Now to start this off, I would like to say that I use the term 'mmo-like' as a way of saying it would be an online open world experience, it says absolutely nothing about core systems like combat or certain themes like dungeons and rotations etc. Just wanted to get that out of the way first.
EDIT: As I didn't really explain it properly before, here is a continuation of the above.
Lost Planet: Practically writes itself. A massive world filled with limitless monsters large and small where there is plenty of scavenging and city remains to search through and multiple factions competing over resources? Make it happen. Ever since I played through the first lost planet I had the idea in my head for a game like this, ever since playing the second one I had a good idea for all the different types of environments you could implement into it. I would love to have my own base operated by my group like the jungle pirates did, I would love to scavenge throughout ruins to find more materials to fix up various Vital Suits and go Akrid hunting for precious thermal energy.
Fable: No I am not talking about anything past the lost chapters, we are going to pretend that never happened. I loved the huge variety of skills and magic present in the original game and just how well they were done. Each spell felt truly unique and not just a recolored swap with a different elemental effect like other games, chain lightning felt satisfying and cool and fireball was a completely different type of spell that was also good in its own right. I would want a game where I can be whatever I want and do whatever I want with a group of my friends and with a combat system like the first game I can see myself getting endless enjoyment out of such a thing. I wish I could go more into detail on the whole concept but it would be way to long of a post really, if I can track down my flash drive I have this all written down on I will put up a pastebin or something xD
Dragon's Dogma: I loved this game to absolute death, everything that is already in the game would likely work even better with multiple people. Expand the world, add some hub towns and a decent amount quests/instances and your good to go. Grabbing a party of friends to go hunt down a griffin or a drake with the combat mechanics already present in the game would be awesome to the extreme, especially when using cooperative moves such as spring boarding a melee ally off your shield to let them grab on to a flying enemy.
Resident Evil: This really applies more to zombie games in general than Resident Evil but I have to say I have always wanted to play the perfect PvE focused zombie game. Ever heard of Dead Frontier? It is a browser based top-down perspective zombie game, while that doesn't sound incredibly interesting at first the main draw of the game is the setting. You play in a sprawling city where nearly every building is enterable and lootable and you can build barricades in cleared buildings in order to protect yourself. As you continue to progress you level up and can devote points into weapons skills and things such as moving faster or having more melee damage. Players also choose what profession they were before the outbreak for minor stat bonuses or starting gear (Ex: Cops start off with higher firearms skill and a shotgun). Take that system, give it the gameplay from Resident Evil 6 and stick the players in a fully fleshed out Raccoon City and I am sure you would have a ton of people jumping at the chance to play something like that.
What about you guys, what game series do you enjoy that you would like to see built further upon in an online experience?
EDIT: As I didn't really explain it properly before, here is a continuation of the above.
Anyways on to my list.Drizzitdude said:These seem to be the primary complaints against the idea so I would like to address these. I would like to make this perfectly clear as I don't think my explanation of 'mmo-like' really covered it. I am talking about anything massively multiplayer here people. It is not restricted to same tired mechanics repeated and over used in WOW and so many of its clones. Games that you could honestly say "hey I loved X's Gameplay, I wish I could have something like that with more people!". This is your ideal here, not something you would want pitched to destroy the rest of a single player franchise and not something you would want restricted to the same tired systems used before. Think of upcoming titles like 'Star Citizen','The Division', and 'Black Desert' those are all games that are breaking away from the traditional mmo mold to further expand upon the premise by keeping core gameplay elements in a massive world. The Division is basically going to play like a ghost recon title with a massive online component. There are other games such as 'Kingdom Under fire II' which will be keeping all of the core gameplay of the original, a full single player story and an mmo component built in. Something like that.Ed130 The Vanguard said:Mainly because the attempts to do so end up trying to ape WOW and fail, plus it tends to kill any chance of a single-player continuation of the universe.
Lost Planet: Practically writes itself. A massive world filled with limitless monsters large and small where there is plenty of scavenging and city remains to search through and multiple factions competing over resources? Make it happen. Ever since I played through the first lost planet I had the idea in my head for a game like this, ever since playing the second one I had a good idea for all the different types of environments you could implement into it. I would love to have my own base operated by my group like the jungle pirates did, I would love to scavenge throughout ruins to find more materials to fix up various Vital Suits and go Akrid hunting for precious thermal energy.
Fable: No I am not talking about anything past the lost chapters, we are going to pretend that never happened. I loved the huge variety of skills and magic present in the original game and just how well they were done. Each spell felt truly unique and not just a recolored swap with a different elemental effect like other games, chain lightning felt satisfying and cool and fireball was a completely different type of spell that was also good in its own right. I would want a game where I can be whatever I want and do whatever I want with a group of my friends and with a combat system like the first game I can see myself getting endless enjoyment out of such a thing. I wish I could go more into detail on the whole concept but it would be way to long of a post really, if I can track down my flash drive I have this all written down on I will put up a pastebin or something xD
Dragon's Dogma: I loved this game to absolute death, everything that is already in the game would likely work even better with multiple people. Expand the world, add some hub towns and a decent amount quests/instances and your good to go. Grabbing a party of friends to go hunt down a griffin or a drake with the combat mechanics already present in the game would be awesome to the extreme, especially when using cooperative moves such as spring boarding a melee ally off your shield to let them grab on to a flying enemy.
Resident Evil: This really applies more to zombie games in general than Resident Evil but I have to say I have always wanted to play the perfect PvE focused zombie game. Ever heard of Dead Frontier? It is a browser based top-down perspective zombie game, while that doesn't sound incredibly interesting at first the main draw of the game is the setting. You play in a sprawling city where nearly every building is enterable and lootable and you can build barricades in cleared buildings in order to protect yourself. As you continue to progress you level up and can devote points into weapons skills and things such as moving faster or having more melee damage. Players also choose what profession they were before the outbreak for minor stat bonuses or starting gear (Ex: Cops start off with higher firearms skill and a shotgun). Take that system, give it the gameplay from Resident Evil 6 and stick the players in a fully fleshed out Raccoon City and I am sure you would have a ton of people jumping at the chance to play something like that.
What about you guys, what game series do you enjoy that you would like to see built further upon in an online experience?