I have to say I sort of agree. I think demo's in general would hurt your game sales. (apart from pc spec testing)
The only thing you can tell from a demo is if a game is definitely going to be shit (not even that it definitely won't be shit). Personally a demo is never enough to convince me to buy a game, but it can write it off completely.
Before I buy a game I read/watch 3 reviews/gameplay videos and it's served me pretty well so far.
But in general, demos rarely if ever represent the actual game. The quality of the story can't shine through, the gameplay mechanics can't be that deep, it has to be completely accessible/get bogged down with tutorials, it has to be easy enough to get through guaranteed in one playthrough. Everything boils down to tepid mediocrity and lacks context.
Think about some of your favourite games, think about how much you got out of them in the first ten minutes (or before fully appreciating the backstory/gameplay), and think about how much could be conveyed in a demo.
HOWEVER, if it's the only way you can afford to market your game and you put enough time and effort to make a GOOD demo, then that;s an ideal scenario.
The only thing you can tell from a demo is if a game is definitely going to be shit (not even that it definitely won't be shit). Personally a demo is never enough to convince me to buy a game, but it can write it off completely.
Before I buy a game I read/watch 3 reviews/gameplay videos and it's served me pretty well so far.
But in general, demos rarely if ever represent the actual game. The quality of the story can't shine through, the gameplay mechanics can't be that deep, it has to be completely accessible/get bogged down with tutorials, it has to be easy enough to get through guaranteed in one playthrough. Everything boils down to tepid mediocrity and lacks context.
Think about some of your favourite games, think about how much you got out of them in the first ten minutes (or before fully appreciating the backstory/gameplay), and think about how much could be conveyed in a demo.
HOWEVER, if it's the only way you can afford to market your game and you put enough time and effort to make a GOOD demo, then that;s an ideal scenario.