Character customisation - the more the better, from Fable II to Halo Reach. Saints Row IV is basically dress up with superpowers - and I frikkin' love it. XCOM:Enemy Within has an impeccable range of headwear and haircuts... And Morrowind will probably always have the best character customisation in the TES series: because reasons layers.
Being able to rename stuff - again, XCOM:EW is a good example (and it stacks with the above). I'd care about my valuable and easy to die troopers even if they were just numbered, but naming them makes me care about 'em even more. I always want to rename my horses in Skyrim, but I'm on console, so no dice...
Characters lowering their weapons when out of combat - I hate the fact that Commander Shepard always seems to run around aiming... Even in ME3 when her companions have chilled out, there's Shep, stuck in that dumb position like a robot, gliding around the map like she's on rollerskates. Off the top of my head, Spec Ops The Line has the player character who lowers their weapon. Ditto Red Dead Redemption (although it actually always slightly annoyed me that Marston would holster the weapon by himself after a short pause. Did I tell you to do that, John? no, no I did not... ).
Being able to rename stuff - again, XCOM:EW is a good example (and it stacks with the above). I'd care about my valuable and easy to die troopers even if they were just numbered, but naming them makes me care about 'em even more. I always want to rename my horses in Skyrim, but I'm on console, so no dice...
Characters lowering their weapons when out of combat - I hate the fact that Commander Shepard always seems to run around aiming... Even in ME3 when her companions have chilled out, there's Shep, stuck in that dumb position like a robot, gliding around the map like she's on rollerskates. Off the top of my head, Spec Ops The Line has the player character who lowers their weapon. Ditto Red Dead Redemption (although it actually always slightly annoyed me that Marston would holster the weapon by himself after a short pause. Did I tell you to do that, John? no, no I did not... ).