Basically this, I love turn based combat but this never has made much sense to me. Maybe the powers that be love fucking with people by making them take turns to whack each other with an assortment of different things.badgersprite said:I say, Final Fantasy battles are always so gentlemanly. Everybody waits to take their turn, especially if you have the settings freeze the ATB gauge while you're thinking about what to do. Even at the very end of the world, Sephiroth or Kuja or Ultimecia will give you time to go make a cup of tea. Quite sporting of them, really.
Actually thats a pretty good analogy.Phoenixmgs said:Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
I get what you're saying here, and for the most part, I agree.Soylent Bacon said:No, because it's a video game that wouldn't be as fun with a lot of mechanics changed for realism. People are way too obsessed with this "realism for immersion" stuff. I would rather recover from bullets after a battle than fear each gun-wielding opponent because of the possibility that a shot to the leg will cripple my character, or that a shot to the head will make the game self-destruct, since second chances aren't realistic.
Someone hasn't played SWAT 4 it seems... Now get back to Dwarf Fortress and don't spend time you could use there anywhere else.Internet Kraken said:I think it would be much harder to find a game were this wasn't the case. It's hard to work a reasonable explanation for many components of video games into a realistic story. Though gamers are accustomed this, so we usually just accept it. Sometimes poking holes in video game logic is just being petty.Kokujo Long said:So my question is have you played a game and thought that a part of gameplay that dosen't fit into the story or setting
After all, when developers do try to come up with good explanations for video game logic sometimes they just create more problems. A good example of this would be the controversial Other M, as the story explanation for Samus unlocking her abilities angered and confused a lot of players. If they had just had her stumble upon the power ups she lost for some reason, you wouldn't get any serious complaints about it since that's what gamers ahve come to expect from Metroid games.
Why did I write all this I should be working on my Dwarf Fortress LP.
I agree, what would you rather do? Heal after 30 seconds or spend 6 months recovering in a hospital bed in gameSoylent Bacon said:No, because it's a video game that wouldn't be as fun with a lot of mechanics changed for realism. People are way too obsessed with this "realism for immersion" stuff. I would rather recover from bullets after a battle than fear each gun-wielding opponent because of the possibility that a shot to the leg will cripple my character, or that a shot to the head will make the game self-destruct, since second chances aren't realistic.
Getting shot and taking a second to stop the bleeding and clear your mind isn't really any less realistic than getting shot five times, continuing to operate at peak levels, and hoping that you can find a first-aid kit that will allow you to be shot just as many times again with no effect before a sixth consecutive shot finishes you off.Kokujo Long said:Right I thought about this in uncharted 2, it's good game but why does Drake heal in 30 seconds after getting 12 buttles to the chest, without being superhuman or wearing some kind of power armor.
So my question is have you played a game and thought that a part of gameplay that dosen't fit into the story or setting
I agree. This concept reminds me of the literary genre of Magical Realism, from authors like (holy crap I forgot his name must Google quickly) Gabriel García Márquez (yeah, the Spanish guy). His stories are almost completely based in reality, but then some weird shit just comes out of no where. Like a small, dreary seaside town is suddenly enraptured by a gigantic man with wings who washes up on shore mostly dead. Then reality imposes itself all over the fantasy, e.g. in the giant winged man story, he's put up on display like in a freak show. Juxtaposing the two elements makes both more compelling and interesting.CrystalShadow said:snip
The fact that it breaks gameplay is the issue, not realism. I love a wide range of games, Metal Gear Online is my favorite online shooter this gen and it's not very realistic. This fall I've played Vanquish, Castlevania, Sly Cooper, and Need for Speed: Hot Pursuit. All of those games are like the opposite of realistic. If a game going for a realistic graphical style, shouldn't the gameplay match the visuals?TheGreekDollmaker said:Sarcastic rant about how games need to be hyper realistic to be good instead of funPhoenixmgs said:Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
Phoenixmgs said:Health regen completely breaks online play, and almost always hurts single player as well (I can live with it in single player but prefer not to). Picking up medkits that revive 50 points of health break immersion just as much as health regen; health regen makes it so there is less penalty for playing poorly. It's shows the laziness of the dev for not using an actual health mechanic; MAG is a great example of adding gameplay depth through a health mechanic.
Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.