Gamer Rant: Gaming Companies.

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TitanAtlas

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Hi, i'm a fellow escapist, and for a while i have been curious to people opinion in certain matters... gaming matters. I want to provide my opinion, and watch has the thread evolves with others opinion on the matter. Problably another "Oh look, one of these again", for some. Even so if you can there are two rules. No offenses, and i want to see you all argue over the matter. :D

For now i have been thinking in gaming companies and more especificly the games they make.

I developed a 4-way concept that there are 4 types of fgames of the 3 kinds of gaming companies. I will keep this thread organized has most has possible. I just ask you all to forgive my horrible grammar.

The type one, goes for those companies that start out great games(on the story board). Great concept, ideas and crew flowing through what seemed like a promising project. But everything due to small reasons or bad decisions, only becomes a shadow of what it should be. You can point out many games that follow this unfortenate, like Mercenaries 2, or even Red Faction armageddon. This makes me sad, cuz you can see great potential in these games, but at some point it seems like someone had a really bad idea that poisened the rest of the project. Example: Activision

The type two of companies is the one i hate the most. They grab good ideas and make them bad, to what it seems like it was on purpose. They make great games, and then rip them off bit by bit, leaving incomplete experiences with "added dlc's" you can buy later on. For me this is horrible when i end up playing 4 hour long games with 10 hour long dlc's. Sometimes it's even worse.

It's the kind of people that think, "If people like it, they will pay for it". Even if a good idea in some aspects, it ends up getting twisted and screwing the people over and over. Example: EA

These next two are my favourite. First type 3. Type 3 gaming company is wise. They think what would people like to have. What would people like to see. How can we do this. They unite the developers always finding to inovate at each sequel of the game they have. It's heartwarmign really, considering you feel like they care. Ive seen Nintendo do this for example (i'll admit nintendo is not perfect, but they try to mold the games to our likings. A example remember when we all wanted the silent heroes to talk? Nintendo gave us that with Metroid. Remember how horrible it was? So they took that off in this new Legend of Zelda. Smart thinking).

Other people who do this are Indy developers. From has long has i can remember these heroes have been in our backs, creating and evolving worlds they loved and wished to create and molded them to out liking. Some even gave us to mold the world they created. To them i raise my wine glass!! Example: Mojang -(just a example i know many will feel angry with this chocie)

Type 4. My favourite. These guys think "How can i make a game i like, and how can i make it last forever." These guys will make basic worlds. They will make the game have a beggining, middle, end, story, characters, skins (for the world), sounds, music, and so on. And then they do the most epic thing ever. They give players the tools to shape the world at the community liking to make new stories, creatures, mechanics and more. This is the aspect i love the most in gaming companies. There hasan't been a day i have been away from my trusty hl2 for example. I loved the game... but i loved even more having the tools to make the most incredible and funny things ever. Example: Valve.

So people i want to hear you all out. What do you think it's the best and worst kind of gaming companies, what companies you like most or hate, or the state of gaming of nowdays. I want a discussion about the matter. Civilized at that ;)

[These are just opinions. No need to get angry at them. Leaving this here just in case]
 

Wolfram23

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So there aren't companies like Type 1 that actually follow through and deliver a good game? That doesn't make a whole lot of sense. I think Fable is a good example of a game that has great ideas and mostly followed through, although the sequels were nowhere near as good.
 

TitanAtlas

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Wolfram01 said:
So there aren't companies like Type 1 that actually follow through and deliver a good game? That doesn't make a whole lot of sense. I think Fable is a good example of a game that has great ideas and mostly followed through, although the sequels were nowhere near as good.
Lionhead i feel like it started very good. Heck remember black n' white? The first Fable... those games were incredible...

But over the years they have fallen under the Type 1 Mold and you have to admit this. Fable 2 and 3.... great ideas i admit... but they ended up poorly. Remember just because a company starts out good, it doesn't mean it will be good forever. Even if it's a shame tough :(
 

CaptainOctopus

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Oct 5, 2011
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Any game company that start their projects with "I wonder how much money we can make if we..." (also known as the George Lucas approach) can go fuck themselves, so basically I hate 99% of the industry today :D... :/... ;(.
 

DioWallachia

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TitanAtlas said:
Lionhead i feel like it started very good. Heck remember black n' white? The first Fable... those games were incredible...
Black & White is faaaaaar from perfect or even good since the begging start. It only sell well because Peter had the egomania driven idea to hype the shit out of it.

And even without hearing the hype around the game (because my country is in the stone age) the game comes flat. The saving grace is the Creature feature that even the developers managed to fuck up too, there are lines in the script that shows that the creature can learn to speak in First Person sentences and you CAN even see EXACTLY the thing he is about to do with magnificent precision; And i dont mean the "Your Creature Wants to Be Kind And Generous" kind of shitty message, i mean this one instead "Your Creature wants to be Kind and Generous Because X"

Replace X with: "Because he saw you being nice to that particular thing/believer/non-believer",
"Because it is in his nature", "Because he wants to help everyone" and so on.

But that its only one of many, many issues that the game has and were never resolved.
 

TitanAtlas

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DioWallachia said:
TitanAtlas said:
Lionhead i feel like it started very good. Heck remember black n' white? The first Fable... those games were incredible...
Black & White is faaaaaar from perfect or even good since the begging start. It only sell well because Peter had the egomania driven idea to hype the shit out of it.

And even without hearing the hype around the game (because my country is in the stone age) the game comes flat. The saving grace is the Creature feature that even the developers managed to fuck up too, there are lines in the script that shows that the creature can learn to speak in First Person sentences and you CAN even see EXACTLY the thing he is about to do with magnificent precision; And i dont mean the "Your Creature Wants to Be Kind And Generous" kind of shitty message, i mean this one instead "Your Creature wants to be Kind and Generous Because X"

Replace X with: "Because he saw you being nice to that particular thing/believer/non-believer",
"Because it is in his nature", "Because he wants to help everyone" and so on.

But that its only one of many, many issues that the game has and were never resolved.
I didn't see it has a religious aspect, or even karmic, and even i have to admit Black n' White had... it's problems. But has a game and just that i loved doing giant spells, having giant creatures, or even take care of civilizations. To feel like a God. If you ask me i loved the game. And many more that follow loved it has well. I understand what you're saying and i agree. But instead of concentrating on one bad aspect of the game, i concentrated on the good aspects of it. ;)
 

DioWallachia

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TitanAtlas said:
I didn't see it has a religious aspect, or even karmic, and even i have to admit Black n' White had... it's problems. But has a game and just that i loved doing giant spells, having giant creatures, or even take care of civilizations. To feel like a God. If you ask me i loved the game. And many more that follow loved it has well. I understand what you're saying and i agree. But instead of concentrating on one bad aspect of the game, i concentrated on the good aspects of it. ;)
I will agree with you with the hours that i wasted on it but the bad things overwhelmed the good ones. Hell, i couldnt even try to get to Land 5 because i feared that the work on my creature would go in the drain (and rightfully so because the game had to be patched afterwards because it made a disaster on the creature AI)

Most of the evil actions to impress other villages are too expensive or impractical to even try them, trying to be evil in anything else that isnt your enemy god its impractical and not fun. At least in Dungeon Keeper 1 being evil to your own creatures paid off somehow, like sacrificing the angry ones to the temple to obtain favors of the gods or even torture them to death to make them become a ghost.
 

Vanilla_Druid

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Feb 14, 2012
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What about companies that make the same game over and over again? (I am looking at you, EA and Activision).
 

Freechoice

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Dec 6, 2010
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It seems more like the classic setup of evil, neutral and good.

Evil crushes the soul of a developer, rereleases the same shit over and over again and acts dickishly towards customers because they know gamers are undiscerning morons (don't say it isn't true.) This is EA and Activision.

Neutral just tries to get by and sometimes does a good job, but is generally meh overall. This would be Nintendo, Capcom and most of THQ's subsidiaries.

Good does well by its customers. Games are polished and tight, well supported and relatively innovative. This would be Valve and Beth.

The difference between them all is that neutral is the only one that can exist by sheer dumb luck. Good is the inverse of evil and vice versa.
 

Frybird

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Jan 7, 2008
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I said it in another thread.

Gaming Companies tend to do both "evil" and "good" shit. Whether you look at EA, Activision, Ubi or Atari, they all did things that pissed fans off and other things that made em cheer.

Publishers rarely tend to be either good or evil, they tend to want to make money off videogames, an industry that while having the potential to make people insanely rich, is also one that is extremely risky in terms of profit.

And i don't care about that, i care about games, and tend to judge both Pubs and Devs on a game-to-game basis.

In fact, i'm sick and tired of all this bitching.