EDIT: So I totally just realized that the title of this thread was cliches, not glitches, which makes my post irrelevant.
It doesn't even need to be that complex. Just look at the Total War series, which has been handling morale very smoothly for a long while now.Hides His Eyes said:Yeah, it would need to be very complex and sophisticated. I think games are getting to the point, technologically, where this kind of thing is feasible. But games seem to neglect AI a lot of the time, which is a shame. Good AI adds a whole lot more to a game than impressive graphics or whatever, in my opinion.
Used to be done in crpgs all the time - Wizardry 1-8 (yep, they had morale systems back in 1983), Baldurs Gate 1+2, Planescape: Torment, Icewind Dale 1-2, Deus Ex all had morale/fear mechanics.Hides His Eyes said:That should definitely be the next step in game AI. You're outnumbered so you fight like a demon because you think you're gonna die, and once you've killed four or five badguys the others take the hint and start scrambling over each other to escape. Stand back and let them go or hunt them down like dogs? Instant, organic roleplaying choice. I WANT TO PLAY THAT GAME NOW!surg3n said:Enemies that refuse to fear me, no matter how efficiently I dispose of them.
Play Bard's Tale, it spoofs the Chosen One bit quite well.Irridium said:"You are the only one who can do this! YOU ARE THE CHOSEN ONE!"
I'm getting really fucking sick of it. It's why I liked Oblivion. I was NOT the "chosen one". I was just some dude who happened to be in the wrong place at the right time. I didn't have jack shit given to me because I was "the one". I had to work to be famous, work to get to higher places, instead of just being given everything because I'm "the one".
Really fucking sick of it.
Line Launcher.TheKruzdawg said:Currently I was playing through Arkham Asylum again and I was down in Croc's lair looking for those stupid spores. I got to the point where I need to leave but I can't. You know why? That stupid move where Croc swims under you and destroys the planks while you run away? Well that destroyed the only way for me to leave. And the game autosaved while I was in there so I'm stuck and would have to start all over again.
You took the words right out of my mouth. The difference is that my reasoning behind hating time limits is personal (they make me overly anxious) as opposed to being a criticism aimed at their implementation.SEPECAT said:Time limits during fights. I understand why the developers would attach a time limit to a fight to make you get more involved with the situation, but when often it's when (for example) the place you're in is going to blow up. It makes you wonder, how do we always have a time limit that's nice and round, like 2 minutes, and how the hell do we know how long until the time limit runs out? It just seems weird that so many game characters have a magic watch just to tell them how long they have to finish their business and get out.
I can think of great crpgs that subvert that brilliantly: SPOILERS FOR ARCANUM, BALDURS GATE 2 AND TORMENT!!!Irridium said:"You are the only one who can do this! YOU ARE THE CHOSEN ONE!"
I'm getting really fucking sick of it. It's why I liked Oblivion. I was NOT the "chosen one". I was just some dude who happened to be in the wrong place at the right time. I didn't have jack shit given to me because I was "the one". I had to work to be famous, work to get to higher places, instead of just being given everything because I'm "the one".
Really fucking sick of it.
<--- RPG arsehole. see this.Vibhor said:You heartless bastard. Don't even think of stepping on the ants. You cannot crush the feeble just because they are weak.Richardplex said:The arbitrary ways the game stops you moving forward. A trail of ants is crossing the path, you cannot pass! Though on the flipside, it adds to the hilarity of the Mother series.
Mine would be the... actually, I like my cliches
You know, I've actually played most of those games and totally forgot about them. I guess what I want to see is modern games doing it, because alongside the other advances that have been made in recent years it would make for a really, really fun experience. Regarding Baldur's Gate and Icewind Dale though, the frightened enemies tend to run away, collect themselves, then come back and try again, and you end up killing them anyway. What I'd really like is the choice of: a) let them go because you're nice, b) hunt them down and kill them so they can't summon help or c) hunt them down and kill them because you're just a bastard.Azrael the Cat said:Used to be done in crpgs all the time - Wizardry 1-8 (yep, they had morale systems back in 1983), Baldurs Gate 1+2, Planescape: Torment, Icewind Dale 1-2, Deus Ex all had morale/fear mechanics.Hides His Eyes said:That should definitely be the next step in game AI. You're outnumbered so you fight like a demon because you think you're gonna die, and once you've killed four or five badguys the others take the hint and start scrambling over each other to escape. Stand back and let them go or hunt them down like dogs? Instant, organic roleplaying choice. I WANT TO PLAY THAT GAME NOW!surg3n said:Enemies that refuse to fear me, no matter how efficiently I dispose of them.
Same with tactical-squad games like Jagged Alliance 2, Hammer and Sickle, Silent Storm etc.
Not so much in shooters, as the idea tends to be one of killing everything in sight, but games that combine shooting with stealth, rpg mechanics or other more thinking-based gameplay used to have them - e.g. Deus Ex, Thief 1-3, Hitman: Blood Money.
It was really only the advent of the last couple of console generations and the growth of more casual couch-based gaming that they started to drop that stuff. Up until about 2002 enemy AI was one of the main things that games tried to advance on. It isn't that they can't do it - it's just that now they focus more on graphics than gameplay.
To be fair though, the Warhammer universe would be much safer from all these ancient or new threats if the Eldar were just left the hell alone to fix things. But no the Space Marines have to come in a knock over their tables and drink all their Coke... Imperialistic bastards.specialk730 said:what happens in pretty much every space marine based story mission in DoW:
orcs -> eldar turn out to be manipulating them -> bigger opponent (chaos, tyranids, necron)