dont be deceived, THIS episode is complete crap, but to be honest Game Theory usually brings some interesting point to the table or atleast proposes an extremelly silly theory backed up by some decent argumentationCallate said:Wow. The creator of that video is a smug jerk.
A smug, oversimplifying, and significantly incorrect jerk, at that.
Yeah, it's the sequels that always do better. That's why Sonic the Hedgehog has... Aww...
That's why Red Faction... Aww...
Why Silent Hill...
...I can go on...
He ignores a large number of points: Super Mario Bros. was bundled with most NESs sold, and the spikes seen in Madden sales coincidentally seem to roughly overlap with the introduction of new consoles. Resident Evil had it's biggest spike when it pulled away from what it had done before with RE 4, and by RE 6 that spike has started to diminish as they do what they have before, only more so. Madden sales have actually been in decline for some time (coincidentally, the author's chart cuts off in 2006.)
And then there's a little game called Minecraft that has sold more than Madden has in its last seven years combined.
So, yeah, he's wrong, and he's a jerk about it; frustratingly, there's a point to be made here, but he end-runs around it in trying to force the audience to swallow his misleading hypothesis.
Innovation is crucial to the industry. It drives the industry forward. Without innovation, we don't get those games that everyone is imitating for the next decade. And yes, gamers want innovation; they're not lying about that.
But real innovation, meaningful innovation, successful innovation- it's not something that can be forced. You can't just turn a tap and say "Forces of creativity and imagination, GO!" You can't throw money at it; you can't even throw manpower at it. Six thousand people working for your company doesn't guarantee one Shigeru Miyamoto, one Sid Meier, one Peter Molyneux.
At best, you can create an atmosphere where people have the freedom and confidence to work on passion projects and hope for the best.
But to say "Gamers don't want innovation" suggests the witless kind of false insight that thinks gaming is encapsulated by only a decade or so (that the author has been gaming). Chances are there would be no Final Fantasy without Akalabeth and Ultima, no Tomb Raider without Pitfall, no Call of Duty without Wolfenstein 3D and Doom. All notably successful games in their own times. Nintendo passed on innovation when they gave up on partnering with Sony, so instead the Playstation helped make optical media mainstream and took over the video game market. The Wii put motion controls over sheer horsepower and ended up in millions of homes, even if the follow-through on software was ultimately lacking.
Not every innovation, critically acclaimed or not, is going to be greeted with public adoration and financial awards. But without innovation, every franchise will eventually fail. Even the all-mighty Call of Duty seems to reflect this.
this episode, it was just lazy at best and cherry picking at worst, i suggest you check some other episodes, altough i wouldnt consider the channel educational as far as gaming goes if thats what you might be interested in, that title goes to extra credits