Yes that is definitely a Kanamite from "To Serve Man." I love The Twilight Zone.Warrior Irme said:Seems like something we were already aware of, but nice to have some science to back it up. On a side note, is that a still from the "To Serve Man" episode of The Twilight Zone?
Games: my anti-drug.Grey Carter said:The research paper did mention that gaming could pose a less destructive option for measuring the impact and effects of addiction on the human brain. A method less physically damaging than, say, giving the research subjects a bottle of scotch.
Well, of course!Grey Carter said:The bad news is that, according to the study, frequent gamers have the same sense of reward as pathological gamblers. The study discovered that when a gamer "loses," the reward centers of their brain activate, dispersing dopamine into the system, encouraging them to disregard the loss and continue playing.
And? This being a possible treatment for gambling would still be a good counter-argument.Saltyk said:I was referring to the movement in some parts of the mental health community to officially recognize video game addiction just like they recognize addiction to alcohol or gambling. I'd rather this NOT embolden those people to recognize it as such. At that point, we might have some issues arise. You know how much the government loves to be our nannies and certain idiots love to proclaim games "the devil".SL33TBL1ND said:If someone does try that on you, just cite how it could be used to treat gambling addictions.Saltyk said:I just hope this doesn't give ammunition to that whole "game addiction" argument.
So the part where it lists the change in the brain's structure and how that makes our brain chemistry similar to that of gamblers wasn't at all factual?Arsen said:Horribly written article. Didn't even list any factor remotely interesting from the source of information. Just heresay bullshit.
That's actually an interesting point, after all, correlation is not causation and what-not.Dastardly said:So... we've proven that gamers' brains are, if anything, more susceptible to manipulation via reward -- behavioral programming, basically. This is hardly a "win," but it's also hardly the fault of gaming.
Does gaming cause the brain to develop differently, or does gaming simply attract those with this particular brain structure? I would venture it's a bit of both. And that makes it no different from any other activity in which someone can feel "rewarded" -- sports, gambling, even school work.
Absolutely -- the subject of an unhealthy fixation (or even addiction) is often just revealing issues that were there to begin with. It's not the game causing the fixation, but rather a tendency toward fixation happening to latch onto games as its outlet. If games weren't there, something else would have done it.Iron Mal said:I personally would argue that, as with most things, the influence video games can possibly have on people are largely based on individual differences (some of us play games healthily, some of us get fixated and spend all our time playing WoW and others turn psychotic and threaten to blow up best buy when our pre-order isn't there), like all media, we all interpret what we see in a game a different way so it could be argued that looking for a universal 'effect' of video games is a pointless endevor (you could sit two people down in front of a scene from Call of Duty and get radically different opinions about what they saw and how they felt about the experience).