Dude's full of shit. He also claimed piracy forced Crytek's hand to develop primarily for consoles because the game would've sold five times as many copies otherwise--something no piracy charts support, and that would've made it as popular as The Sims (note for Cevat: just someone pirates your game, doesn't mean they would've bought it).Wolfram01 said:Well my evidence for that is an interview with Crytek CEOEzraPound said:Uhhh. . . Far Cry 2 already managed to render sprawling environments pretty effectively in a console FPS. Had Crysis 2 featured a sandbox the graphics would've probably had to have taken a bigger hit, but I wouldn't blame the linear levels on console limitations per se.Wolfram01 said:I think it's really a game by game situation. One could argue that Crysis 2 was dumbed down for consoles, because they had to make levels smaller/less open since consoles don't have enough power and RAM to load up great big open and sprawling levels.
Whether that's the reason why, all this time later, I don't know.
Crytek developed Crysis 2 primarily for consoles because they wanted money, is the simple truth. The same goes for open-ended environments--lots of X360/PS3 games have already managed them, from Just Cause 2 to Far Cry 2 to Oblivion. But that doesn't mean that they're more commercial than Call of Duty's rail-shooter approach.