I've been hearing a lot about game design recently with my courses and interests which led me to devise this list of how games need to be developed to be successful.
1. Do not restrict game-play: Extraneous cut-scenes, pop-up tutorials, graphics requirements*, or stupid gimmicks are all things games seem to need to add to games to make them more appealing when really, they all cut from the resources for the game, except the pop-up tutorials, those are just annoying.
2. Don't copy another game. I know this is what like %90 of games being released are and I don't want a clone of a game that's already been released and inevitably better and therefor, going to make no revenue. NOTE: I don't mean sequels.
3. Engage the player. This may seem obtuse but this its the most important. MAKE THEM THINK. If the game doesn't make the player think, or think they can do anything, they won't play the game or think it's fun. I call games that don't make me think/engage me TLC games, because they both lull you into a stasis. Here are a few examples of how to do this: Make the player solve problems, give enemies clever weaknesses, combos, difficulty, fear, fast paced gameplay, and/or make them want to see what's yet to come.
Here's some examples of games who obey and games that break these rules.
Obey:
Metroid/megaman/castlevania
Metroid Prime
WoW/Guild Wars(1 and 2)/LoL
Starcraft
Diablo 1/2
Zelda
Monkey Island
Shadow of the Colossus
Ninja Gaiden
Rayman (ps3)
Dead Space
Borderlands
Minecraft (I think this game is the best example)
Crysis
Magika
Limbo
Metal Gear Solid (original)
Most fighting games
Silent Hill
Amnesia
Dark/Demon Souls
Breaks:
Playstation allstars
Conduit
Haze
Battlefield
Syndicate
Diablo 3 (lack of engagement)
GTA 4
X-Blades
Call of Duty >5(copied Counter Strike)
you know these games when you play them, that and I have things to do.
*HD modern engines leave less processor space for programmers to work with than what was on the game cube. That being said the game should still look good through artistic rendering.
1. Do not restrict game-play: Extraneous cut-scenes, pop-up tutorials, graphics requirements*, or stupid gimmicks are all things games seem to need to add to games to make them more appealing when really, they all cut from the resources for the game, except the pop-up tutorials, those are just annoying.
2. Don't copy another game. I know this is what like %90 of games being released are and I don't want a clone of a game that's already been released and inevitably better and therefor, going to make no revenue. NOTE: I don't mean sequels.
3. Engage the player. This may seem obtuse but this its the most important. MAKE THEM THINK. If the game doesn't make the player think, or think they can do anything, they won't play the game or think it's fun. I call games that don't make me think/engage me TLC games, because they both lull you into a stasis. Here are a few examples of how to do this: Make the player solve problems, give enemies clever weaknesses, combos, difficulty, fear, fast paced gameplay, and/or make them want to see what's yet to come.
Here's some examples of games who obey and games that break these rules.
Obey:
Metroid/megaman/castlevania
Metroid Prime
WoW/Guild Wars(1 and 2)/LoL
Starcraft
Diablo 1/2
Zelda
Monkey Island
Shadow of the Colossus
Ninja Gaiden
Rayman (ps3)
Dead Space
Borderlands
Minecraft (I think this game is the best example)
Crysis
Magika
Limbo
Metal Gear Solid (original)
Most fighting games
Silent Hill
Amnesia
Dark/Demon Souls
Breaks:
Playstation allstars
Conduit
Haze
Battlefield
Syndicate
Diablo 3 (lack of engagement)
GTA 4
X-Blades
Call of Duty >5(copied Counter Strike)
you know these games when you play them, that and I have things to do.
*HD modern engines leave less processor space for programmers to work with than what was on the game cube. That being said the game should still look good through artistic rendering.