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On bosses I think health bars are more warranted. Unless you do multiple play throughs you will only encounter them once so it can be really hard to determine how effective you are being on a boss with a lot of hp. Unless a boss has a big obvious weakpoint that you can tell you are doing damage too. But, I could easily go either way with boss hp bars, as long as there is an obvious way to tell you are doing damage to them.I I do not know about Eternal, as I barely got into it and later traded the game in. Doom 4 on the other hand, shows damage on bosses with health meters. So you get both. Gears 5 does health meters for mooks and mini bosses. I think the major bosses don't get any. Vanquish does both as well, but you're mostly fighting robots so that definitely makes sense. Plus, you can blow off the limbs of robots and they'll change tactics and become suicide bombers or alternate their attacks depending on the robot. Bosses and mini bosses actually have their names displayed and gets a big health bar in the center of the screen.