game with most unused potential

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Smooth Operator

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immovablemover said:
The Halo series, Could be something epic but they keep wallowing in the lake of bland.
Ah but you forget Halo was that successful because of it's blandness, it was the first shooter made so all the slow kids can play.
Just like the Wii didn't sell on it's complexity but rather the lack there of.
 

Danceofmasks

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oplinger said:
Slasher combat! ...With your feet! *kicks stuff around* I'M A BADASS! *kickkickkick*

...sorry. Yeah I can see how it had lot's of unused potential >_>
Really dude?

You can't possibly have played that game, or you'll realise the most OP thing in the game isn't your foott, but barrels.
I played an entire game going donkey kong on as many enemies I could, and it was ridiculously easy.
 

Pearwood

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Hammeroj said:
Starcraft 2. And I don't mean the story front, which could have been so, so much better. I mean the custom games part. Battle.net 0.2 is absolute shit.
It's got better and the new map editor is amazing. I agree with the story but it's the first in a trilogy so I'm hoping the bits that weren't quite explained or developed very well will come up later.

I'd say Neverwinter Nights 2. I love the game but that's largely due to the modding community it has rather than the original story.
 

Wierdguy

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DA2 - Unlike a lot of people here I -really- liked that game (ignoring the lack of enviromental varity) but they could have done SO much more with the whole 10-year deal. As it was it didnt feel at all as if that much time had pased.
Relationships could have developed a LOT more (maybe even marriage? 10 years is quite some time after all), the people and city could of changed significantly much more, the 'jumps' in time via varrics cutscenes should of been used in a different way to make the player actually feel as if time is flowing.

If theres ever been any game where Ive seen lost potential its this right here.
 

Palademon

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The Fable sequels, Darksiders, and Duke Nukem Forever.
I have hopes for Darksiders 2.
 

Rabish Bini

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Mafia II

I still loved the thing, but there was always an air of unfulfilled potential, especially in the 2 car collecting guys that were supposed to give out quests, but never did.
 

Pearwood

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Hammeroj said:
When it comes to custom games, there's not a single map that could be called decent without being an inferior version of what's already in Warcraft 3. I check them once in a while, I know that shit.
War3's story was a copy-paste of Starcraft 1's. I quite liked the story, it hinted at future plot twists, had a few of its own and did a reasonably good job of showing Raynor's fight against Mengsk. I was justifying it not having Mengsk deposed at the end of it and having loose ends like Narud/Duran.
 

IzisviAziria

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I love how popular it is to bash Oblivion. It's like people forget how amazing it was when it was first released. Play it for 650 hours, find every single fault in it, blow them out of proportion, and suddenly it's Morrowind's bastard step-child instead of the worthy sequel it actually was. I'm not trying to say Oblivion was flawless, but its flaws have been seriously blown out of proportion.

mini rant aside...

Going to go with Darkfall. Had such a great concept but the no-name developers shanked the hell out of it. Glitchy, unfinished, and unsuccessful. Really disappointing, it was one of the only times after Star Wars Galaxies died that I actually felt interested in an upcoming MMO.

Honorable mention goes to Sins of a Solar Empire. I don't give it my top choice, because the gameplay is actually done really well. Some great space-based RTS gameplay. But the lack of a campaign was really offputting for me, especially since it was released as a full price game. Hoping that Sins 2 comes out with a sweet campaign to back the already solid gameplay.
 

ChupathingyX

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Cowabungaa said:
ChupathingyX said:
Warhammer 40000: Fire Warrior.

A W40K FPS is possible and if done right could be epic!
Have you been following W40K: Space Marine? That looks like a fun actionromp done right.
Yes I have been following Space Marine for years now and although it does look like fun it's the damn Ultramarines, we need more variety. Fire Warrior had you play as a...Fire Warrior and experience a war with the Tau that also included a good variety of enemies and environments. I just hope that Space Marine will have some nice set pieces and large epic battles which is what the 40K universe is all about.
 

Pearwood

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Hammeroj said:
You can't honestly believe it did a reasonably good job of showing Raynor's fight against Mengsk. Mengsk was - literally - a joke through the entire game and not a threat of any kind.
Well you were never going to fight him directly in the first game, he's going to serve as Kerrigan's motivation in the next game. Ending the game with him thoroughly humiliated and missing half of his fleet, his most experienced general and his son was as much of a victory as you can get. Plus the fight against Mengsk is the underlying theme that keeps the plot moving through the whole of the game.

Anyway if you didn't like it you didn't like it, I personally disagree but I can't argue if you didn't. I'd say that the potential of the map editor is massive though, Blizzard's Left 2 Die and http://www.joystiq.com/2010/07/21/thatgamecompanys-flow-recreated-in-starcraft-2/ are two examples I can think of.
 

mrvenom

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Too Human on the xbox360. The setting is soo f'ing good and the armor looks nice for a change (with hooks and pointy bits and bad-ass helmets) but the gameplay fucked it up. Not to mention the "angel from the sky" thingie.
 

spartandude

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Fable (especially number 3)
All of the Total War games (good games but could be better)
Spore
Halo 3
Dragon Age 2
Brink
 

SoranMBane

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-Dark Void is the obvious one. Jet packs are awesome. Generic plots, uninteresting characters, and massive frame rate issues are not.

-Modern Warfare 2. It was the direct sequel to Call of Duty 4, in which Infinity Ward proved beyond a shadow of a doubt that modern military shooters can be intelligent, original, and compelling; I know they can do better than this. There are just so many other themes related to warfare that they could have fleshed out with this game, but they decided to go with generic Cold War paranoia and random explosions instead. It really is a shame.

-Grand Theft Auto IV. It's still good, but I feel they kind of missed the point of a sandbox game here. There should have been more hijinks to get into besides just murdering people and getting drunk with Packy. If they were that opposed to giving the player true sandbox freedom, then why did they make it a sandbox game in the first place? They could have made it more linear and the only result would have been a tighter game.

-Resistance 2. If they'd just kept the gameplay the same as in Resistance 1 and not made it more CoD-like, this game would have been so awesome. As it stands, it's just a kind of okay game.

-And here's where I'd say "Dead Space," but the potential did eventually get used up in Dead Space 2. So, yay for Visceral.
 

efeat

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Star Wars Galaxies.

If you've played it, especially preNGE and preCU, you know what I'm talking about.
If you've never played it, it would take way too much text to fully explain why. It's an MMO, after all.

Ending there would make this post a pointless contribution, so here's a quick synopsis:
SWG was a rather unique Star Wars game in that it did not cast the player as some legendary hero or villian. The game [for a while] did not even let you start as Jedi. Instead, players were simply rank-and-file Joes from the cantina. Players could choose to abstain from combat entirely and instead focus on crafting and mercantile professions. When you saw another player in a city, you really couldn't be sure what they were up to. You couldn't say "this person is level X, so they will go grind Y mobs for XP now." Everyone had their own goals, their own plans, their own agendas.
This kind of world brought a whole different vibrance and perspective to the Star Wars universe. For once we got to see and experience what a 'normal' life would be like, without lightsabers or Jedi or Sith.

Unfortunately, this world was also buggy, unbalanced, and devoid of content. SOE's execution of this brilliant idea was nothing short of horrific. The execution was so bad that it scared developers away from using the game's concept in other titles.

Fun Fact: The wasted potential of SWG sparked a 25 page thread on Penny Arcade [http://forums.penny-arcade.com/showthread.php?t=83801] discussing the same topic as this thread.
 

Timedraven 117

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Homefront really got a good MP but as said by everyone it was to short a SP but daamn TDMGC is fun if you had destructible enviroments like bad company 2 it would be the best
 

Levethian

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Danceofmasks said:
Dark Messiah of Might and Magic.

It has arguably the best first-person slasher combat ever made, so much so that games such as Oblivion should be embarassed.
Bethesda aquired the developers for Dark Messiah (Arkane Studios) to work on Skyrim combat.
 

Harveypot

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gta 4. It had the brilliant graphics and the ps3/360 memory and tech. It could have been so good, had they not made all of the vehicles control like shit, removed all traces of colour except for brown and made the missions shit. Gta 3, Vice City, San Andreas, Liberty City Stories, Vice City Stories and Red Dead Redemption were all way better, and actually fun.