Game Ideas

Recommended Videos

Mr. Cheese

New member
Sep 29, 2009
75
0
0
imahobbit4062 said:
Kollega said:
imahobbit4062 said:
The FPS-RTS thing. There was a game a few years ago that did that.
Was it multiplayer, with class division on FPS side? If yes, then i totally stole someone else's idea without realizing it.
No idea. All I heard about it was that it 1 player was in the field, while the other was controlling the rest with RTS gameplay.
This one right here. --> http://wiki.empiresmod.com/index.php?title=Empires_Mod
 

ribonuge

New member
Dec 7, 2009
1,479
0
0
Psychadelic fueled adventure-puzzle game with a changing enviroment. Hell yes. Also you have a Freakout-O-meter which changes the enviroment depending on whether or not you are having a "bad trip" or a "good trip"
 

DrDeath3191

New member
Mar 11, 2009
3,888
0
0
As I am one to do in threads of this ilk, rather than coming up with some newer ideas for fear of theft (inb4 'Why your game sucks'), here are four ideas I have previously posted on this site.

You are a girl who falls in love with a handsome Prince. You really fancy the Prince, but you're pretty average looking, so you go to the Goddess of Love and Beauty for assistance. The Goddess takes one look at the Prince and becomes smitten with him as well. So in order to prevent your success, she makes you ugly and casts you off into the Forsaken Lands. It's up to you to prevent the Goddess from having her day, and to marry the Prince yourself.

The gameplay is essentially an RPG. You battle monsters and evil baddies, and gain experience. You can spend your experience on your stats to make you more combat efficient, or you can use the experience to adjust the way you look. Why would you want to change the way you look? Because you want to have as many people as possible in your party.

You see, the people in the world all have their particular tastes in women. If you get close enough to their ideal, the can join you in your quest. You can change a large variety of things: foot size, hip width, breast size, hair color, hair style, what have you. All of these things will be taken into account when an NPC sees you. If they like what they see, they'll join up. In addition, some creatures will also react to certain physical traits. For example, perhaps a tribe of Molemen fear people with large feet, or Bandits become distracted by large breasts.

So you have to choose whether to be pretty and weak, but have lots of friends around or to remain ugly but be able to hold your own in a fight. I think it's an interesting idea, anyway. I do appreciate feedback if there's something you wish to suggest or berate me for.

P.S. Yes, I've considered that this might make for a decent Ero-game. My good friend suggested that this is the route it should go if I ever make it. If you think sex sells, this is the product for you.
You play as a farmer named Old Farmer Higgins. All your trying to do is grow your crops, when suddenly a tribe of Beedlegrumps (don't ask me to describe them: I haven't completely thought this through) have decided to make your farm their home. You don't have any combat experience, so what is an old man to do? Why, grow Warrior Plants, of course! Using these plants, you need to defend your farm from the menacing Beedlegrumps.

The game plays as a combination of Harvest Moon and an RTS. The goal is to prevent your Farm from being destroyed. You are given some seeds which you need to plant to create your soldiers. The location of the plant can affect its stats, as can how you water, fertilize, and otherwise take care of your plant. Each different plant has different needs, so that must be taken into account. The goal to make the best plant is to balance these aspects. After the plant grows, you can command it to attack enemies, patrol an area, protect Old Farmer Higgins and his Farmhands, as well as a variety of other things based on what unit they are.

You don't necessarily need to grow only soldiers, though. You can also grow Corn, Rice, Tobacco, and other cash crops to sell at the market. With the profits from the market, you can buy new seeds, upgrade your equipment, hire Farmhands, or repair your Farm. As well as being sold for profit, some plants like to eat those specific cash crops, or grow well around them. So it's wise to devote some space to the cash crops.

Farmhands basically act as assistance to Farmer Higgins as his Farm grows larger. They can handle any task that you can, but not always as efficiently. As they spend more time on the Farm, they get better at their jobs and become more efficient.

I've also considered the idea of farm animals (cows, chickens, etc.), but I'm not too certain.
Anyway, the nation of Iteria is at war. Kings are going at eachother's throats for control of the major cities in the nation. It's a war on a grand scale. But the nation of Iteria handles war differently than most nations. Instead of merely throwing their soldiers at eachother, they must travel by road to attack an enemy fortress. This is where your role comes in. You are a Road Builder, and by your hammer you define the war.

This game plays essentially like the opposite of a tower defense game: you try to make a path for a line of soldiers to follow and avoid towers that the enemy builds. How you build these roads matters a great deal, both in style and in location. If you build the road with certain materials, the soldiers walking behind you may walk faster, take less damage, or a variety of other effects. Likewise, if your road gets near enough to certain natural features (i.e. a special tree, a river, etc.) the soldiers will get other bonuses.

You shouldn't rely on a single road for long, though. The enemy will see that many soldiers are coming that way, and will build towers to defend their fortress. In order to deal the most possible damage to the enemy fortress, you need to avoid as many towers as possible, while connecting the road to the fortress itself. And don't get killed yourself: you must abide by the Road Law as well, and the towers will attack you if you're in range. As soon as you connect the road to the enemy fortress or an enemy controlled road, there will be a skirmish to control the road. This just plays out as whose soldiers are more powerful, so watch what you build where. If you are succesful, you troops will overtake the road, and you will be able to freely travel and build on it. Otherwise, your road will become shorter, and you're in risk of losing health.
This one's going to be a hard sell to many of you 'hardcore' types. But I would like to see this game come into fruition: Mii RPG: Battle for WuHu Island.

The story goes like this: Your Mii is vacationing on the beautiful WuHu Island. Suddenly, the sky darkens, and a dark hole appears above the volcano. Suddenly, thousands of Yuus have arrived on the island with the intent to take over. It's up to you and a party of three other Miis to save the island and restore order.

The game plays like this: outside of combat, it plays as a regular platformer. You explore the enviornment to find collectible Stamps and make it to the next objective. These Stamps play an important role in combat, which I'll get into later. Here you'll also speak with NPCs, accept Quests, and otherwise interact with WuHu and its inhabitants. Enemies also wander about the field. If you come into contact with one, you'll engage it in combat.

In combat, it plays like a mixture of a tactical RPG and Wii Sports Resort. When you initially start, the field appears as a grid. You can move your Miis about it however you see fit, if that space fits within their movement range. If you're within range of an enemy, you can fight it to deal damage to it. There are three ways to attack enemies, which work by the three classes available: Swordfighting, Archery, and Magic. The way combat works is by playing a thirty second minigame. Swordfighting is just like it sounds, and plays similarly to the way it does in Wii Sports Resort. The difference is the inclusion of a Stamina Bar. The more you swing, the more it goes down. The higher your stamina bar, the more damage you deal with a sword blow, and the less damage you take by an enemy's counter attacking. If the bar reaches 0, you're in grave risk for a guaranteed Critical Hit from your enemy. Avoid getting hit for three seconds in order to start recovering Stamina again. Archery has you shooting three arrows at an enemy at long range. They'll be moving about, trying not to get hit. You only have three shots and thirty seconds to deal as much damage as possible. If the arrow hits the enemy, he takes damage. It's just that simple. Magic works differently than the other two fighting styles. The minigame can vary from Frisbee, Bowling, or Tennis style of play. The difference between these styles is how much damage is dealth vs. how accurate and fast the spell is. Bowling-style spells are heavy hitters, but you can't hit aerial enemies, and the spell moves slowly and cost more mana. Frisbee, on the other hand, is fast and much more accurate and the mana cost is paltry, but the spell's damage is very small in comparison. Tennis is a happy medium between the two.

Now we come to those Stamps I mentioned earlier. They can be equipped to your party members to increase stats, or to enable an activated ability. These abilities can range from deal more damage to slowing the flow of time. There are also class-specific stamps, like the Spike Stamp for the swordfighter. This makes all swings in the downward direction much more powerful, while upward strikes suffer. In other words, they essentially work like Badges in the Mario RPGs. Using the stamps, you can come up with your own custom playstyle that suits your needs.

There would also be flying segments reminiscent of Star Fox 64, where you fly on a rail, moving and turning your remote to avoid obstacles and down enemy ships. I was thinking that in the final part of the game, you fly your plane through the hole to reach the Yuu World, when you crash, and have to skydive off, avoiding obstacles on the way down, like the Skydiving game in Resort.

This style of gameplay is accesible enough for the 'casual' crowd to enjoy themselves, while the 'hardcore' can explore the depths of Badge collection and tactics. It's the best of both worlds, really.