Game rules that make no sense

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subject_87

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What are strange little idiosyncrasies, restrictions, or other rules in games that just make no sense? For instance, in Call of Duty you can't reload while running. Wouldn't that be a basic task for an actual soldier?

So then, your thoughts?

EDIT: Okay, it turns out that my example isn't that far-fetched after all. Here's another one, though: Why does it take so many damn rockets to kill a Strider in HL2? You'd think that one or two would be enough.

Also, why is it that several bullets can't take down someone in powered-armor, but a single stab from a knife can? You'd think they'd have addressed that in the design.

Furthermore, even if a door is just a flimsy piece of rotting wood, if it's locked, it may as well be made of foot-thick steel.
 

joebthegreat

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subject_87 said:
What are strange little idiosyncrasies, restrictions, or other rules in games that just make no sense? For instance, in Call of Duty you can't reload while running. Wouldn't that be a basic task for an actual soldier?

So then, your thoughts?
No, it's pretty much impossible to reload while running, though if you're walk/gliding then it would be easier (I haven't played Call of Duty so I don't know how fast its "running" is, or if you can reload while walking). Standard procedure is kneel behind cover while reloading.

I hate when games set me on a timer and make me lose if I don't complete it fast enough. Sure maybe the world will explode or something, but what about those moments where "I need to be quick to avoid detection" and you're causing crazy noticeable mayhem ANYWAY and only miss it by a minute?
 

pyrosaw

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Never pause the game while I'm switching weapons. Seriously, It's pissing me off. Especially in Saints Row 2.
 

No_Remainders

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joebthegreat said:
subject_87 said:
What are strange little idiosyncrasies, restrictions, or other rules in games that just make no sense? For instance, in Call of Duty you can't reload while running. Wouldn't that be a basic task for an actual soldier?

So then, your thoughts?
No, it's pretty much impossible to reload while running, though if you're walk/gliding then it would be easier (I haven't played Call of Duty so I don't know how fast its "running" is, or if you can reload while walking). Standard procedure is kneel behind cover while reloading.

I hate when games set me on a timer and make me lose if I don't complete it fast enough. Sure maybe the world will explode or something, but what about those moments where "I need to be quick to avoid detection" and you're causing crazy noticeable mayhem ANYWAY and only miss it by a minute?
Yeah, I would've said that they'd have to crouch behind cover.

CoD's running is basically a normal person's jogging. And they do the whole, wave the gun side to side thing pointing it to one side...

It's kinda annoying.

OT: DEFCON and the fact that submarines can launch NUCLEAR MISSILES!
 

steevee

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When I seem to be a supersoldier that can take 5 bullets to the chest, but die after falling 10 feet.
 

Slaanax

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The fact that you can sprint in a lot FPS and then bring up your gun with out any ill effects. The biggest problem is that it would make camping even more OP.
 

The Madman

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WHERE DID ALL THESE CRATES COME FROM? Wait, they're explosive? Who the hell put explosive crates and barrels everywhere and why? Oh, neat, they explode when I shoot them... pretty sure that's not really how these things work, but whatever. Hey look, enemies taking cover behind and next to clearly marked explosives the likes of which I've used to send thousands of their companions to a violent and bloody death... haven't they figured out to avoid those yet? I mean I avoid em, it's pretty simple stuff here.

And again, where are they all coming from?

I know its silly, but it's something that pops up in nearly every fps ever and it gotten to annoy me!
 

-Samurai-

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Trained soldiers can't throw grenades more than 10 feet.

I'm not expecting John Elway, but shit, you're a grown man. Stop throwing like my 1 year old niece.

Also, the crate in CoD:MW2 on Highrise that you can't shoot through. It's a wooden crate. I just shot through 2 foot thick concrete with an M9 pistol, and I can't shoot through a wooden crate with an MG4? My friends and I decided that it was obliviously filled with a solid lead block, and was dropped off by aliens just to screw with the soldiers that are for some odd reason battling on a rooftop...
 

Doctor What

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I hate the rules of real life. Best graphics, but worst playability.

OT: In the Star Ocean series, if you run out of MP you die. Isn't that what HP is for?
 

Palademon

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Not exactly what you meant but:

Yu-gi-oh!
Playing any of the video games that go by the actual rules just confuse me more.
When I special summon something from a deck, it just gives me the card. Surely in a real life situation I'd have to look through my deck, thus giving me an unfair advantage, because the effect doesn't mention shuffling afterwards.
 

Ultraman950

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The Insurmountable Waist-High Fence.

Bonus points for blocking me from a chest or something.

Extra bonus points if it's a patch of grass or pile of rocks.

Double extra bonus points if the game's supposedly open-world. I'm lookin' at you, Fable.
 

Something Amyss

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Sections where you have to win only to be captured/killed.

Seriously, I die three seconds before the end of the section, it's game over. I survive the extra three seconds, I die but it's not game over.
 

subject_87

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Zachary Amaranth said:
Sections where you have to win only to be captured/killed.

Seriously, I die three seconds before the end of the section, it's game over. I survive the extra three seconds, I die but it's not game over.
Yeah, that's always a bit absurd. At least in Half-Life 2's supposed-to-lose fight near the start, it makes sense to be captured there as opposed to twenty feet back, because here Alyx can find and rescue you.
 

Baralak

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Palademon said:
Not exactly what you meant but:

Yu-gi-oh!
Playing any of the video games that go by the actual rules just confuse me more.
When I special summon something from a deck, it just gives me the card. Surely in a real life situation I'd have to look through my deck, thus giving me an unfair advantage, because the effect doesn't mention shuffling afterwards.
The game's rules state that ANY time you look through your deck, you're required to shuffle afterward, unless a card effect says not to shuffle.

OT: invisible walls, easily. That, and not being able to climb ropes and stuff.
 

Atmos Duality

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No_Remainders said:
OT: DEFCON and the fact that submarines can launch NUCLEAR MISSILES!
That's factually correct. Subs can launch nukes in real life.
Puts things into perspective, doesn't it?
 

rhyno435

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Zachary Amaranth said:
Sections where you have to win only to be captured/killed.

Seriously, I die three seconds before the end of the section, it's game over. I survive the extra three seconds, I die but it's not game over.
Modern Warfare 2 is a big example with Loose Ends. I HATED that last hill on Veteran.
 

Geekosaurus

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joebthegreat said:
No, it's pretty much impossible to reload while running
Perhaps if you've got no arms...

I hate it when you hide behind cover and there's a tiny bit of your body left exposed, but the character just refuses to tuck their arm in. What's that? You just got shot? How about hiding properly next time.
 

Falko

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I hate it how in New Vegas I can't sleep in an owned bed. Seriously!? This is a game about making your own choices, killing, saving, betraying, befriending whoever you want, but sleeping in an owned bed is too far?
 

baddude1337

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I remember the WRC4 game on PS2, the AI always had crazy fast times. Even on parts where I was literally going full out on a straight to a first checkpoint in my Subaru, sometimes there as much as 10-15 seconds in front of me.
 

LogieBear

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Not having the option to pause the game, not sure if thats a rule but. . . . WHAT IF I NEED TO PEE!?

Invisible walls =|

No jumping, even if Its not needed for any practicality. I just want to jump somtimes