Games and Art; My two bits

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Chefodeath

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(Note: My first post, and I know it turned out a bit TL;DR. Read on, I don't think you'll be disappointed. If you can't be bothered, just give me your oinion on games as art, and what potential you see in the future of gaming as an Art form.)

There has been a stir of discussion as of late over comments made by Roger Ebert. The legendary movie critic descended from his golden throne at the theatre to inform us mere gamer mortals that our pastimes simply do not measure up to cinema, that games are not art. Gamers were appalled, how dare this arrogant fool make such an uninformed claim. Yahtzee gave his response in a Extra Punctuation article, reserving the legendary rankness of his criticism in favor of showing his respect for Ebert and politely disagreeing. One could almost hear the dry gagging of ZP fans at the utter mildness of our resident bile dispenser.

In the face of such severe backlash, one cannot help but ask why such an innocent comment has stirred up such reaction. Perhaps it is the fact that we are indeed gamers, so tempered by competition that when a man tells us we can't fly, we look for the nearest cliff face to prove him wrong. I believe its something deeper however, a gamer's attempt to reach out and qualify his experience to the outside world.

To understand this conflict, we must first ask ourselves, what is art? Now, philosophers and artists have been arguing this question for centuries, and this essay could stretch lengths to fill a library just to argue the semantics. I'll try to define just the bare essence of art as I see it.

Art is not the frilly satire we tend to see it as, its not a black and white photo of cow tongues hanging off a woman's belly button piercing, that's only pretentious. Art is not strictly beautiful, for there are many pretty faces which are shallow to the soul like concrete, and some of the greatest art is ugly. No, art is not even just something that arouses emotion, as the man who inspires anger by cutting you off in traffic is typically not called Van Gogh. What art is, is truth.

Now, I know exactly what that sounds like, like something you might find in a cross section between Twilight Fanfiction and an Otherkin porno. The rational minded viewer should easily be pulling any number of counter examples; Half of literature is defined as fiction is it not? I'd certainly not like to see one of Picasso's ladies walking down the street. This however, is confusing art with its medium. Art is not oil on canvas, art is not moving pictures, art is not the pressing of piano keys and the vibrating of strings; These are dead things, meager tools in the creation of art.

Art is that moment of clarity when musical dissonance is resolved into a beautiful harmony, it's the understanding that Romeo is dead and now Juliet must follow. Art is a glimpse outside of Plato's cave, it demonstrates perfect and abstract concepts that remain the same even as the objective world continuously changes. Emotion is almost a secondary result in this effect, how can one not help but to laugh or cry at these artistic truths?

As an art, video games find themselves in a very peculiar state. They are filled with artistic material; like a movie they have story, music, visual design, etc. The key difference is that cinema is passive while a video game is an active experience. The ultimate factor is this; a video game is just that, a GAME, an activity that is by its very definition false, synthetic. Art is truth.

The experience of the gamer is much more akin to the creator of art than to the audience. It is our actions that move the story forward, and like the creator, we are much too focused on mastering the technical details of our medium to appreciate the overall artistic impression. We are far too busy "pressing X to not die" to worry about the implication of actually dieing. The pleasures and frustrations of gaming are those of a craftsman working to hone something to perfection, not that of someone who has discovered some immortal artistic truth. In the end, its all just a game.

Something doesn't add up though. Tell all those Final Fantasy players, "It's just a game." as they make sappy video montages over Aeris's death. Tell all those Zelda fans "Its just a game." as they debate a timeline that Nintendo probably hasn't even bothered to pen down. There is a certain line of immersion, the one that when crossed causes you to cease to remember the controller in your hands, or the burn in your eyes from hours of staring at the screen. It's the line you know you've crossed when you no longer see color coded stars, but sacred objects quested for to defeat the dark wizard and save the princess. Only when you forget the medium can you see what its trying to convey, A video game only becomes art when it ceases to be a game.

Its rare to find a video game that manages to pass that line, massively rare, but we know its worth it. When a game manages to transcend that limit, to become something more than a game, then its become not just a art, but perhaps the art. No longer some third person audience watching from beyond the fourth wall, the player finds himself a part of the experience, living and breathing the artistic truths. Why should I care if some bimbo princess is in another castle unless she's promising to juggle MY magic mushrooms, how can monsters chasing some college students compare to them chasing ME.

I don't believe that gaming as it is now will ever be a truly recognized art form, at least not by an outside source. Finding artistic merit beyond the actual game is too subjective and personal a experience. Where you see a touching kiss scene, Roger Ebert will only ever see pixels grinding together. There is however, something coming out of video games that I have great confidence in. Right now, games try to mimic cinema for their artistic value, but I believe in the future, as the technology gets better, we'll begin to see something entirely different; No longer just watching or reading a story, but experiencing it. We're the pioneers of this great new art form, the first to begin to extract artistic merit from what really used to be just games.

My advice for game designers trying to further this vision and make a game artistic; Stop trying so hard to make it artistic. Trying to imitate some artsy bullshit is just pretentious, and it makes you look juvenile to the "big boys" you're trying to impress. Instead, worry more about trying to break that level of immersion for your players with solid story, music, and game play. Don't feel you need to add some secret coded meaning to every symbol and action. Just go with the flow, put in what looks and sounds good. If you get us immersed, we will find more artistic meaning then you could ever have thought of.

Richard Wagner, the great romantic opera composer, envisioned combing music, poetry, drama, and setting into one great form, one full and supreme artistic experience for the audience; I'd say that maybe, just maybe, we've found it.
 

Jedamethis

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*clap clap clap*

Argh, I can't think enough to give an opinion yet....

*snigger* 'Two bits'...
 

TheSeventhLoneWolf

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It hurt my eyes reading that.(due to a totally unrelated eye problem.)

Raises some good points, Was also an interesting read. - Where have you been all this time?
 

Chefodeath

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TheSeventhLoneWolf said:
It hurt my eyes reading that.(due to a totally unrelated eye problem.)

Raises some good points, Was also an interesting read. - Where have you been all this time?
Just trying to think of something worth posting.
 

Last Bullet

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Chefodeath said:
TheSeventhLoneWolf said:
It hurt my eyes reading that.(due to a totally unrelated eye problem.)

Raises some good points, Was also an interesting read. - Where have you been all this time?
Just trying to think of something worth posting.
Well, I think you kinda overkilled it there, mate. In a good way. ...I'm a gamer, it makes sense.

Maybe it's a little overzealous or even overly simple, but here's my definition of art: Something someone makes, possibly to make a statement (I don't know what, it's beside the point), possibly simply to immerse the viewer, and nobody else can replicate it. Maybe not even the creator. Can you imagine anyone other than Blizzard trying to make StarCraft?
 

Chefodeath

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scobie said:
So I'll just say that I'm not sure what you were driving at with the whole "art is the truth" bit, but I absolutely agree with the bit I just quoted. A great many consumers and producers of video games are excessively concerned with their medium being taken seriously, but aren't actually that artistically aware themselves. So they latch onto things that are obviously "artsy" and present them as great works of art. Problem is, being "artsy" is not the same as being art. The games that gamers hold up as examples of art are too often self-consciously "artsy" games that are aping the superficialities of art in other media in an attempt to seem important *cough*Bioshock*cough*. If I had to submit a game as an example of great art, I would put forward one that I haven't yet seen mentioned as art: Stalker: Call of Pripyat. Not that that's the only example. But it's the best one I can think of.

To summarise: Roger Ebert is a prick.
I think you understood what I was saying with "Art is truth" without even knowing it. Art basically communicates concepts, ideas that are true simply in their existence. Its the same kind of truth as saying a triangle has three sides, something that simply is.

When someone deliberately goes out of their way to make something artsy, it has a stench of insincerity about it, of falseness. What defines art is that it communicates something that rings true to the human spirit, so trying to make something overly artistic is ironically self-sabotage.
 

agrandstudent

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The ultimate factor is this; a video game is just that, a GAME, an activity that is by its very definition false, synthetic. Art is truth
HOLD ON. I'm sorry I had to stop reading right here and I will most likely go on and continue reading but you could not possibly be more wrong. Out of all the definitions of games that I have read not one of them called it synthetic. I've read artificial as in it creates an artificial setting, but how is that any different than any other art form. There is no definite definition of a game. Most professional game designers have different definitions. The game design book "Rules of Play" By Kati Salen and Eric Zimmerman go over 8 definitions of games in their book and spend 10 pages trying to define it and never really settle on one.

So what definition of game are you using?
because http://www.merriam-webster.com/dictionary/game
does not agree with you.


Also I personally believe that games are art and video games are art by extension.

What is not artistic about GO, Settlers of Catan, DnD, Dominion? You completely neglect to consider abstract games. Do you not come upon truths about yourself and others when playing games with them? If anything table top games have more artistic potential than video games.
 

Chefodeath

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[quote/]

Well, I think you kinda overkilled it there, mate. In a good way. ...I'm a gamer, it makes sense.

Maybe it's a little overzealous or even overly simple, but here's my definition of art: Something someone makes, possibly to make a statement (I don't know what, it's beside the point), possibly simply to immerse the viewer, and nobody else can replicate it. Maybe not even the creator. Can you imagine anyone other than Blizzard trying to make StarCraft?[/quote]

I would have to disagree with you there. To me, Art is not something made by the creator of the medium, but through the interpretations of the viewer. Any given piece is birthed and rebirthed as art for each pair of eyes that glosses over it. The Mona Lisa is a prostitute with a hair net and an ugly smile if that's what you interpret when you see the picture.

It does bring up the question, does that make anything art as long as I as viewer interpret some artistic value to it? I would say yes.
 

manythings

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It makes sense... Halo doesn't count as art though in the same way I view cubism doesn't. It's my opinion and I don't care what you say, people have explained it before and I see only cubes.
 

Chefodeath

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agrandstudent said:
The ultimate factor is this; a video game is just that, a GAME, an activity that is by its very definition false, synthetic. Art is truth
HOLD ON. I'm sorry I had to stop reading right here and I will most likely go on and continue reading but you could not possibly be more wrong. Out of all the definitions of games that I have read not one of them called it synthetic. I've read artificial as in it creates an artificial setting, but how is that any different than any other art form. There is no definite definition of a game. Most professional game designers have different definitions. The game design book "Rules of Play" By Kati Salen and Eric Zimmerman go over 8 definitions of games in their book and spend 10 pages trying to define it and never really settle on one.

So what definition of game are you using?
because http://www.merriam-webster.com/dictionary/game
does not agree with you.


Also I personally believe that games are art and video games are art by extension.

What is not artistic about GO, Settlers of Catan, DnD, Dominion? You completely neglect to consider abstract games. Do you not come upon truths about yourself and others when playing games with them? If anything table top games have more artistic potential than video games.
The very first one

Main Entry: 1game
Pronunciation: \ˈgâm\
Function: noun
Etymology: Middle English, from Old English gamen; akin to Old High German gaman amusement
Date: before 12th century
1 a (1) : activity engaged in for diversion or amusement

The bare essence of what defines any game is that it is a DIVERSION, a deliberate escape from reality for the purpose of amusement. It doesn't matter how much artistic material might be included in a particular game, its negated by the fact that its observer has the mindset of playing a game, of doing something that is innately false and purposeless. Gamers are too absorbed with the medium to transcend it to artistic merrit.

As stated in the essay, we only discover art in a game after we've become so immersed in it that we fail to recognize it as a game anymore.
 

agrandstudent

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Chefodeath said:
agrandstudent said:
The ultimate factor is this; a video game is just that, a GAME, an activity that is by its very definition false, synthetic. Art is truth
HOLD ON. I'm sorry I had to stop reading right here and I will most likely go on and continue reading but you could not possibly be more wrong. Out of all the definitions of games that I have read not one of them called it synthetic. I've read artificial as in it creates an artificial setting, but how is that any different than any other art form. There is no definite definition of a game. Most professional game designers have different definitions. The game design book "Rules of Play" By Kati Salen and Eric Zimmerman go over 8 definitions of games in their book and spend 10 pages trying to define it and never really settle on one.

So what definition of game are you using?
because http://www.merriam-webster.com/dictionary/game
does not agree with you.


Also I personally believe that games are art and video games are art by extension.

What is not artistic about GO, Settlers of Catan, DnD, Dominion? You completely neglect to consider abstract games. Do you not come upon truths about yourself and others when playing games with them? If anything table top games have more artistic potential than video games.
The very first one

Main Entry: 1game
Pronunciation: \ˈgâm\
Function: noun
Etymology: Middle English, from Old English gamen; akin to Old High German gaman amusement
Date: before 12th century
1 a (1) : activity engaged in for diversion or amusement

The bare essence of what defines any game is that it is a DIVERSION, a deliberate escape from reality for the purpose of amusement. It doesn't matter how much artistic material might be included in a particular game, its negated by the fact that its observer has the mindset of playing a game, of doing something that is innately false and purposeless. Gamers are too absorbed with the medium to transcend it to artistic merrit.

As stated in the essay, we only discover art in a game after we've become so immersed in it that we fail to recognize it as a game anymore.
I guess I will have to go line by line because nothing in here is correct.

The bare essence of any medium and art is diversion. Movies: for the best movie experience it is often recommended that you separate yourself from reality as much as possible, going to a theater that will have no windows no clocks no light the only form of stimuli is from the seat you are sitting in and the light that is coming off the screen. One should remove them self from reality to be properly amused by the movie. Books: Sit down and find a nice quite place to read. All of your attention is focused on the book and its pages a reader is also removed from reality by reading a book so they can be amused by it. Music: headphones.

I never said anything about the quantity of artistic material in a game in fact I even mentioned Go as an artistic game which only has a grid and black and white stones.

Again you use false to describe the action of playing a game. How is it false? How is it any different than having to watch and pay attention to a movie, read the words on a book listen to the sounds of music? Because you actually interact and effect the state of a game it becomes false? There is a lot of philosophy that would disagree with you there. Here is where you might have a little bit of truth in what you are saying. If you changed purposeless to inefficient then I would have to agree with you. How is playing a game less purposeful than being entertained by any other art? Because you learn truths?
agrandstudent said:
Do you not come upon truths about yourself and others when playing games with them?
Chefodeath said:
Gamers are too absorbed with the medium to transcend it to artistic merrit.

As stated in the essay, we only discover art in a game after we've become so immersed in it that we fail to recognize it as a game anymore.
contradiction? unless absorbed and immersed are different.
 

Z(ombie)fan

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art is something to express yourself with, who gives a fuck about what other people say, art is something to express yourself with.

in that sense, games are indeed art, but only some of them, just like how not all movies and not all paintings and not all books/novels are art and not all music is art.

basically
money grabbers: not art.
the creators imagination taking form in one of the many mediums: ART
 

agrandstudent

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z(ombie)fan said:
art is something to express yourself with, who gives a fuck about what other people say, art is something to express yourself with.

in that sense, games are indeed art, but only some of them, just like how not all movies and not all paintings and not all books/novels are art and not all music is art.

basically
money grabbers: not art.
the creators imagination taking form in one of the many mediums: ART
I pretty much agree with this. I think all of anything is art just most of it is bad it doesn't matter why it was made it only maters that it was made.

I care about what if other people think games are art because I believe they should give games the same respect they give to everything else they consider art.
 

Chefodeath

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[quote/] The bare essence of any medium and art is diversion. Movies: for the best movie experience it is often recommended that you separate yourself from reality as much as possible, going to a theater that will have no windows no clocks no light the only form of stimuli is from the seat you are sitting in and the light that is coming off the screen. One should remove them self from reality to be properly amused by the movie. Books: Sit down and find a nice quite place to read. All of your attention is focused on the book and its pages a reader is also removed from reality by reading a book so they can be amused by it. Music: headphones.

I never said anything about the quantity of artistic material in a game in fact I even mentioned Go as an artistic game which only has a grid and black and white stones.

Again you use false to describe the action of playing a game. How is it false? How is it any different than having to watch and pay attention to a movie, read the words on a book listen to the sounds of music? Because you actually interact and effect the state of a game it becomes false? There is a lot of philosophy that would disagree with you there. Here is where you might have a little bit of truth in what you are saying. If you changed purposeless to inefficient then I would have to agree with you. How is playing a game less purposeful than being entertained by any other art? Because you learn truths?
agrandstudent said:
Do you not come upon truths about yourself and others when playing games with them?
Chefodeath said:
Gamers are too absorbed with the medium to transcend it to artistic merrit.

As stated in the essay, we only discover art in a game after we've become so immersed in it that we fail to recognize it as a game anymore.
contradiction? unless absorbed and immersed are different.[/quote]

There is no contradiction. I'm talking about being absorbed with the MEDIUM, as opposed to being immersed into the artistic experience of the game. You need to understand the difference I'm trying to imply between medium and art. Medium is the physical means by which art is communicated. I've never said that an artistic medium is not diversionary. As you pointed out, the whole point of a medium is to get you to see beyond the mechanical world to the one beyond, like the folks behind the scenes setting up for a play.

The inherint problem with gaming is in the fact that you have to interact with it, the fact that you MUST be absorbed in the medium. A game of checkers does not encourage you to look beyond the medium of the board and pieces, to understand the great struggle being portrayed between the red and black empires, the entirety of the game IS the board and the pieces. That is what a game is by definition; artificial escapism.