Game idea

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Vhite

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I have a dream... I mean i had dream last sunday and it gave me kinda good idea for game. Maybe there are some games like this out there but i havent heard of them.
Imagine 3D adventure game from third or first person in some old house with multiple NPCs (something like And Then There Were None), there is no way out of the house and suddenly NPCs begin to disapearing or dying because one of them is murderer. It can be this setting or something like that. This could really be ordinary adventure game but my point is that if it would be in real time unlike most of adventure games and there would be no place for you to hide (murderer could get you anywhere if you wont find him soon enought,well you could hide but he could find you). I think that game like this would have really good atmosphere which is for me one of the most importnant things on game. Closest game to this from what i have heard is probably Call of Cthulhu - Dark Corners of the Earth, i haven't played it but i gues that there are some safe places and I dont know if there is open world. So what do you think?

PS: sorry for my english :)
 

DuplicateValue

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Jun 25, 2009
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There's already a "And Then There Were None" game for the Wii, if that's the sort of thing you were thinking of.
 

Vek

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Aug 18, 2008
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That would actually be a pretty cool game. Sounds kind of like the concept of possession from The Thing on Xbox mixed into something like Condemned. I like the idea. Fund it!
 

orangebandguy

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Jan 9, 2009
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That's a pretty good idea, I can imagine it being very tense finding the killer and hiding from him.
 

Ellstar1987

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Nov 19, 2009
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Sounds like one of those murder mystery weekends you can go on IRL, a game could be fun if done well.
 

Mr. GameBrain

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Sounds kinda interesting.

If it was made realistic enough, it might be a good game.
I would like it if you could select from the pool of characters (that each have a decent backstory), to be the player, and the game should randomly generate clues, and scenarios, along with choosing a different character each time to be the killer, (which could possibly open up different parts of the house).

I'd like the length to be a few hours, but with replayability.

Maybe provide different solutions to puzzles/confrontations depending on the chosen character.

Like Clue (Cluedo for me!) but much much more sinister! >:D

EDIT: The game should borrow elements from Fahrenheit, as that game was like a really cool interactive movie.
 

Capachinola

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Dec 28, 2009
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I'd make it a movie rather than a game IMO. I think i'd lost interest in a game like that, sounds like a game that lasts any good amount of time would be repetitive.
 

Vek

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RetroVortex said:
Sounds kinda interesting.

If it was made realistic enough, it might be a good game.
I would like it if you could select from the pool of characters (that each have a decent backstory), to be the player, and the game should randomly generate clues, and scenarios, along with choosing a different character each time to be the killer, (which could possibly open up different parts of the house).

I'd like the length to be a few hours, but with replayability.

Maybe provide different solutions to puzzles/confrontations depending on the chosen character.
I can think of a few things to increase replayability. Have maybe 10 NPCs involved, and then randomize who the killer is on each subsequent playthrough. Give the NPCs schedules that could bring them into contact with all others during each game sequence preceding each murder Since none of the deaths would be scripted, it'd make it a challenge to hunt down the killer since it's not the same person each time. By randomizing the NPC schedules, the killer AI will have to use each new environment for each kill, again stretching the ability to solve the case easily.
 

hazabaza1

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Nov 26, 2008
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Like the Oblivion quest, except you're the victim?

Sure, why not. But to make it scary, you'd need the deaths to be twisted. Not necessarily gruesome, but twisted. With large amount of characters, each one unpredictable to be a murderer. And make the murderer change every time.

Hold on, let me get a pen.

[small]Oh, wait, I'm on a computer, I don't need one.[/small]
 

Sharkie668

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hazabaza1 said:
Like the Oblivion quest, except you're the victim
Dammit I thought of that as soon as I read that idea!! This could be a really good multiplayer game I think, if done right. I hope any big name developers are reading this cause it's a genuine good idea IMO.
 

tomtom94

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May 11, 2009
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DuplicateValue said:
There's already a "And Then There Were None" game for the Wii, if that's the sort of thing you were thinking of.
Except it's crap. As in, a point-and-click adventure that gives you very few clues. And at one point you have to try talking to all the guests in all the rooms who are all SLEEPING.

EDIT: After I posted this I thought, what about The Ship?
 

Pegghead

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Sounds cool, in the space of a few hours you had to solve the mystery of who was the murderer, try not to get killed and then confront whoever the killer is at the end. Though there should be a sense of "Unless I do something soon I'm going to die" and not just stick to the idea of a countdown until your bumped off by the killer. Games like clocktower forced you to hide and use your wits to escape the grisly scissor murderer so something like that could be employed.
 

Mr. GameBrain

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tellmeimaninja said:
Well, from that idea, it sounds like you'd be trying to not die from one murderer, then you'd find him, kill him, and the game would end. No.
If you work on the atmosphere, and have a good enough map generator, then the unfamiliarity would make you really paranoid.
I would imaging it to be a bit like a game of werewolf/mafia. You may end up killing innocents, but that would seriously affect your mental health (which would inturn hinder your chances of survival, by making you "see" things (like in Eternal Darkness)), and you could lose points and/or experience on top.

The winner(s) of a "match" could get points which could be traded in for customisation options.

Could work, but I'm just thinking of the top of my head really!

How the killer would play would be interesting... (and probably the hardest part to think of!)

EDIT: To stop "camping" your player has to keep moving and explore the areas of the house, and/or look for clues, else mental health will begin to plummet (especially if your too close to a specific NPC/other player for too long as the avatar will start to get paranoid)
It would mean you could be in a large group or pairs, so you'll have to split up, (the killer obviously is immune to this, but a good player wouldn't stick around for too long, as then it would be obvious he/she is the killer! XD)
 

Vhite

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kanada514 said:
It's an idea for a setting, but not for a game.
How does it play? What are the controls? What is the core gameplay mechanics? What is the pacing, how important is it in the game?
What are the other NPC's doing when they are not busy being killed?
What is the player doing to find the murderer? Is there any fighting?

What are you going to do with your idea?
I wasnt overthinking this but gameplay should be adventure and point of game should be survival, from games i recently played i think that controls of Hitman 2 would be nice, ofc other NPC would be very importnant part of game,they would have their backstory,personality, dayprogram and how would they act in certian situations. If player would find out who is murderer there could be more options, you could kill him if he doesnt know that you know about him but withou evidence could other NPCs think that you are the murderer and do the same thing to you, or if it somehow helped you to escape from house you could do it or even take his role. Fighting could be optional but if you have bare hands and he has knife you surely going to lose, if you have some hidden weapon and NPC doesnt know about you, you could preform instant kill asassination, if he starts chasing you then you could use some blunt objects to slow him down. As guys above mentioned,game could be randomly generated and it also could have multiple endings.
 

Vhite

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tellmeimaninja said:
Well, from that idea, it sounds like you'd be trying to not die from one murderer, then you'd find him, kill him, and the game would end. No.
It would not be that easy to find who it really is and if you kill wrong one or even true murderer without evidence other people might think that it was your who was killing all the time and then try to fight group of people who intend to do anything to save their lives :)
 

azncutthroat

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May 13, 2009
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Meh. Not as original as you think. I've played similar "Find the Murderer" in custom games, and they were a novelty at best.