Interesting responses. To sum up my feelings on it I?d say that the more gameplay can drive the story the better. I don?t like it when most of the interactive elements are passable at best even if the story is great. It needs to be fun to play or it?s a chore to get through, since the disappointing gameplay only acts as an impediment that other mediums don?t have to experiencing the story. God of War did an exceptional job of melding the two, but it was still just a very well-crafted roller coaster. That?s great, but it doesn?t fully explore what the medium is capable of.
I?m more interested in how gameplay can affect the narrative outcomes or shape it in significant ways. I know The Witcher 3 has choices, but it sounds like Cuberpunk 2077 [https://www.pcgamer.com/story-comes-first-in-the-making-of-cyberpunk-2077/] will have a design approach that will more dynamically impact a play through. To me the video game medium can truly sing when the gameplay is both solidly designed and has emergent effects on the story.
I?m more interested in how gameplay can affect the narrative outcomes or shape it in significant ways. I know The Witcher 3 has choices, but it sounds like Cuberpunk 2077 [https://www.pcgamer.com/story-comes-first-in-the-making-of-cyberpunk-2077/] will have a design approach that will more dynamically impact a play through. To me the video game medium can truly sing when the gameplay is both solidly designed and has emergent effects on the story.