Tyrant T100 said:STALKER Clear Sky.
It's my favourite game in the series and it's a prequel to Shadow of Chernobyl so I can understand the ending but it felt very rushed.
You don't find anything out about what happens to your character or your allies in the Clear Sky faction at the end, did you survive or die.
It's implied that the player character and everyone else was absorbed into the Monolith, the rest of Clear Sky were likely dissolved afterward.
It is also implied that the player character is one of the Exoskeleton wearing monolith members in the Chernobyl NPP at the end of the first game wielding the Vitorez. Though that is just from the wiki.
It is also implied that the player character is one of the Exoskeleton wearing monolith members in the Chernobyl NPP at the end of the first game wielding the Vitorez. Though that is just from the wiki.
It's especially anticlimactic since the final boss in the original game (Lost Chapters anyway) was aInnegativeion said:Big epic build up to finally taking your vengeance. That whole suitably horrifying dream sequence. The hellish flames leading up to the exit. The solemn arrival at the tattered spire.Slash Dementia said:Fable 2 - I didn't even get to kill the last person. I didn't even want to touch the game after that.
The plot comes full circle when you drain his powers but it's all incredible underwhelming in appearance.
and even if you DO kill him yourself, there is nothing.
No epic boss battle.
No detailed death sequence.
Nothing. You just killed a frail old man. I don't know if that was supposed to be symbolic or something, but a defenseless old guy doesn't belong as your last boss for a fantasy game like fable. At least not the way they presented it.
Something similar for Fable 3; in which the crawler reveals himself to be a marvelously nonthreatening pansy, continues to inexplicably have NO explanation or origin, and its armies disappear completely after its "core" is killed, making the cores presence in your capitol city absolutely baffling.
Dragon