I agree with OP in general, but this quickly leads to another, heavier argument; what is art? I'm sure we can all agree that the symphonies of J.S. Bach, literary works of Franz Kafka or Ingmar Bergmans movies could be called art in most definitions of the word. However, is all music, literature and cinema art? Where do you draw the line? If we assume we draw the line somewhere (barring some works of the previous mediums), then I'd definitely say that not all video games can reasonably be called art. Be it FIFA 11, Farmville or Dead Or Alive: Xtreme Beach Volleyball, it's clear to me that some games (which may very well be just as good as others) aren't art, unless you're operating with a very inclusive definition.
The remaining question then is whether -any- games currently produced are art. Personally, I'm not entirely sure. The aspects in video gaming I see could potentially qualify it are narrative structure and aesthetic quality.
Fahrenheit/Indigo Prophecy,
God of War or
Planescape: Torment are all examples of games that could qualify under their story-based narrative. They are all games telling a story of reasonable quality, and I'd argue that there is little reason to think these games should be relegated below works of other media based on their narrative. Secondly, an active and conscious work within aesthetic boundaries could qualify. For example, if we classify
Mona Lisa as art (hint: we do), who's to say that
Ico,
Katamari Damacy or
Limbo shouldn't be lumped into the same VIP Club?
Frankly, I think that's what the video-games-as-art discussion really boils down to. It's a VIP Club. Some game designers (or gaming enthusiasts) want in for the legitimacy it offers, and I sympathize. On the other hand, established artists have nothing to gain short-term by diluting the term, and that's exactly what you'd do by allowing video games through the finish line. After all, if everything (a double rainbow, a kitten's first meow or a new-born baby, to be hyperbolic) is art, then the entire term loses any real significance.
At any rate, I don't think the discussion matters. If game designers keep delivering remarkable works, drawing from other, accepted media, sooner or later there'll be an acceptance that video games can be a form of art. Maybe established artists may also realize what they can gain from working within an interactive medium with mass appeal. If game designers don't deliver the works needed, the discussion is a moot point, since I doubt we'll ever live in a world where
Bejeweled or
BMX: XXX are commonly accepted as expressions of art.
Atmos Duality said:
I've found great philosophical, social, and even behavioral insights because of video games. I appreciate the work that goes into some of the experiences and environments, and I know that games can be more than entertainment.
See, here's where I can conclude my rambling post. This right here is exactly why I'd decide in the end that some part of video games as a medium has legitimacy as a work of art. When a video game can contribute in some meaningful way - other than ways to pass time - to human insights and our culture as a whole, there's something tangible there that is not easily dismissed.