Interesting feature [http://www.gamasutra.com/blogs/TommyThompson/20190130/335238/Behind_The_AI_of_Horizon_Zero_Dawn_Part_1.php] on Horizon: Zero Dawn?s AI prompted this topic. I?d love for their next game to be more gameplay-driven with minimal story/narrative. I liked H:ZD?s story but it?s really not what I played the game for, or what made it fun.
I?m also playing through The Witcher 3 now and I think I?m at the end of the Bloody Baron quest, because I?m about to collect payment from the Baron. I?m left thinking that as good as it was, I?d hate for most of the quests to be this time consuming. It started getting frustrating feeling like I was being led on a string, or on a wild goose chase so to speak. I like the story, but I keep thinking I could just be watching this on YouTube instead if that?s the main goal of the game.
I think I?ve gone full circle on this. Games used to be all about gameplay with the most basic story outside of a few exceptions. Then when CGI and FMV became more prevalent, story and narrative were brought more into the limelight. To me I was in awe of this approach until around Final Fantasy 9. From a technical standpoint it peaked with The Last of Us, because Naughty Dog is pretty much impeccable at it. But now I?m increasingly weary of it when realizing how far gameplay advancements have lagged behind. It?s why the SoulsBorne stuff was so appealing to me because the story was basically discovered through the gameplay, and you could progress at any pace or approach you liked, with the main limiting factor being skill.
Again though, a caveat there would be that the game design could be more dynamic instead of stat-based, because hacking away at something for one minute instead of ten isn?t exactly forward-thinking design. I?m hoping Sekiro makes more steps towards this, where playing intelligently or creatively will be more rewarding and successful.
I?m also playing through The Witcher 3 now and I think I?m at the end of the Bloody Baron quest, because I?m about to collect payment from the Baron. I?m left thinking that as good as it was, I?d hate for most of the quests to be this time consuming. It started getting frustrating feeling like I was being led on a string, or on a wild goose chase so to speak. I like the story, but I keep thinking I could just be watching this on YouTube instead if that?s the main goal of the game.
I think I?ve gone full circle on this. Games used to be all about gameplay with the most basic story outside of a few exceptions. Then when CGI and FMV became more prevalent, story and narrative were brought more into the limelight. To me I was in awe of this approach until around Final Fantasy 9. From a technical standpoint it peaked with The Last of Us, because Naughty Dog is pretty much impeccable at it. But now I?m increasingly weary of it when realizing how far gameplay advancements have lagged behind. It?s why the SoulsBorne stuff was so appealing to me because the story was basically discovered through the gameplay, and you could progress at any pace or approach you liked, with the main limiting factor being skill.
Again though, a caveat there would be that the game design could be more dynamic instead of stat-based, because hacking away at something for one minute instead of ten isn?t exactly forward-thinking design. I?m hoping Sekiro makes more steps towards this, where playing intelligently or creatively will be more rewarding and successful.