Deus Ex: Human Revoloution. All of them.
Thank fuck the directors cut gave us stealth options to take them down.
Thank fuck the directors cut gave us stealth options to take them down.
*cringe* Oh, you poor bastard. I'm sorry you fell for the schmuck bait.Xprimentyl said:Namir in Deus Ex: Human Revolution. During my first playthrough, I opted to get the software upgrade at the Limb clinic
In fairness...that is literally the character's intention.CaitSeith said:Never attempted it again after the 27th try.![]()
Made me had a really bad time, doomed me to death of KARMA, got me dunked on... I'll stop now.
Oh, I knew there'd be a consequence somewhere down the line, I just didn't know how severe; I didn't think the game would cripple me entirely during an endgame boss fight! Lesson learned, though. Lady at the grocery store tried to hand me a free sample of some breakfast sausage; I punched her square in the throat, stomped on the sausage and walked out like a BOSS.aegix drakan said:*cringe* Oh, you poor bastard. I'm sorry you fell for the schmuck bait.Xprimentyl said:Namir in Deus Ex: Human Revolution. During my first playthrough, I opted to get the software upgrade at the Limb clinic
If you're okay with cheesing him, he gets caught up on this one boulder in the arena and you can shoot him from the staircase.inu-kun said:Firelurker in Demon's Souls, I should probably replay the game to see how he is after I have more experience, the guy is just ferociously fast and hits hard.
He's a pain in the ass but I found that (even after downloading a patch that should have fixed this) I was able to get Flamelurker stuck on bits of the arena. There's a ribcage that can kinda confuse his pathfinding but I had the most luck getting him stuck behind a giant spinal cord. He could still hit me with his massive AOE Hellfire/Ifrit attack thing but I was able to just peg him with a bunch of White and Holy arrows...I should have stuck with Holy Arrows really...inu-kun said:Firelurker in Demon's Souls, I should probably replay the game to see how he is after I have more experience, the guy is just ferociously fast and hits hard.
As much as I like that particular game, I stopped playing it because I hated the actual gameplay part of the game. I played it the nice way but it looked like even the not-nice way is just as tedious. I stopped after the mannequin boss.CaitSeith said:Never attempted it again after the 27th try.![]()
Made me had a really bad time, doomed me to death of KARMA, got me dunked on... I'll stop now.
Weird, I think that Flamelurker is probably my favourite boss from DeS.inu-kun said:Firelurker in Demon's Souls, I should probably replay the game to see how he is after I have more experience, the guy is just ferociously fast and hits hard.
I wouldn't call the capra demon cheap. At first glance maybe, but then I thought about it, and realized it is actually an ingenious way to find out if you have learned how to accurately roll under pressure.Athennesi said:Plenty of bosses in Dark Souls were not difficult, but cheap( Kapri demon, in particular)...but at least they went down fairly quickly.
Well, that's because he's FUCKING INVINCIBLE.Saelune said:Another for Revengeance, but for me Sundowner.
Im in a bad mood, but I know Im in a bad mood, so I will just say, just because you dont have trouble with something doesnt mean its not difficult. Congrats, you're good at the game, or Im terrible. It doesnt change the fact that I havent touched the game since getting stuck on that boss. I managed to defeat the whirlwind guy, but that doesnt mean that he didnt do the same to a bunch of other people.Here Comes Tomorrow said:Well, that's because he's FUCKING INVINCIBLE.Saelune said:Another for Revengeance, but for me Sundowner.
But seriously how are people having trouble with MGS: Rising. It's piss easy. I play the boss fights on that game as a way to feel awesome while putting in zero effort.
Or just stand outside his fog wall and lob them over the wall, I chose dung pies. I also cheesed stray demon and ceaseless discharge.hanselthecaretaker said:The beauty of Souls is that in the off chance a boss is cheap, there's usually a way to be cheap right back. For ol' Capri, I ran up the stairs in the back and stood on the back ledge lobbing firebombs and arrows until he had a sliver of health left, then jumped down and gave him his coupe de grace with a sword.Athennesi said:Majority of boss fights in Dragon's Dogma...ridiculous amount of mindless clicking in a typical target-that-glowing spot japanese action game design.
Plenty of bosses in Dark Souls were not difficult, but cheap( Kapri demon, in particular)...but at least they went down fairly quickly.
Were you playing on Normal or Hard. I found Amrstong pretty easy on those difficulties He doesn't become a problem until a player bumps it up to Very Hard or Revengeance. Then talk me about pain. It took 10 tries on VH, and about 20 times on RV.Cette said:The end boss from Metal Gear Rising Revengeance.
Jet Stream Sam took maybe 3 tries and I hear he's supposed to be harder. 18 plus tries on the end boss and I decided I didn't need to see the end THAT bad.
At that point, the game expects you to know how to parry properly, Also, EMP grenades are a life saver for a first time playthrough. I know how you feel though, as Monsoon almost killed me my first time.Aeshi said:While it didn't take, the Monsoon boss fight from Metal Gear: Revengeance did make me contemplate quitting for a bit.