A rant.
I'm sure by this time, I'm not the only one noticing this. You go out, you buy an average-grade, $2000 computer. You get a game that was recently released. The game on minimum specs still plays like a lagtastic snail/turtle hybrid.
Does anyone but me remember back in the day, when you could buy a $2000 computer, and you could play all games on their highest specs with no lag whatsoever, even in the most pixelated moments? And best of all, you could do so for generations and generations of games to come before having to upgrade?
I bought Spore yesterday and tried installing it on my 12-month-old laptop. It failed. I tried installing it on my 14-month-old laptop. While it worked, I was still required to play it on the lowest specs possible and even then it was laggy in some cases.
While I do understand the purpose here, I'm still very curious as to why they've suddenly made games exclusive to hardcore gamers who drop $4000 a month to get the latest computer, and another $500 to upgrade it. I actually know a guy like that, so you can't say you can't exist, if you are one. But why? Why are we forced to buy such expensive computers these days?
Let me give you another example. Command and Conquer 3. On full specs, it was pretty much incapable of working at all. The worldbuilder, a separate program, had no settings to adjust. It took over 20 minutes to load to the initial screen, and after that it was laggier than trying to run five copies of Half Life 2 at once on your computer when it was first released.
While I am unsure about whether or not any devs actually read these threads, I'd just like to make a call-out and beg them to make games for casual gamers again, as opposed to making them exclusive to hardcore or rich gamers.
I'm sure by this time, I'm not the only one noticing this. You go out, you buy an average-grade, $2000 computer. You get a game that was recently released. The game on minimum specs still plays like a lagtastic snail/turtle hybrid.
Does anyone but me remember back in the day, when you could buy a $2000 computer, and you could play all games on their highest specs with no lag whatsoever, even in the most pixelated moments? And best of all, you could do so for generations and generations of games to come before having to upgrade?
I bought Spore yesterday and tried installing it on my 12-month-old laptop. It failed. I tried installing it on my 14-month-old laptop. While it worked, I was still required to play it on the lowest specs possible and even then it was laggy in some cases.
While I do understand the purpose here, I'm still very curious as to why they've suddenly made games exclusive to hardcore gamers who drop $4000 a month to get the latest computer, and another $500 to upgrade it. I actually know a guy like that, so you can't say you can't exist, if you are one. But why? Why are we forced to buy such expensive computers these days?
Let me give you another example. Command and Conquer 3. On full specs, it was pretty much incapable of working at all. The worldbuilder, a separate program, had no settings to adjust. It took over 20 minutes to load to the initial screen, and after that it was laggier than trying to run five copies of Half Life 2 at once on your computer when it was first released.
While I am unsure about whether or not any devs actually read these threads, I'd just like to make a call-out and beg them to make games for casual gamers again, as opposed to making them exclusive to hardcore or rich gamers.