My rant was never on about games being hyper realistic, neither do i propose that all games need to abandoned fun in favor of something else.Phoenixmgs said:The fact that it breaks gameplay is the issue, not realism. I love a wide range of games, Metal Gear Online is my favorite online shooter this gen and it's not very realistic. This fall I've played Vanquish, Castlevania, Sly Cooper, and Need for Speed: Hot Pursuit. All of those games are like the opposite of realistic. If a game going for a realistic graphical style, shouldn't the gameplay match the visuals?TheGreekDollmaker said:Sarcastic rant about how games need to be hyper realistic to be good instead of funPhoenixmgs said:Pulling grenades and knives out your ass in a seconds notice is straight up bullshit in modern FPSs. It's not realistic and breaks gameplay.
The problem with 1 button nade tossing in a shooter is that fact that when you throw a nade, you should be in a vulnerable situation while you throw it. You can literally push the grenade button and be shooting within a second. Every good, balanced game makes you more vulnerable while you are executing a stronger attack than executing a weaker attack. Every fighting game (whether realistic or completely over-the-top) makes heavy attacks more risky than light attacks. In Uncharted 2 online, you can toss a nade just as you are losing the gunfight to kill your opponent when you should've lost because you can throw it while shooting. If you had to switch from your gun to your nades, that wouldn't be possible.
I apologise for not saying it more clearly but my main problem with thos War shooter isnt that they arent realistic enough, its that in their goal too make videogames as realistic as possible they have completly ignored the gameplay aspect, instead favoring on adding more polygons on the screen.
Every War FPS that has ever released that even had the small semblence of a message about war or a theme has completly failed because they contradict their basic Gameplay strategy.They make huge battle grounds and they fill those battle grounds by people exploding and shit flying in the sky as realistic as possible that it almost feels that i could really get blown off even if one bullet hits me.
But than the Gameplay emphasises for me to Charge in like the Fucking Transporter, completly ruining any semblence of the game ever making any serious attemb at even trying to say something about war.
Waht im saying is that the FPS shooter's story is always poor and completly contradicts most of the gameplay.
Im just looking for a game worthy of the Saving Private Ryan's or Schildrens list of the world.There has been a complete lack of war games that even tries to potray the fear and stigma war holds again trying to be Halo like the millions of other war shooters that have come and go.
Hiding behind a wall and waiting for my head to get blown off while i watch my teammates get blown to shreads i think is something we really havent exprianced in the gaming world.
I dont suggest that realism is the way all games need to go.I think that there are several other games that we can achieve the afformentioned result.
The point im trying to make is that too many games have gameplay that completly shutters everything teh story was trying achieve.If we manage to merge this too together with out them completly conterdicting each other than Roger Ebert will propably Shut up about that whole debate.
In order to move as a medium we need to expirement gameplay with the whole spectrum of emotions.
We need to - And i dont say this lightly - make games that arent fun to play.
That instead of being playied to be just mildless reflex amusements,to be playied for the Fear,The drama or the feeling you get when your playing it and understandin its point/
To be fair there is an part of the gaming industry that has been doing that.Survival horror games are ,or rather were, doing this with the rise of Silent Hill and Resident Evil (Before RE4).Their cryptic and horror stories kept me at the edge of your seat and terryfied me to no end.
Silent hill in fact i would consider the best game that manages to merge story,themes and gameplay flawlessly.Its haunting story was expressed by mostly the gameplay (even chaning the ending dependin of how much you dicked around) and it was really fucking atmospheric and lonely.
To bad that industry is kinda disappearing only to be replaced by the Action Horror genre where im given 2 shotguns and a laser cannon to fight zombie aliens in half lit corridors.
I think i have expressed everything that was needed.