Gamers: AAA Titles Generally Aren't Shit.

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DJjaffacake

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I have to agree with itsmeyouidiot. MW3 was by no means a bad game (excluding the multiplayer) but people said it was rubbish because it's call of duty. It wasn't as good as COD4 or Mass Effect but it was still better than most games.
 

gigastar

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Sep 13, 2010
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I dont ever remember expressing a sentiment towards AAA games, unless it happens to be a realistic FPS in which case ill shit all over it regardless of its quality.

I know Resident Evil 6 has a huge budget behind it as well as having most of Capcom's dev teams working at it, but im not calling it shit until i play it and decide if its shit.
 

DionysusSnoopy

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Atmos Duality said:
Hey, if you hype a game, you're making claims, whether you think you are or not. And when that game doesn't live up to the hype, it's perfectly logical for someone else to call bullshit.
This, its the expectation game that in my opinion causes people to call foul. If its not what was advertised or expected to be then people will mouth it off.

But I agree with the OP most AAA games aren't shit or bad. They just don't live up to the hype. I also agree with the fact though that AAA games should be better though.

There was a video i watched a while a go on this site about how games should spend more time in pre-production and the big companies could adopt the Pixar business model (i can't remember where it is) and it made sense as to improving games.
 

Zoop

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Shoggoth2588 said:
To add on to that bit of truth, one of the most popular past-times of the chronically unpopular is to shout from the rooftops about how much they loath popular items A through Z.
The RPGCodex forums are testimony to that.
 

Xanadu84

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ResonanceGames said:
No, I'm pretty sure I think the God of War games are awful. I don't care how respected the developer is, if they make a game that I don't find fun, I'm not going to apologize for my opinion just because a bunch of work went into it, or a bunch of critics and players liked it. They're asking 60 bucks for their product, all feedback that isn't either mindlessly fellating or childishly bashing should be considered fair game, no matter how negative it is.

I'm not going to withhold honest feedback just to maintain the consensus.
There's a HUGE gap between being shit and being contrary to your taste. You can not like GOW, and that's fine. I don't like Zelda games. But that doesn't mean I can argue that Zelda is shit. Or rather, I shouldn't. Because if I'm reasonable, I can see the strengths that simply don't click with me. In reality, if you call a game shit, your insisting that everyone else conform to you. Maybe, rather then your opinion being an objective aesthetic truth, you just have an opinion outside of the high points of the bell curve. Staatistically, we are all pretty likely to be outliers at some point.
 

Xanadu84

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TestECull said:
Modern Warfare 3. I DARE you to come up with logical, factual reasons why that game isn't a shit sandwich served with turd cola on a poo-poo platter.


Go on. I'm waiting. one of the biggest AAA releases, sold millions, is absolute shit. Campaign is shit, multiplayer is imbalanced as fuck, full of hackers, laggy, can't level on dedicated servers, it looks like arse. Prove to me the game is good despite all of that.
I, and millions of others, enjoyed the shit out of that game. Hypothesis rejected.
 

Zoop

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TestECull said:
Modern Warfare 3. I DARE you to come up with logical, factual reasons why that game isn't a shit sandwich served with turd cola on a poo-poo platter.


Go on. I'm waiting. one of the biggest AAA releases, sold millions, is absolute shit. Campaign is shit, multiplayer is imbalanced as fuck, full of hackers, laggy, can't level on dedicated servers, it looks like arse. Prove to me the game is good despite all of that.
Easy. Taste is subjective.

Point proven.
 

Burst6

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The problem is the sequels. They put out a lot of sequels but they don't really change a great deal. Take Gears of War for example, I loved the first one. The fighting felt nice and weighty, the weapons were good, and the cover-based combat was entertaining, but by the end i got really bored of everything. The weapon choice didn't really change a great deal throughout the game and none of them impressed me. Most of the time i just used the plain old lancer.

I wondered what they were going to do in the sequel. I was disappointed when not much changed. The weapons where very similar, there wasn't much of a change in combat, and all the cool items (like the shield. i loved the shield) were all just temporary and didn't appear that often. It was so boring i was glad that the campaign wasn't too long.


The point is, if you make solid gameplay, people will like it. It you never ever change up the solid gameplay, people will get bored of it. It makes people feel like you're just trying to bleed money out of them and do minimal work for it.

This is why so many people like valve. They always give off the feeling that they're in it to make games, not to make money. A lot of publishers lost this feeling.
 

Vegosiux

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I'll stop complaining about "AAA titles" being shit the moment they stop being "AAA rated" before they're even freakin' released!.

JediMB said:
I just have to say that the term "AAA game" is terribly misused on a regular basis.

AAA refers to high quality. Excellence. It is by definition something very, very good.

People seem to think it simply means "expensive".
Heck, ninja'd by a Jedi. But yes, this basically.
 

Adeptus Aspartem

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Hm.. nearly everything Valve and Blizzard produces proves your statement. The companies which are able to produce AAA titles aren't as big for no reason.
Their games have or had an appeal to the gamers.

Skyrim was hyped to the point where you could believe that playin' Skyrim will cure cancer. We know that's not true, but it's still a really awesome game.
Diablo 2 has already proven it and D3 will prove it too.
Even if BF3 was a buggy piece of shit when i bought it - and i expected it, since it had an EA lable on it - is a splendid shooter with the best atmosphere i ever had in a multiplayer shooter. (I don't count the singleplayer of both CoD / BF3, because they're clearly gimmick and not the selling point of the game).
Other examples outside Valve/Blizz? Deus Ex, Bioshock 1, Fallout, Civ 5, both SaintsRow + GTA series, Red Dead Redemption, Mass Effect / Dragon Age Series..

Of course not every gamer likes every genre as i do, but to say AAA games are shit pre se is ignorant - as ignorant as to say you need a million dollar budget to make a great game.
The Bastion, Limbo or Minecraft have proven otherwise.

Teh monehz can make stuff easier to create games, but also mostly bring you more pressure and complications with publishers/shareholders etc. But money is definitly not the main component to make a great game.
 

ResonanceGames

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Xanadu84 said:
There's a HUGE gap between being shit and being contrary to your taste. You can not like GOW, and that's fine. I don't like Zelda games.
I'm NOT going to let this devolve into "The Difference Between Subjective and Objective 101" for the 10,000th time, but I do want to go on record totally disagreeing with this statement.

Zoop said:
Easy. Taste is subjective.

Point proven.
You're right, but this tree has been barked up too many times. Some people just don't get it.
 

Callate

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I get where you're coming from, but the problem (at least from where I stand) is this: no one bases next year's product line on the Wii Sports knock-offs or movie tie-in games. If all a AAA game gets is lauds and big piles of money, you're very likely to get games that strongly resemble it next year, regardless of whether that game had real and substantial flaws despite a significant amount of polish.

It's true that there are always going to be an annoying minority who sneer at whatever is popular just to distinguish themselves from the plebeians. But in an era where critics sometimes get their heads torn off for having the audacity to give a popular game a score of 8, it's increasingly important that we not dismiss criticism out of hand, especially with regard to AAA titles. There's plenty enough momentum going the other way, and whole PR departments manning the oars.
 

getoffmycloud

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Zhukov said:
That depends entirely on what standard you are judging them by.

EDIT:
Well, since this topic has been dragged up from the depths, I may as well elaborate.

See, I place a lot of weight in story, dialogue, character and all that. And in that regard most games, triple-A or otherwise, are shit. Complete and utter shit.

Sure, most triple-A games will have reasonably polished gameplay and visuals, but if the writing is so bad that I feel embarrassed playing it, and I frequently do, then I will still consider them to be roughly 50% shit.

This isn't a matter of, "ooh, look at me, I hate popular stuff, I'm so cool". It's simply a case of, "I value particular aspects of games I find most games way below my standards in regard to those aspects."
Really what your saying there is I don't like it because its not what I look for in a game not this game is bad in every possible way imaginable therefore it isn't really a shit game its just not your cup of tea.
 

Xanadu84

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ResonanceGames said:
Xanadu84 said:
There's a HUGE gap between being shit and being contrary to your taste. You can not like GOW, and that's fine. I don't like Zelda games.
I'm NOT going to let this devolve into "The Difference Between Subjective and Objective 101" for the 10,000th time, but I do want to go on record totally disagreeing with this statement.

Zoop said:
Easy. Taste is subjective.

Point proven.
You're right, but this tree has been barked up too many times. Some people just don't get it.
This is kind of like asking what Pi is, but your sick of all this math stuff. Sorry but subjectivity and objectivity are the lifeblood of this discussion, and if you don't want to discuss that, you don't want to be discussing this whole idea.
 

Neonsilver

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sean16 said:
There was a video i watched a while a go on this site about how games should spend more time in pre-production and the big companies could adopt the Pixar business model (i can't remember where it is) and it made sense as to improving games.
I think that was in Extra Credits.

I can only agree that aaa titles aren't shit in general. But aaa titles are hyped and this raises the standard that is used to judge them.

SWTOR is probably a good example for it, it was promised to be different from other MMORPGs but what I have seen in videos and pictures looks a lot like WoW. I have not played SWTOR, so I don't want to say it's a bad game.

Another thing that many people probably hate about aaa titles, is that they are often just copied games with some new maps and a higher number in it's title.
I tried cod:modern warfare 2, but i lost interest in it because it's exactly like modern warfare 1.
 

ResonanceGames

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Xanadu84 said:
This is kind of like asking what Pi is, but your sick of all this math stuff. Sorry but subjectivity and objectivity are the lifeblood of this discussion, and if you don't want to discuss that, you don't want to be discussing this whole idea.
No, that's really not a good analogy. The quality of a game is subjective, period, and any serious discussion about what games are good and what games are bad must be based on that premise, otherwise the discussion turns into this:

http://www.escapistmagazine.com/forums/read/9.336109-Is-Game-Quality-strictly-Subjective#13571642

Enjoy.
 

Vegosiux

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ResonanceGames said:
The quality of a game is subjective, period.
No. It's not. Or rather, it's only subjective on the positive end of the scale. But if a game is full of crippling bugs and can't run for 30 minutes without crashing, there's nothing subjective about it being, in essence, a shit game.
 

Relaver

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People are assholes who like to tear others down. People think Skyrim is shit, I disagree but every body has their opinions, I guess. The AAA industry games are not shit, people lust like to complain.
 

Twilight_guy

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Nov 24, 2008
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I honestly think people have a problem telling the difference between "I don't like this" and "this game is low quality." Few people can say "I hate this game, but it's a good game." They conflate their opinion and the actual judgement of quality in the game design. Interesting enough they seem to be able to say "this is a bad game, but I like it" because they understand guilty pleasures but less opinions are the exact opposite.