Well I have to counter-differ. I'll give you an example of what happened the other day. I'd bought Manhunt 2 for the Wii and had got a bit into the game. I had then realised that it was 10pm and I hadn't eaten dinner so I offered the controls to a housemate whilst I ate dinner.nathan-dts said:Condemned and Manhunt beg to differ.mattttherman3 said:Violence alone never makes a game fun I'm afraid.
Oh come on people, hindsight bias is notorious in this thread (the tendency to believe that results could've easy to predict when in fact they couldn't). -.- You couldn't say conclusively that those results would have been there unless you I dunno...did a study to prove it! Scientific method.TsunamiWombat said:Another deep article brought to you by the analytical think tank at No, Shit, and Sherlock!
Hey I live in Rochester and know quite a few gamers from UofR. I met them when I was president of the gaming club at the local community college and we were a motley bunch of scum and villainy but we had damn good tastes in games.Padfoot13 said:i think the correct title is INTELLIGENT gamers drawn to challenge. notice that these were undergraduates at the university of rochester. i think the tests might have been a bit different if it took place at valencia community college.
*Checks Gears of War 2 Gore setting*Richard Ryan said:"Violent content was only preferred by a small subgroup of people that generally report being more aggressive."
I'm interested on how both versions of that play. Having stuff teleport away would make zombie fights easier due to the lack of headcrabs but the final levels will be alot harder as you have to attack each soldier seperately instead of grabbing one and using him to mow down the rest of his squad. Also, the way they say "computer conrolled adversaries" makes me think that the "no violence" part of the second version involves completely passive enemies. And alot of weapons would make 0 sense in a non-violent setting.Keane Ng said:For Half-Life 2, players had the choice of a "a bloody battle against computer-controlled adversaries or a low violence alternative, in which the robots were tagged and teleported serenely back to base.
i wasn't saying that Rochester is unintelligent, Valencia is.dcheppy said:Hey I live in Rochester and know quite a few gamers from UofR. I met them when I was president of the gaming club at the local community college and we were a motley bunch of scum and villainy but we had damn good tastes in games.Padfoot13 said:i think the correct title is INTELLIGENT gamers drawn to challenge. notice that these were undergraduates at the university of rochester. i think the tests might have been a bit different if it took place at valencia community college.
Anyways F*** this sentiment young people have about the inferiority of junior colleges and the people in them. I'm at a highly respected four year institution now and the people here are equally as stupid as the people at community college, plus you meet a hell of lot more interesting and unique personalities at community college, and the education you get there is just as good as the 100 and 200 level classes you get at a four year institution.
Anyways this study is useless, because 90 percent of people, if asked why hey like something isn't going to say, "mostly because it's violent" It makes them sound brutish, so even if it were the truth it doesn't matter.