I recently watched a Two Best Friends Play of Alone in the Dark (The new one, with the awesome soundtrack). I have the game, and it made me think...it had a few good concepts going for it. I also thought about RE6 and I've also been looking at the Resident Evil: Revelations page on Steam multiple times a day, just waiting for it to be released because I love Resident Evil.
In any case, what about a Resident Evil game where you get tons of ammo, but shooting the monsters makes them stronger? In Alone in the Dark, you received a handgun near the beginning of the game and despite the limited inventory system, I regularly had 100+ rounds for it at all times. But the Humanz (That is what the basic enemies are called, seriously) could take roughly 40 of them to the face before dying. The gun was mostly for solving puzzles, like shooting a fuse box or knocking a cable down for you to climb.
...aaaaaaand I got way off topic, I think. Well, essentially, bullets are a minor inconvenience to the enemies. For example, shooting them in the leg with 15~ rounds of an assault rifle will cause them to drop onto one knee for a short time, but the injured limb will mutate and regenerate, making them stronger, faster, more durable, or even add new abilities. The way you have to 'kill' most of the monsters, if you can't simply avoid them, is by using the environment, like shooting a chandelier to fall on top of them to pin them against the floor, or shooting a liquid nitrogen container to freeze the monster before smashing it apart.
In any case, what about a Resident Evil game where you get tons of ammo, but shooting the monsters makes them stronger? In Alone in the Dark, you received a handgun near the beginning of the game and despite the limited inventory system, I regularly had 100+ rounds for it at all times. But the Humanz (That is what the basic enemies are called, seriously) could take roughly 40 of them to the face before dying. The gun was mostly for solving puzzles, like shooting a fuse box or knocking a cable down for you to climb.
For example...the first 'gameplay' segment involves a member of the BSAA moving down an alley with their squad. By this point, they've given a bit of exposition about why they're there and provided a bit of characterization. But they see someone hunched over in the middle of the corridor, facing away from them. The Captain stops the squad and tells the person to vacate the area, but they don't respond. He raises his rifle cautiously and says it again, but this time the person only stands straight without saying anything. Says it's the last warning, at which point the person turns around, revealing themselves to be infected. The Captain opens fire, but the 'zombie' just shrugs it off and runs down the corridor at them. The rest of the squad joins in, which causes the 'zombie' to stagger, although it's still moving forward under the hail of gunfire. After the player fires about 2~ magazines or the zombie gets close enough, some of the 'zombie's limbs fall off and it collapses. The squad gets into an argument about how to proceed, and while they're arguing, the 'zombie' mutates RE6-style into an inhuman monster, at which point it gets up and starts running towards the squad again. They try to shoot it, but it's even more resistant to gunfire now, which prompts a member of the squad to pull out a grenade, but the monster tackles them before they can throw it, which causes it to explode, killing the monster and causing the PC to be knocked back, which renders them unconscious.
When the PC wakes up, they only find the remains of two squad members (The one grabbed by the monster and the one that took the brunt of the blast), but there's blood everywhere and all weapons are missing, even the PC's. They're forced to follow the squad's trail (blood stains, bullet casings, etc) armed with only a knife, avoiding the zombies and partially mutated monsters that are prowling around while learning more about the situation through the text messages on dropped cell phones, hearing news reports from TVs that were left on, etc. Eventually they run into a Tyrant-esque monster, which chases them down for a time. Near the end of the chase they notice the corpse of their Captain with a handgun beside his corpse. They dive for it and twist around to aim at the monster just as it descends on them. Click click click. Fade to black, title screen.
When the PC wakes up, they only find the remains of two squad members (The one grabbed by the monster and the one that took the brunt of the blast), but there's blood everywhere and all weapons are missing, even the PC's. They're forced to follow the squad's trail (blood stains, bullet casings, etc) armed with only a knife, avoiding the zombies and partially mutated monsters that are prowling around while learning more about the situation through the text messages on dropped cell phones, hearing news reports from TVs that were left on, etc. Eventually they run into a Tyrant-esque monster, which chases them down for a time. Near the end of the chase they notice the corpse of their Captain with a handgun beside his corpse. They dive for it and twist around to aim at the monster just as it descends on them. Click click click. Fade to black, title screen.
...aaaaaaand I got way off topic, I think. Well, essentially, bullets are a minor inconvenience to the enemies. For example, shooting them in the leg with 15~ rounds of an assault rifle will cause them to drop onto one knee for a short time, but the injured limb will mutate and regenerate, making them stronger, faster, more durable, or even add new abilities. The way you have to 'kill' most of the monsters, if you can't simply avoid them, is by using the environment, like shooting a chandelier to fall on top of them to pin them against the floor, or shooting a liquid nitrogen container to freeze the monster before smashing it apart.