When more free roaming games started to come out, they were all called "GTA clones" because they basically copied GTA's structure. Now it has evolved into its own genre: a free roaming or sandbox open world game. Yet today many games are open world and are no longer called a GTA clone.
Like GTA, I believe Assassin's Creed has started a new stealth genre which I have titled "social stealth". AC and more recently, The Saboteur, have made examples of this. Both being stealth type games, they take place in cities (or public places) where the type of stealth which we are accustomed to (hiding behind things and staying hidden in the shadows) are obsolete. You do missions in a sneaky manner but trying to stay socially acceptable.
So what do you think about this, fellow escapists? Is it just developers copying other games ideas and incorporating it into a long line of copycats? Or are the games we call clones of others starting new genres?
Like GTA, I believe Assassin's Creed has started a new stealth genre which I have titled "social stealth". AC and more recently, The Saboteur, have made examples of this. Both being stealth type games, they take place in cities (or public places) where the type of stealth which we are accustomed to (hiding behind things and staying hidden in the shadows) are obsolete. You do missions in a sneaky manner but trying to stay socially acceptable.
So what do you think about this, fellow escapists? Is it just developers copying other games ideas and incorporating it into a long line of copycats? Or are the games we call clones of others starting new genres?