I've been doing some thinking about the apparent disconnect between 'casual' and 'hardcore' gaming, and I've come up with a bit of a theory: the worlds of gaming and food are remarkably similar.
'Casual' games are like snacks. Small, pocketable chunks of entertainment that are often great for when you're on the go or when you're at a party. They're often quite addictive too, like a bag of chips you start playing just for a couple of levels and soon you've eaten the whole bag.
'Hardcore' games are more like meals. They require their own allocated time slot, where you can sit and fully savour and enjoy the rich flavours and experiences the game has to offer, and should leave you feeling quite satisfied once you've finished.
As with food, a healthy gaming diet involves balance.
This extends to the world of game-creation as well, with game companies being the restaurants and take-away places we get our game-food.
Nintendo are like a pizza place. They've got a well known menu of favourites that they're constantly tweaking their recipes for. They might change the base a little, add a few extra herbs or toppings but at their core they're still the delicious pizzas we all know and (most of us) love.
Rovio make potato chips, but talk like they're a 5-star restaurant. To a connoisseur, they're chips aren't that special, but to most people they're chips may as well be dusted with cocaine for how popular they are.
EA is like Taco Bell- everyone knows they're horrendously bad but somehow people still keep buying their food.
I think it'd be a good idea to start referring to 'casual' and 'hardcore' games as 'snacks' and 'meals'. So, Escapists, food for thought?
'Casual' games are like snacks. Small, pocketable chunks of entertainment that are often great for when you're on the go or when you're at a party. They're often quite addictive too, like a bag of chips you start playing just for a couple of levels and soon you've eaten the whole bag.
'Hardcore' games are more like meals. They require their own allocated time slot, where you can sit and fully savour and enjoy the rich flavours and experiences the game has to offer, and should leave you feeling quite satisfied once you've finished.
As with food, a healthy gaming diet involves balance.
This extends to the world of game-creation as well, with game companies being the restaurants and take-away places we get our game-food.
Nintendo are like a pizza place. They've got a well known menu of favourites that they're constantly tweaking their recipes for. They might change the base a little, add a few extra herbs or toppings but at their core they're still the delicious pizzas we all know and (most of us) love.
Rovio make potato chips, but talk like they're a 5-star restaurant. To a connoisseur, they're chips aren't that special, but to most people they're chips may as well be dusted with cocaine for how popular they are.
EA is like Taco Bell- everyone knows they're horrendously bad but somehow people still keep buying their food.
I think it'd be a good idea to start referring to 'casual' and 'hardcore' games as 'snacks' and 'meals'. So, Escapists, food for thought?