games are losing innovation

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slypizza

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Mar 8, 2012
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Of late it looks like a lot of games ( not counting PC games and Indie games ) are losing alot of depth and originality of late we see more PFSs then anything else, no one want to take chances with anything else but a shoot-em-up b/c its a for-sure sale but still all the money theses people make they could take at least one chance with something different.

I understand having to play it safe but sometimes you need to take a chance. at least once in a while.
if you want examples of innovate

SlyCooper series
Jak&Daxter series
Zone of the enders ( if anyone remembers it..)
Sonic the hedgehog ( before SonicTeam stopped taking there retard medication )
Billy Hatcher and the giant egg
Legend of Kay
Ty the Tasmanian Tiger series
Custom robo
Okami

theses were just a few games I really enjoyed not necessarily gameplay wise but it was just something different.
 

Antari

Music Slave
Nov 4, 2009
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Loosing? ... no LOST. They haven't been in the loosing phase for over 10 years. We're just in photocopier/copyright mode these days.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Yeah, I hate being waist deep in FPSs.

I long for the good old days... when we were waist deep in cheap platformers.

Huh.
 

krazykidd

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Mar 22, 2008
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Okay , sure we are waist deep in FPS, but no one really buys ALL OF THEM . We just got a bigger choice when it comes to FPS as opposed to other genre , but other games ARE there . Just choose the games you are interested in , and let the others fall on the wayside , like people have been doing for the last three decades .

Before any innovation can be had , we need to find a game to make the same quality games at a lower cost . Then people could take more risks .
 
Dec 14, 2009
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I'm pretty sure I heard this argument about ten years ago...

Games are always innovating. Just because it's not tit-slappingly obvious, doesn't mean that things aren't getting tweaked behind the scenes.
 

Kimarous

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Sep 23, 2009
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So (FPS=/=platform)games=/=innovation? I'm not really understanding what you're trying to say. Losing innovation HOW? What aspects of innovation are lost? How would you bring it back? It's hard to discuss an issue when the OP fails to define the major terms.
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
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OH NO! GAMES AREN'T DOING NEW THINGS NOW AND NOTHING WILL BE FUN ANYMORE!!

DOOM! DOOOOOOOOM!!

Pff, please. Journey speaks for itself, in an ironic non-speaking kind of way.
 

slypizza

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Mar 8, 2012
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Kimarous said:
So (FPS=/=platform)games=/=innovation? I'm not really understanding what you're trying to say. Losing innovation HOW? What aspects of innovation are lost? How would you bring it back? It's hard to discuss an issue when the OP fails to define the major terms.
okay when I mean innovate I mean games like " Rayman origins" as a quick example how many innovated games can you name that were released with in 2011-2012 where the main character doesn't have 12 different types of guns to pick from and not fighting aliens/ nazis/ russians/ or alien nazis and save some chick at the end of it all
 

Limecake

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May 18, 2011
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Daystar Clarion said:
I'm pretty sure I heard this argument about ten years ago...
this, it's so easy to point to CoD coming out every year and preach doom and gloom about the stagnation of the industry but I don't believe it. Before FPS were popular every game and their grandmother was a platformer trying to cash in on the success of mario, or a side scroller attempting to cash in on final fight/contra style games.

Here's just a couple games that have come out fairly recently that were something new:

-Portal
-Minecraft
-Catherine
-Fez
-Amnesia (unless you count the clock tower series)

if anything I'd say the industry is more diverse than it's ever been.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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slypizza said:
theses were just a few games I really enjoyed not necessarily gameplay wise but it was just something different.
If by "something different" you mean platformers, then yes. Those were the days of platformers. A LOT of platformers. Because, very much like the FPS of today, they were easy to make and a familiar formula to all gamers (which made them easy to market). Yes, things seem more colorful back then, and that's because in a way they were. Instead of grizzled military men, those games were sprinkled in colorful woodland creatures packing big eyes and snarky 90s attitudes. But don't go overestimating them. They were just as bogged down in the need for easily marketed characters and franchises as we are today (thus the big eyes and snarky attitudes).

If you want innovation, don't look at the AAA market. Hell, if you want innovation in ANY market don't look at the big releases. That's like looking for an innovative movie in the summer blockbuster lineup, or an innovative song in the top 40 charts. You might find one here or there, but they will always be popular and have some element of safety to them. So go have a look at the indie market, and then tell me games are "losing" innovation. It's easier than ever to get ahold of indie games now with Steam, and I'm getting quite tired of all these gamers whining about too many FPSs when so many cheap and unique games are staring them in the face.
 

dimensional

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Jun 13, 2011
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Im not sure about all those games in the original post being that innovative despite the fact I loved some of them aka Okami and Zone of Enders but then again what do you class as innovative? games are constantly changing all the time sure you get almost identikit sequels and reiterations some times but even they change if only slightly.

It seems that this is really a complaint on there are to many FPS about to which I would agree but they are not identical look at Bioshock and Halo they arent that similar really also there is Japan they make games as well and not that many FPS either so try one from there maybe.

Personally I still manage to find plenty of fun and innovative games to play despite not generally liking FPS games (or maybe because).
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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slypizza said:
Kimarous said:
So (FPS=/=platform)games=/=innovation? I'm not really understanding what you're trying to say. Losing innovation HOW? What aspects of innovation are lost? How would you bring it back? It's hard to discuss an issue when the OP fails to define the major terms.
okay when I mean innovate I mean games like " Rayman origins" as a quick example how many innovated games can you name that were released with in 2011-2012 where the main character doesn't have 12 different types of guns to pick from and not fighting aliens/ nazis/ russians/ or alien nazis and save some chick at the end of it all
Rayman Origins? Innovative? I'm sorry but no. There are tons of words that describe that game but innovative isn't one of them.

Don't get me wrong, it is a really good game. But there were already a bunch of 4 player co-op platformer games before it. And it doesn't really bring anything new to the table.
 

Vern5

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Mar 3, 2011
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Z of the Na said:
OH NO! GAMES AREN'T DOING NEW THINGS NOW AND NOTHING WILL BE FUN ANYMORE!!

DOOM! DOOOOOOOOM!!

Now that i've got that out of my head...

Let's not all panic here. There is plenty of innovation if you know where to look. An easy start would be by NOT looking through the lists of console games. I can't help but think that publishers are gunning for the lowest common denominators of the gaming population when they keep releasing the same FPSs for XBOX and PS3 with different paint jobs every month. The sad fact is that people end up buying these games at face value and either enjoy the crap out of them (because they don't know that better products exist, the poor bastards) or realize too late how bland their recently purchased product is thus skewing market demographics either way.

There is innovation and most of it is centered in indie games and PC games because these are the two areas where developers can really afford to be innovative or are specifically prompted to be innovative lest they get out-innovated by the competition.

On a more important note, we must not be distracted by nostalgia and by how "good" things were "way back when".