GameMaker Studio DRM Bug Trashes Legit Resources

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Denamic

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rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
Steam IS DRM.
By this logic, you should delete all your games on Steam and never use your account again.
 

JoshuaMadoc

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So I've been recently told that it's been fixed ever since two days ago upon making this post. Good thing, too, I'm saving up money to buy the Android module.
 

KDR_11k

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Feb 10, 2009
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I thought the lesson that copy protections will always have false positives was learned with Settlers 3's "pig iron", guess mistakes will be repeated until mankind is gone. Seriously, what smartass was so sure that his system would never fail that he built something like that into the software? If this was any other business there would be lawsuits but fortunately software makers can assert all privileges and reject all responsibility with EULAs.
 

surg3n

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The best thing about GameMaker is that it lets a developer of any skill level get right to work, Other systems are not so straightforward, other engines and languages take time to learn. What I like about it, is how it typically ends up that the user has to use code to do what they want, it encourages them to learn some programming, and eventually move onto more complex systems. If I had GameMaker when I was a teenager, then I'd have loved it, just like I loved SEUCK (Shoot-Em-Up Construction Kit) on the C64. Effectively it's a learning and rapid deployment tool, it's not there to compete with Unity and UDK - it doesn't try to and it never will do. I would say that if you have no development experience, then grab it, learn from it, test your ideas, and if possible finish a project or two in it - by then you'll have a strong skillset and invaluable knowledge of how a game engine works, to take onto a more complex language. If you have as much fun making your own games as you do playing games, then it doesn't matter how capable people might think it is - it gets results, more results than the auto-negatives, doubters, and haters will ever accomplish.
 

rembrandtqeinstein

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Frostbite3789 said:
rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
Bought a game on Steam. Didn't know it had DRM. I mean, I know this is completely different DRM...but you bought a game on Steam. And didn't realize it has DRM. Think about that statement for a bit.
Denamic said:
rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
Steam IS DRM.
By this logic, you should delete all your games on Steam and never use your account again.
I think you are being obtuse on purpose. Yes steam itself is DRM but it is upfront about the whole thing and the chains rest very lightly.

What I meant when I said DRM was "customer fucking code". As far as I can tell Steam is not customer fucking code, and that is what this developer put into his application.

gardian06 said:
rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
you bought it? you wanted to make a doom clone that bad? and now you want a refund from MF STEAM? (I can tell you their answer right now: NOOOOOOOOOOOO!)

Why does gameMaker still have a pay for version? it just doesn't make sense the pay for version of GM was never that much more impressive then the free version. what did they finally allow you to introduce real models into the engine (considering that the word sprite was still thrown around in the article my guess is no.
I'm a hobbyist developer and I want to work in mostly 2D. Unity is a butt for doing anything sprite based since (unless something changed in 4) you still have to create your colliders and meshes in 3d space, lock everything to the proper axes...etc etc etc. Even something simple like having a sprite change direction is agonizing. I had to make 2 different versions of each sprite and replace it at each direction change since I didn't find any way to just say "flip horizontal". Honestly I don't know Unity that well so there is probably a better way to do it but that was way too much work for what I wanted to do.

And the drag and drop coding of GM for most common functions appealed to my laziness.

Absolutionis said:
rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
It's strange that you'd find this on Steam.
I've always seen Steam itself as a form of very customer-friendly DRM in itself.

It's terribly obtrusive for them to put GM on Steam and then another layer of user-data-rewriting DRM on top of that.
The only reason I buy from steam (and I've spent thousands of dollars probably) is because I know that on the off chance Valve decides to pull a dick move and lock my account I can go to gamecopyworld or piratebay and retrieve any of my "property" that they decided I couldn't have. If I didn't have that option then I would only ever buy retail where I have a disk and I can re-install anytime.
 

Denamic

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rembrandtqeinstein said:
I think you are being obtuse on purpose. Yes steam itself is DRM but it is upfront about the whole thing and the chains rest very lightly.

What I meant when I said DRM was "customer fucking code". As far as I can tell Steam is not customer fucking code, and that is what this developer put into his application.
No, we're not.
You did not say what you apparently meant to say and don't get to be upset when people 'misunderstand'. You said stupid shit and simply got called out on it.
 

Scrythe

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gardian06 said:
rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
you bought it? you wanted to make a doom clone that bad? and now you want a refund from MF STEAM? (I can tell you their answer right now: NOOOOOOOOOOOO!)
You know Yahtzee's newest game was made in Game Maker, right? It's not just for Doom clones.

Also, I've been able to get refunds on Steams. Granted, they were very extreme circumstances, but it's possible.

I find it amusing that each time it happened, they send me an email explaining that they do not do refunds, along with a copypasted clip from their TOS in the same email that tells me they refunded the amount straight back into my bank account. I almost imagine a gas station clerk handing over a pack of cigarettes to the customer who requested it, while saying "We do not sell cigarettes in this establishment. Have a nice day."
 

gardian06

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Scrythe said:
gardian06 said:
rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
you bought it? you wanted to make a doom clone that bad? and now you want a refund from MF STEAM? (I can tell you their answer right now: NOOOOOOOOOOOO!)
You know Yahtzee's newest game was made in Game Maker, right? It's not just for Doom clones.

Also, I've been able to get refunds on Steams. Granted, they were very extreme circumstances, but it's possible.

I find it amusing that each time it happened, they send me an email explaining that they do not do refunds, along with a copypasted clip from their TOS in the same email that tells me they refunded the amount straight back into my bank account. I almost imagine a gas station clerk handing over a pack of cigarettes to the customer who requested it, while saying "We do not sell cigarettes in this establishment. Have a nice day."
I loled hard core at both the illustration, and these supposed e-mails. no evidence needed (considering ease of fake)
 

surg3n

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May 16, 2011
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Scrythe said:
gardian06 said:
rembrandtqeinstein said:
Rofl...I just bought that on steam sale, and now I'm going to ask for a refund because I didn't know it had DRM in it.
you bought it? you wanted to make a doom clone that bad? and now you want a refund from MF STEAM? (I can tell you their answer right now: NOOOOOOOOOOOO!)
You know Yahtzee's newest game was made in Game Maker, right? It's not just for Doom clones.

Also, I've been able to get refunds on Steams. Granted, they were very extreme circumstances, but it's possible.

I find it amusing that each time it happened, they send me an email explaining that they do not do refunds, along with a copypasted clip from their TOS in the same email that tells me they refunded the amount straight back into my bank account. I almost imagine a gas station clerk handing over a pack of cigarettes to the customer who requested it, while saying "We do not sell cigarettes in this establishment. Have a nice day."
Spelunky was made in GameMaker as well, the PC version anyway - but look at it now, doing pretty well on XBL. No offense to Yahtzee, but people have made some really pretty and clever games with GM, that would make his games look medieval in comparison :).
 

Antari

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Nov 4, 2009
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Thanks for this article Andy. I now know to avoid YoYo games in the future. Any company that embraces destructive DRM doesn't want my business. Ever.