Game Ideas we haven't seen Yet

Bedinsis

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Squilookle said:
Bedinsis said:
I just had another idea: a game in which the player character is shrunken down and the environment are more or less common ones only since everything is much bigger what should be easy to manage suddenly become true hazards. I'm thinking an third person shooter where you have to survive insects of different kinds. Or a survival game set in the middle of a meadow.
Bedinsis said:
It was the shrinking and the accompanying new environment that struck my fancy. The "fighting insects" was just to think up some basic gameplay loop.
Reminds me of de_Rats



Aside from shooters like Counter Strike and Unreal Tournament having levels like this for years, there was also the Army Men series which does pretty much exactly what you're asking for, insects included. For flight combat there's Airfix Dogfighter, and for racing there's the brilliant Re-Volt.

More recently there's Plastic Warfare- but so far I haven't seen any animals in it yet.

I asked, you delivered. Thank you.
 
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Adam Jensen said:
Imagine a Game of Thrones game, but with GRRM quality writing, character development and ending. A GoT without D&D.
I'm kind of amazed that there have been basically no good ASoIaF games released. Its pretty much been 90% shovelware; very disappointing given the strength of the IP. It just hasn't been put into the hands of a skilled AAA caliber studio.
 

Xprimentyl

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A good Superman game. The guy is literally the ultimate power fantasy; games are 99% power fantasy (being hyperbolic, calm down;) half the work is done already.

And oddly enough, I think it should be a linear game, not open world. An open world would be immersion-breakingly restrictive (i.e.: all the things you?d think you?d be able to do as Superman you likely couldn?t,) but a good, linear campaign would allow for some awesome Superman-worthy set piece moments like picking up buildings, flying at unfathomable speeds, punching bad guys into space, combat IN space, etc. I?m thinking a mesh between The Force Unleashed?s using the Force to pull a Star Destroyer out of the sky and Prototype?s elbow dropping a tank from the top of a skyscraper in asshole-puckeringly brutal glory.
 

WhiteFangofWhoa

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Kyrian007 said:
Yes this. All of this. EA... THIS is what Star Wars fans want. Not a Destiny clone by a dev that doesn't make shooters. Not an MMFPS wannabe that no one asked for. Just THIS. Its even got a cool name, you can call it "Wraith Squadron." Hell, you can even subtitle it and I won't complain about "Wraith Squadron: Origins." Just all of this, in my face... I'd purchase it on day one directly on the Origin store and won't complain a bit. Fill it with cosmetic microtransactions... hell, even cosmetic lootboxes and I'll keep quiet and just ignore them.
I always wanted a Wraith Squadron game too, basically Mission: Impossible in the Star Wars universe (strangely I don't remember them ever using holographic disguises in the field, but they were used in many other books), but sadly, chances of it were slim even before the EU was un-canoned.

The excuse I keep hearing for why Maverick Hunter X2/3 never got made is because 'Maverick Hunter X wasn't popular enough because it was on the PSP only'. Now that the portable market is dominated by the Switch and cellphones, it seems a natural choice to get it on Switch. Allow playable Zero of course, as well as a mode where you play as the 3 X-Hunters and can switch between them a la Julius mode in Castlevania: Dawn of Sorrow (this is because Violen is too bulky and doesn't jump well enough to be able to get through some areas).
 

Squilookle

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WhiteFangofWhoa said:
I always wanted a Wraith Squadron game too, basically Mission: Impossible in the Star Wars universe (strangely I don't remember them ever using holographic disguises in the field, but they were used in many other books), but sadly, chances of it were slim even before the EU was un-canoned.
I would definitely be down for that game, but it's not the one I was getting at. Mine would be a completely separate story, with all new characters, and no overlap with any old ones.
 

the December King

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Frezzato said:
saint of m said:
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6. A World War 1 Game set in the Predator universe, where the ultimate hunter is stalking the trenches.

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As a random internet nobody, I hereby greenlight this project and order you to begin work on this immediately.

Here are some studio notes for your review:

1. Does it have to be a Predator? That franchise has, whew, really stunk up the place lately. I don't want to get Fox/Disney involved with this.

2. Can you make the locale one of the areas where deep explosive tunnels [https://www.bbc.com/news/magazine-13630203] were dug? Then you can make up some bull about an underground creature being woken up by the, uh, infrasound generated from the sounds of war, and ultimately being released from its underground chamber by the explosive tunnels.

3. The player could be a tunneler and have to escape the horror of underground tunnels to the differently horrible trenches above. Kind of like how Ravenholm [http://img.myconfinedspace.com/wp-content/uploads/2011/06/we-dont-go-to-ravenholm-700x437.jpg] was.

4. The horrors of WWI would be a great logical explanation for why evidence of a creature in the trenches was never found. Bodies were commonly accidentally excavated exhumed via explosions (wonderful gore opportunity here -- too soon?).
Kinda on-topic, No Man's World by Pat Keheller is a series of novels about trench warfare between transplanted soldiers from 1916 and various aliens in a strange dimension. I have really enjoyed it so far, and suspect it would make a great game.
 

CaitSeith

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I was going to say "Dinosaurs in spaaaaaace!", but I just discovered that Stars in Shadow already exists.
 

WhiteFangofWhoa

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This one just came to me and thought it was too potentially funny not to include:

A JRPG with a moral choice system where the art style and dialogue style consistently reflect your alignment. You start out with just standard Tales game kind of aesthetics, nothing too harsh but not too cutesy... unless you keep making 'unrealistically good' choices at which point it starts gradually transforming into anime Care Bears, everyone's eyes bigger and cheeks rosier, the text bubbles becoming fluffy clouds.

Then if you go the opposite approach and make 'dark' choices it would get closer to the art/dialogue of one of the better known 'grimdark' comic artists like maybe Todd McFarlane, all thick black brush outlines and brutal scars, all the colors getting progressively de-saturated except the vivid blood red and more cuss words getting injected into people's dialogue in jagged text boxes. And this mechanic affects every location, speech bubble and character in the game, even the villains.

I know moral choice systems in games have gotten a bad rap due to their linearity ham-fistedly forcing a second playthrough (amusingly I am replaying SMT: Strange Journey Redux right now for that very reason), which is why I thought it would be better to play it for humor.
 

Squilookle

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WhiteFangofWhoa said:
This one just came to me and thought it was too potentially funny not to include:

A JRPG with a moral choice system where the art style and dialogue style consistently reflect your alignment. You start out with just standard Tales game kind of aesthetics, nothing too harsh but not too cutesy... unless you keep making 'unrealistically good' choices at which point it starts gradually transforming into anime Care Bears, everyone's eyes bigger and cheeks rosier, the text bubbles becoming fluffy clouds.

Then if you go the opposite approach and make 'dark' choices it would get closer to the art/dialogue of one of the better known 'grimdark' comic artists like maybe Todd McFarlane, all thick black brush outlines and brutal scars, all the colors getting progressively de-saturated except the vivid blood red and more cuss words getting injected into people's dialogue in jagged text boxes. And this mechanic affects every location, speech bubble and character in the game, even the villains.

I know moral choice systems in games have gotten a bad rap due to their linearity ham-fistedly forcing a second playthrough (amusingly I am replaying SMT: Strange Journey Redux right now for that very reason), which is why I thought it would be better to play it for humor.
I like it- sort of like Fable cranked up to 11 with an aesthetic element and done for laughs. It'd be damn hard to market though. People who like one extreme or the other might see footage of the other extreme and be turned off before they get a chance to see how the game operates. If you could pull off the marketing though, I'd say you're on to a winner.

Something I always thought might work better as a TV show than a game itself was an RPG deconstruction where the main character is one of those NPCs that mill about one of the villages. Every week some new cataclysm or evil threatens the land, and this villager works out its weakness, so when the generic boneheaded beefcake 'hero' of the week blunders into the village, they can 'suggest' the best way to get the hero to risk life and limb to save the land, and of course take all the glory. The villager is of course the real hero, but must use brains instead of brawn.
 

Gergar12_v1legacy

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immortalfrieza said:
Squilookle said:
There's two things I haven't seen a Star Wars game do yet, and I'd love to see them both in the one game:

*Be a captain of your own capital ship- Star Destroyer/Mon Cal Cruiser, or both, and you can send your fighters and troops out to perform some galaxy-wide campaign (and play as those guys too).



*A tight, team based FPS, but set entirely in space itself- so instead of planetary combat you're hijacking freighters, invading weapon platforms and raiding factories and space stations. Think like the battles in X-Wing and TIE Fighter, except now in addition to being a starfighter pilot, you can actually be those assault troops boarding enemy craft and clearing them out in brutal, close quarter combat.



And not a single Jedi anywhere in the game. Because enough with the goddamn lightsabers already.

Me, I'd give my left leg for an open world Star Wars game. I would've said made by Bethesda but ever since Fallout 76 I have lost any faith in that company whatsoever, so I have no clue who should make it.
X3 Albion Prelude with a star wars mod.

Edit: star citizen(When it releases) with a star wars mod
 

immortalfrieza

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WhiteFangofWhoa said:
I know moral choice systems in games have gotten a bad rap due to their linearity ham-fistedly forcing a second playthrough (amusingly I am replaying SMT: Strange Journey Redux right now for that very reason), which is why I thought it would be better to play it for humor.
Now that you mention moral choice systems in games I have an idea. I'd love to see a game with a moral choice system that actually changes the game based on it for once. While so many games with moral choice systems have claimed this is the case not a one that I know of actually does it, it just effects the ending at the most. The choice between good/evil or lawful/chaotic ultimately is nothing more than cheap replay value, you still end up fighting most of the exact same enemies and going through the exact same plot with the exact same villain. The only difference ends up being whether you solve the challenges of that plot by being a total saint or a total dick, it doesn't actually change anything.

Thus, my idea is this: Have the first third of the game be making choices to determine if you're Good, Evil, or Neutral, then the next third be about what kind of Good/Evil/Neutral you're going to be, and then finish up the last third. Every third of the game except (by necessity) the first third will be completely different depending on what happened in the last third, locking in the morality chosen with each third which determines what direction the plot takes and who your enemies and allies are.

For instance, the first third will be deciding if you want to side with the bright clean Federation of Goodenstein, the filthy downtrodden Empire of Evillotius or the nondescript merchant fleet of the land of Neutralia.

Let's suppose you decided to join Evillotius. During the second third you demonstrate what kind of evil you are. Will you be a loyal little minion of the Emperor, fighting his enemies and bringing conquest and glory to his name (Lawful)? Will you be an Ax Crazy lunatic only barely kept in check by the Emperor's word (Chaotic)? Or will you decide to overthrow the Emperor and rule yourself (Neutral)?

In the third and final part of the game your choices will be near nonexistent. You've chosen your path, now you must walk it.

If you picked Evillotius and Lawful, you're now a general in his army and direct his forces to conquer Goodenstein. Your choices now come down to whether you're a cunning master of war who makes effective use of every man or a wasteful pathetic excuse of a tactician who doesn't care to do anything but throw men at the enemy until your forces or theirs stop existing.

If you picked Evillotius and Chaotic, the Emperor has slapped a slave collar on you and set you lose in various battlefields to slaughter indiscriminately, the only "choices" you can make are if you're a cold efficient killer that kills enemies in one strike and moves on to the next or if you are a butcher who hacks their enemies and allies who get too close to pieces while possibly taking a bite here and there.

If you picked Evillotius and Neutral, you've successfully killed the Emperor (to keep this path from just being the good path but you're evil) and taken over. This path would probably be the one of the three with the most actual choices and variation, given that you could decide who you're going to attack and how, Goodenstein or Neutralia.

Something like that.


TL;DR: I want a Moral choices game with real differences made by your choices rather than it just basically being the same thing no matter what you do.

WhiteFangofWhoa said:
A JRPG with a moral choice system where the art style and dialogue style consistently reflect your alignment. You start out with just standard Tales game kind of aesthetics, nothing too harsh but not too cutesy... unless you keep making 'unrealistically good' choices at which point it starts gradually transforming into anime Care Bears, everyone's eyes bigger and cheeks rosier, the text bubbles becoming fluffy clouds.

Then if you go the opposite approach and make 'dark' choices it would get closer to the art/dialogue of one of the better known 'grimdark' comic artists like maybe Todd McFarlane, all thick black brush outlines and brutal scars, all the colors getting progressively de-saturated except the vivid blood red and more cuss words getting injected into people's dialogue in jagged text boxes. And this mechanic affects every location, speech bubble and character in the game, even the villains.
There's two ways I could see this working. Either one's thoughts and actions can directly effect reality like Belief in Planescape Torment, or it turns out you're in either a computer simulation or the Main Character's head the whole game and what you think and decide to do directly effects everything due to the world being a direct reflection of your mental state. Any of those could be interesting, though with the first you'd have to come up with an excuse as to why your thoughts and actions effect the world more than everybody else.
 

Chessrook44

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Bedinsis said:
I just had another idea: a game in which the player character is shrunken down and the environment are more or less common ones only since everything is much bigger what should be easy to manage suddenly become true hazards. I'm thinking an third person shooter where you have to survive insects of different kinds. Or a survival game set in the middle of a meadow.
There was a survival game that was in the works that was supposed to be this. Unfortunately I think it ended up not happening... I can't remember if it was because the devs ran off, or it was a kickstarter and they stole the money, or what... lemme check...
...
...ah here it was. Smalland. They promised, never delivered, devs were scum. Something like that.
 

nomotog_v1legacy

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When will someone make a Borderlands with swords? When borderlands grafted diablo style loot onto a FPS they ended up with a really neat loot system where weapons felt different to use. In most ARPGs you don't care about loot apart from what stats they have. You can use this sword or that sword and odds are your experience won't change. Borderlands was different because weather you used this shotgun or that shotgun did affect how you played. I was expecting this focus on different feeling loot to trickle back into other ARPGs, but it never did.
 

Saint of M

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What Red Dead Redemption 2 was supposed to be: an open world with self authored gameplay and very little scripting.
 

Worgen

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Whatever, just wash your hands.
A game set in WW2 where you play a woman who snuck into the military to keep an eye on her brother so you not only have to kill the enemy but you also have to be careful around your own forces since you could end up being found out and being shipped back home or worse.

Like imagine being in the middle of being shelled but you have to find a way to deal with your period or going to the bathroom without allied solders noticing you. Guys on your own side, maybe even your own brothers in arms and you can't really report injuries since you don't want a doc to examine you.
 

Squilookle

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Worgen said:
A game set in WW2 where you play a woman who snuck into the military to keep an eye on her brother so you not only have to kill the enemy but you also have to be careful around your own forces since you could end up being found out and being shipped back home or worse.

Like imagine being in the middle of being shelled but you have to find a way to deal with your period or going to the bathroom without allied solders noticing you. Guys on your own side, maybe even your own brothers in arms and you can't really report injuries since you don't want a doc to examine you.
Why not just Mulan, The Game?

Now I think about it, having to run across battlefields avoiding fire while constantly finding corpse-fed pools of blood to plonk yourself into so that nobody discovers it's your time of the month would certainly be a... unique gaming challenge.
 

Worgen

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Whatever, just wash your hands.
Squilookle said:
Worgen said:
A game set in WW2 where you play a woman who snuck into the military to keep an eye on her brother so you not only have to kill the enemy but you also have to be careful around your own forces since you could end up being found out and being shipped back home or worse.

Like imagine being in the middle of being shelled but you have to find a way to deal with your period or going to the bathroom without allied solders noticing you. Guys on your own side, maybe even your own brothers in arms and you can't really report injuries since you don't want a doc to examine you.
Why not just Mulan, The Game?

Now I think about it, having to run across battlefields avoiding fire while constantly finding corpse-fed pools of blood to plonk yourself into so that nobody discovers it's your time of the month would certainly be a... unique gaming challenge.
Oh yeah, I guess Mulan did have some of that in it. I actually never saw the movie.

Actually you wouldn't be able to do that since blood on you would make a medic or ally more likely to want you to get checked out. So for a period you would literally have to find a way to get it out of you without making a mess or even maybe letting allied dogs get a whiff of it and lead them back to you.
 

Fieldy409_v1legacy

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A space strategy game that goes like Mount and Blade allowing you to join in the fights personally both in space and during boarding actions/planetary invasions. Where you both build your space empire and fight on the ground. Maybe you're in the battles as the immortal god leader or maybe you play as various characters over your space empires timeline.