My point exactly, which is why I always need to take a break after completing that segment. =PKing Whurdler said:True, but you've got to admit, you feel like a MAN afterwards! I think that segment is perfectly constructed to feel physically taxing, and when it ends, it really feels like you've got blood under your nails, and it's so great to sell your trinkets afterwards and just accumulate a fortune in gold.RJ 17 said:How about The Deep Roads in Dragon Age: Origins? It's a marathon of 4 dungeons complete with 3 boss fights and a mini-boss fight. I wouldn't consider it "emotionally" exhausting, but rather simply "mentally" exhausting. It may not take more than a couple hours to completely scour every nook and cranny of those caves, but god damn does it feel like you've been wandering in the depths for ages!
Oh yes. This. That scene with Nanako really made me tear up.Avalanche91 said:I began playing Persona 4 without any knowledge prior. Not sure if spoilers are still needed for such an old game but
Not taking the correct dialogue choices accidently killed Nanako and jegus that was bleak
Also episode 3 from the Walking Dead.
Well, this is a first. What turned you off about her? It's been ages since I played that game so I can't remember much about her, aside from her being, idealistic and adventurous.Grimh said:Yeah, MGS4 was flawed but (almost) everything from the microwave hallway to when Snake dies in the graveyard was fantastic to me.
They way it ends with that camera pan and sound of a gunshot was like a(nother) punch in the gut.
R.I.P in peace Snake...
Oh and I cried when Aeris(th?)(...s?)(?!?) died... Tears of joy that is!
The difficulty or perhaps I should say the terrible design of that segment.Chris Tian said:I know exactly what you mean, that was like a kick to the balls, or since its actually two terrible things happen in very rapid succession two kicks.Sniper Team 4 said:The only time that has happened to me while playing a game was Spec Ops: The Line, about half way through. If you are at all familiar with the game, you know which part I'm talking about. Literally felt sick and had to turn the game off for a bit.
Because of what happens there storywise or because of the difficulty gameplaywise?Chester Rabbit said:Mass Effect 2: The Collector ambush on insanity. I had to put it down for a week to bounce back from that.
What exactly did you hate about the design of that level?Chester Rabbit said:The difficulty or perhaps I should say the terrible design of that segment.
I was exagerrating of course but yeah I was a bit happy to be rid of her.sageoftruth said:-snip
Ooh, edgy.Grimh said:Oh and I cried when Aeris(th?)(...s?)(?!?) died... Tears of joy that is!
I'd heard a tiny bit about that part of the game before I reached it. At first I was kind of mortified, but as I drove away from the warehouse and Trevor is talking, I found it to be the single best statement the game made. The story mode bored me so much that it took me nearly two months to complete; however, the torture scene, Trevor's flight to North Yankton, and the three possible endings were, in my opinion, utterly brilliant.King Whurdler said:OT: Am I the only one who still thinks the torture scene in Grand Theft Auto V was absolutely brutal? Looking back on it, I still think it was a very effective segment of the game, but it was uh... 'icky' to say the least.
Very icky...
You know it!Dead Raen said:Ooh, edgy.Grimh said:Oh and I cried when Aeris(th?)(...s?)(?!?) died... Tears of joy that is!