Do computer games realistically provide empirical evidence against Determinism? I think they do. A notable example is Halo 3. (DON'T lurch into 'I love Halo' or 'Halo is totally overrated' here!) If you have a chance, go back and play this game and get to a point where a checkpoint puts you back to where you can see all the other units without moving i.e you're not effecting them. They act completely differently. It's not like in other games, where enemies will react differently because you are, but in Halo they might run one way, another, or hide there. It's truly random.
RTS games have done it for a while now. We all used to do that thing in Age of Empires or similar where we used the scenario builder to just plant armies next to each other watch men, women and elephants slaughter each other. At least I hope we all did. Because I did.
But what I noticed was each time there was a slight difference. If they were totally even matched, each time one side or another would win.
So, should philosophers take note?
RTS games have done it for a while now. We all used to do that thing in Age of Empires or similar where we used the scenario builder to just plant armies next to each other watch men, women and elephants slaughter each other. At least I hope we all did. Because I did.
But what I noticed was each time there was a slight difference. If they were totally even matched, each time one side or another would win.
So, should philosophers take note?