sramota said:
Didn't Extra Credits cover "Games as art"?
Planescape... Had only one thing going for itself. Story.
The combat was Meh, the visuals so-so, the setting wasn't innovative in any way (As it was based on already existing lore) and all in all it didn't have much customization for an RPG (You were stuck with One look.)
But the game was and is Amazing. For it's story alone.
I could talk about it for days, but in the end, I'll do it just as they did it:
Planescape: Torment asks one single question.
What can change the nature of a man?
And spends the entire time you play it answering that question.
(And if for no other reason, the games script is 800,000 words long. Nuff said)
Edit: Also note that Anyone who is Not mentioning Planescape: Torment has in fact not played it. Simple as that. (Yeah yeah there are outliers)
Planescape: Torment has a great story, but sadly many players overlook that game. I had a friend of mine to try it out, and he didn't get out of the starting area, the Mortuary, before quitting the game - the game doesn't start with explosions or damsel in distress, so some can find it a bit boring before the story truly kicks in. Hell, after getting out from the Mortuary I spent an hour just talking to people in the Smoldering Corpse Bar, gathering lore and I was having a blast all that time.
Also, in P:T player can actually do evil things, like selling team members to slavery, sacrifice them to a sentient giant pillar made of talking skulls, and talk to zombies and skeletons WITHOUT HAVING TO FIGHT the friggin' undead each and every time. Zombies have feelings, too...
People can say that Mass Effect has a great story and all, but when I played it as quickly as I could to add a renegade Shepard to Mass Effect 2 import, I found the main story quite shallow (there are great quests, but you can't call them "story"). Also, I liked MGS4 and all, but did the series have to consentrate on nanobots; in MGS2 Vamp is a truly supernatural enemy, and in MGS4 they just say it's all because he has nanobots (do nanobots help to control peoples' shadows like in MGS2? Really? Had End and Sorrow also nanobots in MGS3? Probably not because the story happened in the 60's!).
No, I have to go with Planescape...