So the part where it lists the change in the brain's structure and how that makes our brain chemistry similar to that of gamblers wasn't at all factual?Arsen said:Horribly written article. Didn't even list any factor remotely interesting from the source of information. Just heresay bullshit.
Given how a lot of games use the 'Skinner Box' technique to keep players invested in them I'm not actually suprised that this has come to light (games are sort of designed this way, just look at World of Warcraft and how that keeps people playing for stupid amounts of time).
I would hardly call it bullshit when is it very possible (based on what I remember from psychologically anyway).
That's actually an interesting point, after all, correlation is not causation and what-not.Dastardly said:So... we've proven that gamers' brains are, if anything, more susceptible to manipulation via reward -- behavioral programming, basically. This is hardly a "win," but it's also hardly the fault of gaming.
Does gaming cause the brain to develop differently, or does gaming simply attract those with this particular brain structure? I would venture it's a bit of both. And that makes it no different from any other activity in which someone can feel "rewarded" -- sports, gambling, even school work.
I personally would argue that, as with most things, the influence video games can possibly have on people are largely based on individual differences (some of us play games healthily, some of us get fixated and spend all our time playing WoW and others turn psychotic and threaten to blow up best buy when our pre-order isn't there), like all media, we all interpret what we see in a game a different way so it could be argued that looking for a universal 'effect' of video games is a pointless endevor (you could sit two people down in front of a scene from Call of Duty and get radically different opinions about what they saw and how they felt about the experience).