When I was a kid, I used to play all sorts of genres. Racing, sports, fighting, platform, rpg's, adventure, shooters.. it didn't matter. Ever since the PS2 era my taste has definitely become more refined. For example, I used to play Street Fighter 2 and Mortal Kombat on the SNES, bought every Tekken game on the PS1, but since then I haven't bought a single fighting game. I tried out the Mortal Kombat demo on the PS3, but it gave me nothing. Same with racing games; I used to love them, but I haven't bought a single one since the PS1 era (the single exception is the Wipeout series, which I love to death).
And I can't stand brawlers anymore. I remember I bought Devil May Cry on the Ps2, and although I loved the graphics and art design, I just got really tired of all the button mashing. Random battles in RPG's is another thing I have an issue with. I'm trying to get through some of the old FF's, but the constant grinding is a total chore. It's so bloody annoying the have to fight every 5 seconds when you just want to run around abit and explore and take in the views or find your way around a dungeon. It's just totally outdated gamedesign. Which is why I probably won't ever get around to play FFXIII-2, as I heard they re-introduced random battles.
What's most important for me in a game is story and characters. And the universe has to be interesting and appealing. Although I enjoyed Skyrim and the things it does well, I was almost shocked at how much more engaged I immediately become when I fired up Mass Effect 2 for the first time a few weeks ago. The strong characters and story really pulled me in from the get go, something Skyrim never managed to totally do. Skyrim to me is plagued with almost too much content, and it's way too many generic fetch quests and stupid looting everwhere, which is a waste of time basically. With my spare time being limited nowadays, I actually don't mind a game that is finished at 15-20 hours of gameplay. I'd much rather have a relative short, but strong adventure throughout, than 100+ hours of content where story is dropped for the sake of freedom and customization.
Last, but not the least, I hate motion control games. Seriously. It's fun for the odd party game, but that's it. Skyward Sword is the first Zelda game which couldn't keep me bothered to finish it, which is saying a lot, considering I've finished them all on every platform. And that had nothing to do with the slow introduction (which Nintendo seriously should stop with. People can read the bloody booklet if they can't figure out how the game mechanics work!), but everything to do with me not wanting to wave my arms around as I'm playing a game to RELAX. Thankfully, Nintendo seems to understand this, as they have stated that the new Zelda should not force motion controls onto players. It seems quite a few players did not finish Skyward Sword for the exact same reason as mine, and let Nintendo know about it.
OT: I realised yesterday that 2012 will probably go down as the first year since 1992 that I have not bought a single videogame. Last year I got NBA2K, Skyrim and Yakuza 4 for Christmas, so I've been busy with finishing those, plus a ton of backlog on the 360. Still can't believe it though, might have to buy Halo 4 just to keep my streak going, lol
