I thought of this while playing Pokemon, and I was wondering what people thought of it.
The game would actually be two separate games. I suck at names, but I'll come up with two as placeholders. Uh...Twisted Playground and...Other Side of the Moon. (Again, suck at names.)
The setting would basically be set 'After the end'. Monsters surrounded by shadow (Visually I guess it would look like smoke) invade from parts unknown. They're vulnerable to firearms, but the sheer number of the monsters overwhelmed the world. Basically, every city has been reduced to ruins, the world has been covered in darkness (It's always night and the moon has turned into some kind of freakish eye with cracks in the sky around it.), and humanity has been reduced to small bastions of survivors.
Both would be set in the same city, but Twisted Playground would feature a ex-Marine. For now, I'll call the ex-Marine...Alexus. Anyway, Other Side of the Moon would feature a scrawny teenager. Let's call him Michael.
The distinction is important because the two games would be very different. They would be RPGs in the purest sense of the term. You would be taking on the role of Alexus and Michael, and their experiences would be projected on the city.
For example, I gave the name 'Twisted Playground' to Alexus' game, because that's what it would be to her. When coming across other survivors, she would forcibly recruit them in her march across the city with no real goal other than to kill as many of the monsters as she can before being overwhelmed. Water and food are a necessity, but Alexus is able to stock up on such things at a few of the human strongholds that she'll visit throughout the game. The monsters would be humanoid, occasionally use human weapons that they've pulled off corpses, and use human tactics (Provide covering fire, set up ambushes, etc).
After clearing out a den of monsters early in the game, Alexus would reinforce it to turn it into a base of sorts, then go search for survivors. So, from the base you can take 'missions' to different parts of the city to gather supplies, weapons, or save survivors. No real plot or explanation for the monsters or where they came from, just a rampage through the dead city with the game ending once you've killed enough monsters so spectacularly that the surviving monsters are forced to flee the city, leaving it to the human survivors with Alexus as their leader. The game would be pretty linear with a few wide open areas to explore.
As for Michael's story...unlike with Alexus, Michael would see the monsters as being mostly formless abominations with the occasional packs of beast-shaped monsters and slender-limbed, spikey fingered humanoid figures with multiple sets of eyes with some alterations between them (Half-formed broken wings, extra arms, etc). Also, the city would be much darker and the atmosphere more oppressive in Alexus' story. Being just a kid, Michael wouldn't be able to use insane gun skills to fight his way through the city, but he'd sneak between buildings and through cover to navigate the ruins. As opposed to Alexus' fairly linear game, Michael's would be free-roam. The monsters wouldn't travel in predetermined paths, so a shortcut through a ruined building might not be so safe the second time around... Michael would be able to find weapons in the form of axes or pipes, but they wouldn't be effective on the monsters. Instead, you would use them to break down doors, weak walls, fix systems, and other such things to make your way around the city.
While Alexus isn't interested in finding out why or how the monsters are there, Michael kind of is. I say 'kind of' because you would be confronted with chances to learn more about them (One of the tall, slender monsters dragging a human corpse away, for example). You don't have to follow it and potentially risk being discovered/killed, but if you do, then you'll learn more about the nature of the monsters, why they're there, and how they came to be there. You'd be on a timer (Like with Dead Rising), but the timer would be EXTREMELY generous. (The timer is because that's how long you have before Alexus and her forces clear out the city, but that would probably take a month or so of gametime.)
Also, since Michael doesn't have a base like Alexus, you would need to find a safe place that he can sleep in. Where Alexus would find survivors and escort them to safety, when Michael comes into contact with survivors, it's they who escort him. Basically, a reverse escort mission where you're the one being protected. (The survivors would die off pretty quickly, though, so you can't depend too heavily on them, but they should be able to fight off a few stragglers on their own). Also, since Michael doesn't have a base like Alexus, he would have to scavenge food and clothes from destroyed buildings or former human strongholds. The sole objective for Michael is to survive, but you're free to discover as much or as little about the nature of the world as you want.
The game would actually be two separate games. I suck at names, but I'll come up with two as placeholders. Uh...Twisted Playground and...Other Side of the Moon. (Again, suck at names.)
The setting would basically be set 'After the end'. Monsters surrounded by shadow (Visually I guess it would look like smoke) invade from parts unknown. They're vulnerable to firearms, but the sheer number of the monsters overwhelmed the world. Basically, every city has been reduced to ruins, the world has been covered in darkness (It's always night and the moon has turned into some kind of freakish eye with cracks in the sky around it.), and humanity has been reduced to small bastions of survivors.
Both would be set in the same city, but Twisted Playground would feature a ex-Marine. For now, I'll call the ex-Marine...Alexus. Anyway, Other Side of the Moon would feature a scrawny teenager. Let's call him Michael.
The distinction is important because the two games would be very different. They would be RPGs in the purest sense of the term. You would be taking on the role of Alexus and Michael, and their experiences would be projected on the city.
For example, I gave the name 'Twisted Playground' to Alexus' game, because that's what it would be to her. When coming across other survivors, she would forcibly recruit them in her march across the city with no real goal other than to kill as many of the monsters as she can before being overwhelmed. Water and food are a necessity, but Alexus is able to stock up on such things at a few of the human strongholds that she'll visit throughout the game. The monsters would be humanoid, occasionally use human weapons that they've pulled off corpses, and use human tactics (Provide covering fire, set up ambushes, etc).
After clearing out a den of monsters early in the game, Alexus would reinforce it to turn it into a base of sorts, then go search for survivors. So, from the base you can take 'missions' to different parts of the city to gather supplies, weapons, or save survivors. No real plot or explanation for the monsters or where they came from, just a rampage through the dead city with the game ending once you've killed enough monsters so spectacularly that the surviving monsters are forced to flee the city, leaving it to the human survivors with Alexus as their leader. The game would be pretty linear with a few wide open areas to explore.
As for Michael's story...unlike with Alexus, Michael would see the monsters as being mostly formless abominations with the occasional packs of beast-shaped monsters and slender-limbed, spikey fingered humanoid figures with multiple sets of eyes with some alterations between them (Half-formed broken wings, extra arms, etc). Also, the city would be much darker and the atmosphere more oppressive in Alexus' story. Being just a kid, Michael wouldn't be able to use insane gun skills to fight his way through the city, but he'd sneak between buildings and through cover to navigate the ruins. As opposed to Alexus' fairly linear game, Michael's would be free-roam. The monsters wouldn't travel in predetermined paths, so a shortcut through a ruined building might not be so safe the second time around... Michael would be able to find weapons in the form of axes or pipes, but they wouldn't be effective on the monsters. Instead, you would use them to break down doors, weak walls, fix systems, and other such things to make your way around the city.
While Alexus isn't interested in finding out why or how the monsters are there, Michael kind of is. I say 'kind of' because you would be confronted with chances to learn more about them (One of the tall, slender monsters dragging a human corpse away, for example). You don't have to follow it and potentially risk being discovered/killed, but if you do, then you'll learn more about the nature of the monsters, why they're there, and how they came to be there. You'd be on a timer (Like with Dead Rising), but the timer would be EXTREMELY generous. (The timer is because that's how long you have before Alexus and her forces clear out the city, but that would probably take a month or so of gametime.)
Also, since Michael doesn't have a base like Alexus, you would need to find a safe place that he can sleep in. Where Alexus would find survivors and escort them to safety, when Michael comes into contact with survivors, it's they who escort him. Basically, a reverse escort mission where you're the one being protected. (The survivors would die off pretty quickly, though, so you can't depend too heavily on them, but they should be able to fight off a few stragglers on their own). Also, since Michael doesn't have a base like Alexus, he would have to scavenge food and clothes from destroyed buildings or former human strongholds. The sole objective for Michael is to survive, but you're free to discover as much or as little about the nature of the world as you want.