game with most unused potential

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Uratoh

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Jun 10, 2011
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Gonna go with Castlevania: Portrait of Ruin's dual character system. It seems like such a great idea, but aside from your 'early' game double jump ability and a couple 'and now you stand on this switch while I go over here' bits, it's mostly forgotten aside from being a 'stance change' mechanic for 'now I use magic instead of physical'.
 

Veldt Falsetto

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Dec 26, 2009
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Far Cry 2 definately had a huge amount of potential, 3 has the potential (if they've improved it enough) to be the next, best FPS around.
 

Retronana

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Nov 27, 2010
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Mirrors edge is the one that pops up for me, it had so much it could have offered but it just didn't work in the end. I stand by the fact that it's art design and direction is possibly the best I've ever seen in a game.
 

SageRuffin

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Dec 19, 2009
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I'm gonna avoid the obvious digs and go with something most probably haven't thought of: Marvel vs Capcom 3.

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Story - The developers were basically blowing themselves over the "fact" that the game was to feature a prominent and cohesive story written by some of the Marvel's top writers. Not only was it non-existent, you actually have to buy the CE that came with a mini-comic in order to understand anything, and it still doesn't make sense.

Characters - I'm not knocking the cast list too much (Trish and MODOK? really?), but there are more than a few forgotten heroes on both sides that would've been welcome additions to the cast (well... I definitely would've liked to see Blade, Luke Cage, Gene, and maybe even the return of Hayato Kanzaki and Ruby Heart).

Gameplay - Don't get me started on this one. Long and short there are too many things about the game engine that don't make sense, from forced recoveries to the immediate lack thereof to X-Factor mode. A lot of bizarre and outright bad decisions on Capcom's part.

Music - This is pretty polarizing. To make things easy, I'll simply say that if you liked the music from the SF4 series, you'll probably enjoy the remixes and original tracks featured. Otherwise... grab yourself a personal playlist, preferably of the character's original themes (Ryu's being one of the worst).

Graphics - This is my biggest gripe, although it's also probably the most superficial. Another thing that was heralded was the lack of simple "palette swaps" when it came to characters, and that each character was getting new outfits based on how they appeared throughout the respective universes. While for some characters simple alternate color palettes couldn't really be helped (i.e. most of the Capcom characters), for some others there's really no excuse (i.e. Storm, Dante, Wolverine). Considering that Capcom went from 2d sprites to 3d models, this just shows a lack of trying.

All in all, it's a good game as is, but there are many things keeping the game from being great.
 

Sagiterios

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Aug 12, 2009
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Black and white is one of my favorite games of all time. It is generally unique, with no other game really matching its style or gameplay. Unfortunately, it had prettymuch no replay value, and the enemy gods were sorta weak. It had so much room for improvement.

But peter Molyneux does not no how to make a sequel. He turned his utterly unique god game into a city planner, with absolutely no challenge to be had. He downplayed the power of being a god into having the power to construct an expansive suburb. wherever there was complexity or challenge in the original, they replaced it with blandness and simplicity. That game was the biggest disappointment i have ever found in a game. I truly wish it never existed.
 

maturin

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Jul 20, 2010
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Assassin's Creed. The amount of value modders could find in that world, with that animation, combat and parkour system, boggles the mind. And all they did with it was a short series of missions interspersed with unskippable cutscenes, shitty story and time-traveling.

Constantinople will be rad, though.
 

ReaperGrimm

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Jun 2, 2011
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THEJORRRG said:
ReaperGrimm said:
Brink for most potential story.
can't agree more. Gaa, had they just paid more attention to the story it could've been so good.
Ever seen the old Container city trailers from a few years back at the end there's a cut scene it had depth and interesting characters i wish that had made it into the final produced.
 

Mute52

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Sep 22, 2009
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More recently, Brink.
That game could've been so good.

I was expecting a bigger story approach and mission diversity, like a mission where i'm escaping with intel or something as resistance and have to do a bunch of parkour without any combat.
 

Doomcat

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Aug 25, 2010
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The Hobbit XD got it for christmas one year, it had some fairly good gameplay elements and sneaking sections, but has also the horrible "if you're caught YOU DIE" approach to it, and combat sometimes felt like i was controlling a drunk rat. it also didn't do TOO bad with the story.

also: probably Never Winter nights 2, it just...dropped the ball, hard, on its pelvic reagions.
 

electric method

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Jul 20, 2010
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HMM: Dark Messiah. That game could have been absolutely incredible. But, the character models, the combat, the levels and graphics were just awful. The story was blandy mcbland from blandy mcblandistand. Just playing it for about the 2 hours I did, I saw that it had a lot of potential, but was just wasted or implemented poorly.

Too Human is on this list for me too. It has great concepts and great ideas and an interesting story, but was turned into a train wreck of game that is almost completely unplayable and totally frustrating.
 

wolas3214

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Mar 30, 2011
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ChupathingyX said:
Warhammer 40000: Fire Warrior.

A W40K FPS is possible and if done right could be epic!
http://youtu.be/SvymPlPaXDE

It may not be fps but its the closest so far. I especially like one of the comments.

"because cover is for pussies"
 

bob1052

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Oct 12, 2010
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LA Noire.

The facial mo-cap they did was wasted when their actors had seizures whenever lying while being perfectly fine when not. Searching for clues could have been fun and interesting but it ends up with 5 relevant clues and twenty empty beer bottles, and if something irrelevant isn't obviously irrelevant, your character has a sixth sense to say, aloud, that it is irrelevant. Also painfully bad driving thrown in for absolutely no reason to further ruin any mood the game was setting.
 

dOrOrOwait

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Mar 16, 2011
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Primal on the PS2 was one of the best idea's Ive seen but it was full of glitches and horrifyingly slow movement. Also you controlled 2 characters and if one ran too far you had to switch back and walk a little bit, then switch back. A nightmare but a freaking awesome idea.
 

Nydestroyer

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Jun 12, 2011
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I'v got to say the concept of Legend of The Dragoon ..i miss the combo system in it the unique but somehow not at the same time awesome battle style iv got to say a modern version of this thats not QTE's would be awesome :p
 

Sinclair Solutions

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Jul 22, 2010
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For me, it's a tie between Dark Void, the Darkness, and [Prototype]. All three had great concepts with some very interesting set pieces, but all three had major flaws in game (or story) that just made it fall flat. I was doubly disappointed by these games, just because I could tell how great they could have been.
 

rockingnic

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May 6, 2009
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Borderlands. Don't get me wrong, it's a good game but it would have been almost perfect with:

1. Weapon/equipment crafting but getting pats of guns and assemble them and put in mods, you can even take apart other guns and form them into others!
2. Have more creative weapons like a grenade launcher than launches anything from grenades to eggs of aliens who hatch in mid air and then attach to the face of the enemy and you watch as the enemy tries to pull it off just to have it decapitate him/her.
3. More active abilities and not just traits.
4. More epic boss fights like the rakk hive where there's a giant beast and you bring him down with a pistol.
5. Shooting should feel less like COD.
6. Also, more clap trap and more ridiculous dialog/content!
 

Raskolnikov34

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Jun 10, 2011
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May get hate for this...but (so far at least) Minecraft.

There's just so many feature that could be added in lieu of a lot of the pointless updates it gets. The game world just feels empty after awhile to me...
 

Drexlor

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Feb 23, 2010
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Bioshock could have been a lot better but the combat was clunky and the story was just ridiculous.
 

Littlee300

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Oct 26, 2009
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Raskolnikov34 said:
May get hate for this...but (so far at least) Minecraft.

There's just so many feature that could be added in lieu of a lot of the pointless updates it gets. The game world just feels empty after awhile to me...
Actually, this. There are mods of villages and stuff and it seem cools to me because it would be fun to take over castles and maybe even make an economy system...

Also brink. Mainly because the parkour sucked.