Hi everyone,
recently when I was browsing my old game stockpile I realized that there was a couple of games with game mechanics so bizzare that they arent replicated in modern games anymore and I begun to wonder why. Are they simply too complicated and ImpractIcal? Is it a question of "appealing to a wider audience? I really dont know, for me thats what made them fun.
Here is a couple of examples:
- city building games like Pharaoh, Zeus and Caesar - the road + movement mechanism. If you dont know what im talking about, the buildings in that game had NPS spawning who would walk on roads connected to the building and spread the service that way. For ex the guard would lower crime in all buildings he'd pass by. Personally I liked it, as it meant thay you had to plan the streets, roadblocks etc for an efficient city and gave an extra layer of complexity. Right now the only game I can compare those to is Anno, but there its all circles.
- pretty much everything in Ghost Master - getting new characters by solving mini puzzles, defeating your enemies by scaring them away, the wonderful feeling of spreading chaos and destructIon everywhere as the leader of a ghost squad and not being politically correct whatsoever. That game Is one giant packet of weird concepts and I love it. Shame that there is nothing like it.
I could go on, but Im typing on my phone and Its quite a pain. (Sorry for the mistakes)
I guess ill edit once i get home.
Anyway, what are your little gems that youre missing?
recently when I was browsing my old game stockpile I realized that there was a couple of games with game mechanics so bizzare that they arent replicated in modern games anymore and I begun to wonder why. Are they simply too complicated and ImpractIcal? Is it a question of "appealing to a wider audience? I really dont know, for me thats what made them fun.
Here is a couple of examples:
- city building games like Pharaoh, Zeus and Caesar - the road + movement mechanism. If you dont know what im talking about, the buildings in that game had NPS spawning who would walk on roads connected to the building and spread the service that way. For ex the guard would lower crime in all buildings he'd pass by. Personally I liked it, as it meant thay you had to plan the streets, roadblocks etc for an efficient city and gave an extra layer of complexity. Right now the only game I can compare those to is Anno, but there its all circles.
- pretty much everything in Ghost Master - getting new characters by solving mini puzzles, defeating your enemies by scaring them away, the wonderful feeling of spreading chaos and destructIon everywhere as the leader of a ghost squad and not being politically correct whatsoever. That game Is one giant packet of weird concepts and I love it. Shame that there is nothing like it.
I could go on, but Im typing on my phone and Its quite a pain. (Sorry for the mistakes)
I guess ill edit once i get home.
Anyway, what are your little gems that youre missing?