What about story driven games where the purpose of the gameplay mechanic is nothing more than a means to advance to the next part of the story?Chefodeath said:Games are goal oriented, the purpose is to win. Art appeals to some aesthetic which really isn't based upon this dichotomy of win/lose.
Cut scene heavy RPGs spring to mind.
Yes, the ultimate goal is to finish the game. But that's not "winning", it's more about finishing the story isn't it?
Do you realize how bloody competitive the world of art is? How much these people must strive to get their work recognized? So no, nobody will say I won the art competition at the EXHIBITION/GALLERY (museum? seriously?).
They'll say things like "my work has been recognized X gallery and I've received a grant to do whatever"
Translated to "our game has been successful and a publisher wants to invest some money in our IP"
Finally, the fact that you've also added 2 "Edits" kind of suggests you've seen several holes in your opinion.