conviniate times, are hard as hell to aim, shoot at, and take down, and they have an ungodly amount of pain they can slap onto you really quick. Usually you can tell a boss fight is coming based on the level/story line. Not with Praetorians...they always seem to come when you are nearly out of ammo, hurt, and powerless. and they usually bring friends -______-
 

Cody211282

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Gia and Twin Golums from Chrono Trigger and elder Wyrm from FF12 all of them just made me pissed, hell the one from FF12 made me quite playing.
 

Paulie92

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The first Spliner Cell, not really a boss but I kept shooting the wrong guy. I didn't think he was the right guy I just kept forgetting he was the wrong guy until around the time I pulled the trigger *facepalm*
 

Silent Eagle

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Akira Fumi said:
Silent Eagle said:
Akira Fumi said:
That tentacle porn monster from Dead Space. Killing that boss on hard difficulty is just beyond unreasonable. I wanted to go out and order a lot of octopus from a local Japanese restaurant and then do awful thing's to it in anger.

On reflection though it's likely a good thing I didn't do anything. Cthulhu doesn't like that.
Are you talking about the very last boss? Right before you get on the shuttle and the credits roll?
Cuz if so its just a matter about timing his attacks,just strafing left and right without stopping.
Or the thing you need to use the turret on? If so then yeah he was tough.
The turret one. Last Boss was all about quick time events if memory serves, the other one was about being really fast and gosu with point and clicking.
Exactly,flawless victory lol
That turret one just... made me mad.
Just had to be quick shooting and predicting. Ironically I got that achievement for above 50% shield strength on impossible mode. Imposslble, more like avoid the babies mode.
 

Sh0ckFyre

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Armored Prayer said:
Most of the bosses in Ninja Gaiden 2 on its harder difficulty.

God damn, those bosses never let up and they usually have powerful minions with them.
Its not so much the game's boss battles that are piss-poor and frustrating, its the last boss fight that is piss-poor and frustrating. It consists of 3 boss battles back-to-back with no breaks in between. So by the end your entirely devoid of healing items and the last iteration of Japan's Suicide Encourager's final boss cuts off half of your fucking health in five seconds. Then does it again. For about FOUR HUNDRED YEARS.
 

blankedboy

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The final boss in Crash Twinsanity, it bugs up on my copy and becomes impossible. :p

Also, the best boss ever is Dingodile from Crash Bandicoot: Warped, because you can just skid-jump over the icicles and smash him.

Shows something about the developer change, dunnit?

Oh yeah, and in rRootage, the whole game is one massive boss fight. No joke, try the game, it's free.
 

Paradoxical

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sparkyk24 said:
Actually, the opposite of what's posted here: I hated a boss for being too easy.

One of my favorite video games ever, FFX, the final boss. (I think it was like YuYevon or something weird like that?)You literally COULD NOT LOSE, as they kept auto-life casted on you throughout the pointless battle. I'm big on epic boss battles, and that was pretty anti-climactic.
Reminds me of my least favourite boss - Rodrigo Borgia from Assassin's Creed 2. It's a fist-fight with a fat guy! The hardest part of that battle was getting to him and even that was easy. Even the cutscene fight between the Staff and the Apple was more interesting (The only redemption for it was what happened in the Vault, now THAT is climactic).

Side note: I found some of the assassination missions in the Bonfire of the Vanities DLC to be bullshit. I could kill almost all of the archers then get spotted by a guy I had no idea was there, had absolutely no way to see me or spotted me as I was walking up behind them for no particular reason (as I knew all of their patrol routes and which guards were just sitting and watching after attempting it 20-odd times) and have to restart the entire mission.
 

sparkyk24

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Paradoxical said:
sparkyk24 said:
Actually, the opposite of what's posted here: I hated a boss for being too easy.

One of my favorite video games ever, FFX, the final boss. (I think it was like YuYevon or something weird like that?)You literally COULD NOT LOSE, as they kept auto-life casted on you throughout the pointless battle. I'm big on epic boss battles, and that was pretty anti-climactic.
Reminds me of my least favourite boss - Rodrigo Borgia from Assassin's Creed 2. It's a fist-fight with a fat guy! The hardest part of that battle was getting to him and even that was easy. Even the cutscene fight between the Staff and the Apple was more interesting (The only redemption for it was what happened in the Vault, now THAT is climactic).

Side note: I found some of the assassination missions in the Bonfire of the Vanities DLC to be bullshit. I could kill almost all of the archers then get spotted by a guy I had no idea was there, had absolutely no way to see me or spotted me as I was walking up behind them for no particular reason (as I knew all of their patrol routes and which guards were just sitting and watching after attempting it 20-odd times) and have to restart the entire mission.
Yeah. I love Assassin's Creed & 2, but they get old, because there's no point in sneaking unless they just decide that you shouldn't get caught. It takes away from the stealth and assassin-like gameplay when I can LITERALLY beat 40 guys at once in a sword fight.
 

Paradoxical

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sparkyk24 said:
Paradoxical said:
sparkyk24 said:
Actually, the opposite of what's posted here: I hated a boss for being too easy.

One of my favorite video games ever, FFX, the final boss. (I think it was like YuYevon or something weird like that?)You literally COULD NOT LOSE, as they kept auto-life casted on you throughout the pointless battle. I'm big on epic boss battles, and that was pretty anti-climactic.
Reminds me of my least favourite boss - Rodrigo Borgia from Assassin's Creed 2. It's a fist-fight with a fat guy! The hardest part of that battle was getting to him and even that was easy. Even the cutscene fight between the Staff and the Apple was more interesting (The only redemption for it was what happened in the Vault, now THAT is climactic).

Side note: I found some of the assassination missions in the Bonfire of the Vanities DLC to be bullshit. I could kill almost all of the archers then get spotted by a guy I had no idea was there, had absolutely no way to see me or spotted me as I was walking up behind them for no particular reason (as I knew all of their patrol routes and which guards were just sitting and watching after attempting it 20-odd times) and have to restart the entire mission.
Yeah. I love Assassin's Creed & 2, but they get old, because there's no point in sneaking unless they just decide that you shouldn't get caught. It takes away from the stealth and assassin-like gameplay when I can LITERALLY beat 40 guys at once in a sword fight.
I got bored with stealth and just went notorious and took on every guard I saw at one point, just to get some sort of challenge. A fight like that would've made a good boss battle instead of going down the walls of the Vatican with tons of hiding spots and it basically screams stealth at you (on which level I ended up doing again charging through and fighting everyone). Also; sword fight? I use a hammer!

OT: HARDest boss I ever fought? Various timed bossfights - namely the final one from Prototype on Hard - ,Sephiroth from KH2 (yes I know it's kind of childish) ,the Clockworks from an MMORPG called FlyFF that I doubt anyone's ever heard of and the Battleship and Walker from Crysis on the higher difficulties.
 

Z4N5H1N

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Jun 18, 2008
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Elizabeth Green in giant-blob-form, in Prototype. Such a tedious and irritating boss fight.
 

Paradoxical

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Z4N5H1N said:
Elizabeth Green in giant-blob-form, in Prototype. Such a tedious and irritating boss fight.
I found her quite easy, tedious? A little bit, the helicopter tends to make short work of the tentacles or just Air Groundspike Devastator her, then use the single-target Devastator (forget the name) on her blob. It does tend to take a while especially because she keeps destroying the vehicles (those green things are annoying as hell).
 

Sagiterios

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Aug 12, 2009
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uber tristram in diablo 2
you have to be ridiculously strong and have the best gear just to survive any decent amount of time. I only ever managed to kill diablo once, and mephy always just seemed to be instant death
 

Kouen

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Mar 23, 2010
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Swamp boss in Painkiller: Black Edition comes to mind as of recent because it all comes down to shooting bubbles that may or may not blow up and take like 7% ish his heath down while he has 2 attacks both of which take 25% off you
 

delet

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s69-5 said:
Aby_Z said:
s69-5 said:
I consider the timer to be a part of it.
Chef Bot I did after a few tries. He was hard though, don't get me wrong.

But Sir Sweet -- it's that damn timer that I can't beat.
Yea, if it weren't for the 3 minute time limit I could hit him slow and focus more on dodging his attacks. Until then, I have a theory involving pausing the game a lot... I'll work on that later.
You mean like Blaster Master for the NES?
[sub]Pause the game while grenade is doing damage, and it will continue to damage the boss until it's defeated...[/sub]
Nah, though that'd be amazing. I mean pausing the game periodically to take a damned rest. I think if I can space it out long enough then I can definitly defeat that bastard.
 

Thedutchjelle

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Mar 31, 2009
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I can't recall me absolutly hating a boss. There were some hard bosses I fought, but none brought me to utter rage. Or well, maybe they did once, but not anymore.

Oh wait, you also included past tense in that question. Bosses I used to not like:
-Spikey (Secret of Mana, SNES). When you're not leveling as much as you should, this guy wipes out your party over and over.
-Tarantula (Lufia II, SNES). Same problem as with Spikey, if you don't have enough levels and the proper equipment, this guy is freakishly hard to kill. Summoning minions, having a group-attack that can poison/paralyze teammates, healing spells for himself. Ugh.

I used to not like those two as much, but to go as far as hating them.. no. And aside from that I can't recall antyting. And now that I know tactics, those two aren't a huge pain any longer either.
 

Faraldd

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Apr 14, 2010
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Sephiroth in both KH1&2 on hard mode, I hate how the b*tch 1-hits (depending on your stats tho) me if I'm not right on timing all the time.

Sure it takes a lot of practice to beat him, and I don't have a patience like that when it comes to console games, at least, not usually.