I actually love Far Cry 3 even more because of its gameplay-story desynchronization. It's really amusing to play through the story with another person, or talk about the game afterwards, and just heckle and mock the fact that Brody's character is an attempt to feel vulnerable, scared, and unskilled, but then right as the game kicks off it places you in the gameplay-based feet of someone completely different, capable of shooting a flare gun into a tiger's face, pulling off sick bow shots, running over dozens of people, slicing throats, and killing f***ing crocodiles that have him in a death lock.
The gameplay itself is more than strong enough to avoid this becoming a game-ruining problem for me. The pirates you encounter are rather goofy, caricatured versions of their real-life counterparts ("good thing I'm too high to be afraid!") with a handful of jelly beans for brain cells, which makes the whole thing feel a lot more acceptable.
Another example would be games such as Oblivion, New Vegas, and Fallout 3, in which by the end of your journey you have single-handedly probably murdered more than half of the denizens of each game's respective setting.
Fallout 3 & New Vegas: I can carry around a hundred miniature nuclear bombs, but picking up one more paperweight will cause me to break my back.
The Sly Cooper series: A bunch of adorable animals set out on a grand, lighthearted adventure, and euthanize, blow up, drown, run over, feed to bears, electrocute, punch, kick, shoot, and throw from massive heights thousands of mercenaries who are probably getting paid lousy wages for a single nightwatch.
BioShock Infinite was a poorly done game and one of my least favourite experiences of this generation.
The gameplay itself is more than strong enough to avoid this becoming a game-ruining problem for me. The pirates you encounter are rather goofy, caricatured versions of their real-life counterparts ("good thing I'm too high to be afraid!") with a handful of jelly beans for brain cells, which makes the whole thing feel a lot more acceptable.
Another example would be games such as Oblivion, New Vegas, and Fallout 3, in which by the end of your journey you have single-handedly probably murdered more than half of the denizens of each game's respective setting.
Fallout 3 & New Vegas: I can carry around a hundred miniature nuclear bombs, but picking up one more paperweight will cause me to break my back.
The Sly Cooper series: A bunch of adorable animals set out on a grand, lighthearted adventure, and euthanize, blow up, drown, run over, feed to bears, electrocute, punch, kick, shoot, and throw from massive heights thousands of mercenaries who are probably getting paid lousy wages for a single nightwatch.
BioShock Infinite was a poorly done game and one of my least favourite experiences of this generation.