minxamo said:
Oh my god would you please just shut the fuck up about games & art!
This topic comes up at least once a day and has been done to death.
Which is something I addressed in the first sentence of the original post, but this is an important topic regardless. If you don't have anything to contribute, don't post.
blue_guy said:
What is "Art" is subjective => Arguing about something subjective makes you an idiot => It doesn't matter
Well for one, arguing about something subjective makes you a philosopher, not an idiot.
Seriously though, this is a huge problem. We're focusing too much on the actual definition of art and completely ignoring the fact that certain things are labeled and considered art by the general public. This labeling is vitally important, because it is an indication that the society is willing to take it seriously, and thus more thought and effort will go into many of the works, and innovative risks will be taken where there would otherwise be nothing but repetition of old concepts.
This is not about trying to make various works fit a subjective definition, it is about attaining a social status that allows the medium to be worth exploring artistically. And that hardly "doesn't matter."
More Fun To Compute said:
Thaius said:
Interesting idea, but I would have to disagree. Art is not by nature frivolous; it is something vitally important to culture, the manifestation of human creativity and thought. It is only frivolous when misused, but it absolutely is not inherently frivolous, and is in fact vital to human society.
There is a difference between "important to culture" and vital for humanity. Even with something like classing something as important to culture I have to ask how it is important and to whom. Game like experiences would rank near the top of things that countless people in the world would view as being as vital to their identity, throughout history.
Art is vital to culture because it is the core expression of human creativity, for one. It is the way we explore our limitations and broaden our horizons. Beyond that, storytelling specifically is extremely important, even to those that don't put a huge personal emphasis on it. Stories both define and record the culture in which they are made, and it's well understood that the illustration of a concept through a story is infinitely more effective than simply explaining the concept. I won't go too far into storytelling theory here, but this is basic, widely accepted stuff: art, and storytelling specifically, is extremely important to any society.
More Fun To Compute said:
Thaius said:
In actuality, video games are no longer restricted to being "games," and refusing to consider their existence as anything else would be holding them back. They are now full-blown experiences, capable of communicating a story that directly involves the player, thus increasing the impact and potential it could have as an artistic storytelling medium.
Games have never been "just games" and that is a very dismissive way to view them. There has always been significance in them to the people who make and play them.
But video games have never been taken seriously as competition either, partially because any single-player game is useless as competition (since there are no actual opponents involved) and partially because people are stupid and don't understand the legitimacy of a well-designed multiplayer game. But the point is, your argument is dependent on the same acknowledgement mine is: games need to be recognized by society as legitimate. But apparently while I value their artistic and storytelling power, you value their competitive power. And that's fine: I agree they need more recognition as a legitimate form of competition. But it's incredibly near-sighted and incomplete to only care about the advancement of that one aspect, because that is not all video games are.
More Fun To Compute said:
Thaius said:
Why do we insist on saying we care more about a "good game" than about art? A good game is art; the two are inseparable. Trying to value quality over artistry makes no sense, like valuing taste over preparation of the meal; without one, the other is incomplete.
Games and art have been separated throughout history. In effect, this small war of language over video games is nothing less than people noisily insisting that certain traditions of narratives, not even art history as would be taught academically, are more important than the history of games. The real enemies of gaming traditions and the cultural significance therein are not the people who don't think that games are art but the people who say that games have to be called art in order to be significant.
Again, if games were taken seriously as competition (anywhere other than Korea, at least), you would have a point. As it is, all you can say is that we should be fighting for social recognition of gaming as competition and not video games as art, which, as I mentioned before, is simply an incomplete and flawed view of the issue. Both are important, so don't try to lower one in an attempt to heighten your preference.
Beyond that, it's extremely Ebert-esque to say that simply because games and art have been separated throughout history they cannot be joined now. That's an incredibly restrictive and anti-progressive view of art, and art would not be where it is today if we all had the idea that historical non-inclusion means definitional non-inclusion.
omega 616 said:
Thaius said:
Art is an extremely important aspect of culture and society; this much is accepted fact
How? As far as I know art plays no role in my life. I watch films the same way I play games, only my experience matters, I don't watch fight club or saw and admire it as art, I enjoy it 'cos it entertains me.
I still maintain my view that, I don't care if games are considered any form of art or not.
EDIT. Even art these days isn't art. It's pretentious crap so if I was to care if games were art or not I would prefer not.
I do not want games to be become pretentious drivel, while "art" critics ponder the meaning of why player is dressed in army boots and a pink dress (too much dead rising 2).
Edit number 2. In your OP you never put even one argument forward that we should care if games should be considered as art, just that we should care.
You personally don't need to explore something artistically for it to be art. But I don't think you realize how important the social status of "art form" is to a medium. You know why you enjoy Fight Club more than, say, Eragon, or your average soap opera? It's because Fight Club is artistically superior (I know artistic superiority is subjective, but this is a rather generally accepted viewpoint). Whether you actually explore or understand it as such, you do have to recognize that its artistic quality is the reason you enjoy it so much. Were it worse in that regard (with a bad story, cheesy writing, or bad acting), you would not like it as much, because it would not be as good. Whether you look at something as art or not, your enjoyment of it is dependent on its artistic quality.
As for your first edit, consider that film is art. Meaning Fight Club is art. If that is pretentious drivel... well, it's not.
What you are talking about is "high art;" a vain concept soaked in hubris and clung to only by those who demand superiority in their area of interest. But that is not what art is.
As for my OP, I meant to argue it once I got some responses. Putting your entire argument in your opening post encourages people to spend their entire first posts trying to tear apart your argument rather than addressing the topic, which distracts from the issue at hand. I have now fixed it by adding Scobie's Rant, because it says it just as well as I ever could.