In your essay, obviously you would talk about the aesthetics of virtual environments as an art form (you could contrast say, ES IV Oblivion and Fallout 3) but also try to think up of "artsy" themes which appear in video and computer games.
For instance, one thing i have noticed is that the games Total War: Barbarian Invasion and Assassins Creed have a certain anti-Christian bias. This is evident from reading the "historical event" notifications in Barbarian Invasion and the "historical entries" written by the character Sean from Assassins Creed. So you could, for instance, outline what various games have to say about topical issues such as religion and perhaps relate that to the idealogical views of the games developers and their young liberal audience.
You could write reams on what various video games have to say about warfare and violence by going into some FPS's such as MOH and COD or perhaps even games like Fallout 3. Speaking of Fallout 3, you could relate a lot of what happens in that game to the American Dream and 1950's idealised America. (Arthur Miller would have loved Fallout 3) Fallout 3 has a lot to say about politics, but as does also Bioshock coming to think of it.
My point is, you can draw these above themes (religion, war, politics) from video games, as you can with novels and films. So, perhaps after discussing one of these themes you could match it with a similar theme expressed in a novel or film, with the intent of highlighting how video games can stand on an equal platform to these forms of media.
For instance, one thing i have noticed is that the games Total War: Barbarian Invasion and Assassins Creed have a certain anti-Christian bias. This is evident from reading the "historical event" notifications in Barbarian Invasion and the "historical entries" written by the character Sean from Assassins Creed. So you could, for instance, outline what various games have to say about topical issues such as religion and perhaps relate that to the idealogical views of the games developers and their young liberal audience.
You could write reams on what various video games have to say about warfare and violence by going into some FPS's such as MOH and COD or perhaps even games like Fallout 3. Speaking of Fallout 3, you could relate a lot of what happens in that game to the American Dream and 1950's idealised America. (Arthur Miller would have loved Fallout 3) Fallout 3 has a lot to say about politics, but as does also Bioshock coming to think of it.
My point is, you can draw these above themes (religion, war, politics) from video games, as you can with novels and films. So, perhaps after discussing one of these themes you could match it with a similar theme expressed in a novel or film, with the intent of highlighting how video games can stand on an equal platform to these forms of media.